
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Sep 18 → 43.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 52.9Kreviews | 80% | — | $1.8M |
| $19.99 | 66.7Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра детства
优化很好
Amazing dark and gritty Storyline, Gunfights are satisfying. It's 9/10 for me, And 10/10 if you add the E3 Living City Mod by Nexus Mod. I would highly recommend to download the Living city mod, it adds so much to the game and let's you see the original WD1 which we saw in the trailer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #65, worst UK #99 · 3 markets collected
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 12 → 23.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Hungarian, Polish, Portuguese - Brazil*, Swedish +3 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先玩的狗2再回头玩的狗1,狗一的玩法上还是比较有特色。追逐战和潜行都可以结合黑客技术进行操作。射击手感就没那么好了,手枪中距离散步有点大,游戏自带辅助瞄准老是往身体上锁,而打身体一枪打不死人,这就比较矛盾,想爆头我还得和器灵对抗(。剧情方面中规中矩吧,剧情任务过程中有几处bug,会直接导致卡关(场景没刷出来导致需要保护的npc卡地里死了)。总的来说还是值得一玩的,作为几年前的游戏时至今日依然不算过时。
Good
Aiden mega Chad, Juegazoooooooooooooooooooooo
Watch Dogs é um jogo que, até hoje, passa a sensação de nunca ter sido realmente finalizado. Durante toda a experiência, você sente que falta alguma coisa, como se, mesmo tentando, o jogo não conseguisse entregar tudo aquilo que ele próprio promete. Graficamente, sim, a cidade é bonita, especialmente com tudo no High. Mas é só isso. O mundo não conquista, não desperta curiosidade nem incentiva a exploração. A cidade acaba servindo apenas como um cenário bonito, um pano de fundo superficial enquanto você corre para terminar a campanha. Na jogabilidade, a movimentação de Aiden às vezes é travada, diversos comandos acabam se confundindo e o excesso de informações na tela é um problema constante. Em alguns momentos, a interface poluída chega a dificultar a visualização do personagem e até mesmo dos objetivos da missão. No fim, Watch Dogs se torna uma experiência cansativa, sustentada por uma história que é, no máximo, mediana. É um jogo que parece estar sempre prestes a alcançar seu potencial, mas nunca consegue atingir o ápice em nenhum momento, deixando a sensação de que poderia e deveria, ter sido muito mais.
剧情不好看,游戏也不好玩
挺好玩的就是玩法有点重复,以及车队和收尾人太折磨了,但是这个价格和这个体量我觉得已经很不错了,没想到不到20G的游戏能够塞下那麽多的内容
Great game and I cherish every moment of the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 102.6K | 82% | $2.49 | |
| $2.4M | 21.7K | 79% | $4.99 | |
| $689.3K | 6.2K | 71% | $4.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $5M | 96.8K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.1K | 77% | $24.99 | |
| $1.8M | 4K | 80% | $24.99 | |
| $1.8M | 8.5K | 90% | $14.99 | |
| $1.8M | 4.8K | 85% | $14.99 | |
| $1.8M | 1.9K | 95% | $24.99 | |
| $1.8M | 18.3K | 88% | $5.99 |