
Wasteland Angel is a top-down twin-stick shoot ‘em up arena shooter. Fend off waves and waves of enemies and epic bosses as you try and survive in a post-apocalyptic America. Drive and shoot your way through the wasteland, protecting civilians, completing missions, and surviving another day.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spielwertung: 7/10 Spielzeit: ca. 4.5 Stunden Spieldurchläufe: 1 (Ende, 100% Achievements) Sehr kurzweiliger "Mad-Max" Auto-Shooter, der aber wenig Abwechslung und ziemlich viel Frust bereithalten kann. Wasteland Angel ist ein kurzes Spiel. Man hat die Wahl zwischen 4 Schwierigkeitsgraden. Neben einem kurzen 3-Level-Tutorial steigen wir im Storymodus direkt ein. Es geht immer im selben Schema: 1. Verteidige die Stadt. 2. Verteidige die Stadt noch mal (bei Nacht). 3. Endboss. 4. Bonusrunde. Das Ganze machen wir ein paar Runden hintereinander, dann fällt der Vorhang. Die Gegner sind immer in 3 Kategorien aufgeteilt, bis auf Reskins und Stärke sind es immer dieselben. Die Endbosse brauchen immer eine bestimmte Sonderwaffe, damit sie Schaden nehmen, die aber gezielt von den kleinen Mobs im Level gedropt werden. Wir selbst steuern unser Auto "Gypsi" und ballern pausenlos drauf los. Gegner lassen Extraleben, Armor, temporäre Verbesserungen für unseren Standardangriff oder eben Skills wie "Atombombe", "Minen" oder "EMP-Schlag" etc. fallen. Bei diesem Spiel, das so kurz ist, haben mir einige Sachen gut und andere wirklich schlecht gefallen, daher hier mal ein Kontrast: + für die 0815 Story schöne Zeichnungen (Comic) + Sehr einfaches Spielprinzip + kurz und knackig + sehr leicht, um 100% Erfolge zu bekommen (bis auf den Letzten habe ich dafür nichts gefarmt, einfach nur nebenbei alles bekommen) - Die Steuerung: Vermutlich ohnehin wieder auf Controller ausgelegt, aber für mich als Keyboard-Mufti schon teilweise eine Zumutung. Man muss sich da wirklich reinfrickeln. Es geht. Aber es kostet doch sehr viel Nerven. Hätte deswegen fast aufgehört. Irgendwann wird man besser, aber selbst ganz zum Schluss hat mir die Steuerung noch häufig graue Haare gemacht. - Buggy Speichersystem? Ich musste mehrmals schon längst geschaffte Level wiederholen. Kaum will man mal eine Pause machen und kommt zurück, waren direkt mal 2 eben geschaffte Level ausgegraut. Heißt: Alles wieder von vorne. Nein, ich habe nicht den falschen Schwierigkeitsgrad gewählt, denn jeder der 4 scheint separat die Fortschritte zu speichern. Wenn man z.B. auf "mittel" alles durchspielt, hat man auf "leicht" immer noch alles grau/unwählbar. Das hat mich schon frustriert und auch hier: Fast ein Grund, um das Spiel aufzugeben. - Buggy Bosse: Hier ein definitives JA: Der Tankboss fährt manchmal blöd von der AI in eine Sackgasse und bewegt sich nicht mehr. Ihn dann noch mit Minen zu treffen ist teilweise unmöglich. Sehr ätzend. - Erfolge: Keine Ahnung, ob ich nur lucky war, aber mir hat am Ende nur noch "Alle Bewohner eines Ortes 100/100 retten" gefehlt. Nun, da kein Erfolg einen Schwierigkeitsgrad verlangt, auch kein Durchspielen auf "Hart" oder so was, macht man den doch am besten auf Leicht Dorf 1, oder? Tja... nicht nur, dass selbst das 1. Level 13 Waves verlangt, nein. Selbst, wenn man JEDEN Carrier vernichtet, steht am Ende nur 96, 97 oder sogar 99 auf der Liste. Warum? Wenn man zu lange braucht, scheinen so oder so Leute zu "verschwinden". Bug? Feature? Ich durfte jedenfalls 10 Anläufe nehmen, jeweils mit hohen 90er Zahlen, bis ich endlich den 100/100 Erfolg hatte. Hier kommt wieder die Steuerung ins Spiel. Aber wenn es nun mal der letzte Erfolg ist... - Bonusrunden: Andere Perspektive, wie in nem Racer, aber ganz ehrlich: Furchtbar öde. Am liebsten hätte ich die alle ausgelassen - Storyprogress: Als ich scheinbar den Abspann gesehen habe und die letzten 3 Erfolge aufgeploppt sind (Durchspielen etc.) habe ich direkt danach wieder die Map überprüft: Nicht nur, dass WIEDER der Fortschritt komplett vergessen wurde, so als ob ich die letzten Level gar nicht gespielt hätte, nein. Wenn ich nicht völlig hohl bin, wurde das auf der Map eingezeichnete, letzte Level überhaupt nicht ausgelöst. Andererseits konnte man nach dem letzten spielbaren Level nicht mehr wie sonst auf "weiter", sondern nur noch auf "beenden" klicken. Sehr komisch jedenfalls. Aber die Erfolge werden schon wissen, wann der Storymodus vorbei ist. Vielleicht, nur so eine Vermutung, ist das letzte Level ein "Cowlevel", das man erst freischalten kann, wenn man das Spiel auf Hart oder Alptraum (oder wie die heißen, also Stufe 3, 4) durchspielt. Fazit: Für einen Abend sehr in Ordnung, für mehr als ein einmaliges Reinschauen auf keinen Fall. One and done. Deinstall und auf Nimmerwiedersehen ;)
нет
This is a 3D rendered 2D top down wave survival arena shootemup vaguely ripping off Mad Max. Shoot at waves of enemy vehicles and bosses to progress through samey levels. The concept might work but they didn't do a lot of testing. The game doesn't launch properly, just leaving an Angel.exe ghost process that you have to kill with taskman. What excellence in software design and testing. The fact the game is completely broken hasn't deterred Meridian4 from trying to sell it for $10 a pop. I wonder how they sleep at night.
++
Wasteland Angel is a fast-paced arcade-style vehicular shooter developed by Octane Games and published by Nitro Games that draws heavily from classic twin-stick shooters while framing its action within a bleak, post-apocalyptic setting. The game positions itself as a straightforward, no-frills action experience, focusing less on narrative complexity and more on moment-to-moment combat intensity. From the outset, it is clear that Wasteland Angel is designed to deliver immediate adrenaline through constant enemy pressure, explosive weaponry, and score-driven gameplay rather than long-term progression systems or deep storytelling. Set in a devastated version of the United States following a catastrophic war, the game casts the player as the Wasteland Angel, a lone vigilante roaming the deserts in a heavily armed vehicle named Gypsy. The narrative motivation—searching for a lost friend while protecting scattered settlements from violent factions—serves mainly as thematic flavor rather than a driving force. Story elements are delivered through brief comic-style panels and voice snippets, establishing tone and context before quickly giving way to action. This minimalistic storytelling approach reinforces the arcade roots of the game, where plot exists primarily to justify the relentless waves of combat. Gameplay is built around top-down vehicular combat that emphasizes mobility, positioning, and crowd control. Players drive freely around compact arenas while firing in all directions, juggling movement and shooting simultaneously to survive escalating enemy assaults. The core objective in most stages involves defending vulnerable towns from waves of attackers who attempt to overwhelm defenses or abduct civilians. Enemies arrive in increasing numbers and varieties, forcing players to prioritize threats and manage space carefully to avoid being boxed in or overwhelmed. Combat variety is driven largely by special weapons and power-ups rather than by enemy diversity. While the Angel’s default twin machine guns provide consistent firepower, much of the excitement comes from collecting and deploying limited-use weapons such as napalm trails, EMP blasts, spike traps, and screen-clearing explosives. These tools add tactical decision-making, as using them too early can leave players vulnerable during later waves, while holding onto them for too long risks being overrun. Boss encounters punctuate the campaign, introducing larger, heavily armored foes that demand careful timing and effective use of special weapons to defeat. The structure of the campaign follows a predictable but steady rhythm, progressing through a series of desert regions composed of standard defense missions, nighttime variants, boss fights, and occasional bonus stages. These bonus stages briefly shift perspective or mechanics, offering a small change of pace, but the core gameplay loop remains consistent throughout. This consistency can be both a strength and a weakness: it makes the game easy to pick up and understand, but it also means that repetition becomes noticeable as the campaign advances. Visually, Wasteland Angel adopts a gritty, stylized aesthetic that fits its post-apocalyptic theme without overwhelming the player. Environments are clear and readable, prioritizing gameplay clarity over visual spectacle. Explosions, enemy vehicles, and weapon effects are distinct enough to track even during chaotic encounters, which is crucial for a game built around constant motion and rapid reaction. The audio design complements this approach with punchy sound effects and an aggressive soundtrack that reinforces the urgency of each battle. Difficulty ramps up steadily, testing reflexes and situational awareness rather than complex strategy. While the game is accessible at first, later stages can become punishing, especially when multiple enemy types converge simultaneously. This challenge curve is closely tied to score-chasing and mastery, encouraging players to replay missions to improve performance, unlock achievements, and climb leaderboards. However, players seeking evolving mechanics or deeper customization may find the experience lacking in long-term variety. Ultimately, Wasteland Angel succeeds as a focused arcade shooter that delivers short bursts of intense action. It does not attempt to innovate beyond its genre foundations, nor does it offer a deep narrative or expansive progression systems. Instead, it embraces simplicity, speed, and repetition as core design pillars. For players who enjoy classic top-down shooters, vehicular combat, and score-driven challenges in a post-apocalyptic setting, Wasteland Angel provides a compact and satisfying experience. Those looking for depth, variety, or narrative richness may find its appeal limited, but as a throwback to straightforward arcade action, it fulfills its purpose with confidence and clarity. Rating: 5/10
[h1] "one bad girl in wasteland" [/h1] Comment : It's a fun small game that take place in barren wasteland and we play a woman driving around and kill bandits to protect certain town. It's nice game to pick, fun for quite a time and pack small thing in your pc. Score : Gameplay : B Graphic : C+ Design : B Sound : C- Bug : B Overall : 7.4 Achievement : easy-to-pick
Ain't as bad as some suggest, but stil
Game had concept so got it and played it, soon lost my attention though about just before halfway it became so repetitive it was annoying so finished it just for the story line which was the only decent thing with this game.
prices on steam, everywhere, are all over the place. so many free to $5 games are perfect for how small they are and in what they give you and ask you to do. this at 9.99 looks like garbage. theres no trailer on the store page. theres nothing showing the unexpectedly good first person missions. opinions need to be a controlled substance so there go the reviews to tell you this is simply a dumb fun so glad it was on sale for .99 game the voice acting is charming and the art invokes all the madlands and maxborders. the controls are tight. like you need to hit a guy with one of your guns or youll miss if hes standing between them. laying mines and walls of fire is smooth. nice small moments knowing you didnt just spray and pray. it's polished and responsive a large city or open environment, like twisted metal or renegade ops, would be really fun. with missions or gangs to hunt down. again, prices are weird. the games got a $10 heart in a f2p bod. it's fun that never lets itself be. cruising tiny arenas fending off ufo trucks sucking up villagers is cool and your car gets stronger but the gameplays as good as all i can concentrate on is the price. it's ok to stowaway in my library. im happy ive seen it and that it was on sale. ive ignored thousands of games i would have otherwise given a shot but, with so much for basically nothing out there, it can feel like a wasteland, waiting on that angel to queue by
https://youtu.be/u11Div1L2mM Barely functional on Windows 11, but even if it did work, it lacks the gameplay to make it worthwhile.
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