
WASTED Bloodline is a first-person shooter with stunning graphics, singleplayer botmatch mode, online multiplayer, and cooperative play, featuring long-term support.
Modeled estimate, not a reported figure. How we estimate →
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About
Are you ready to step into the raw and ruthless world of WASTED Bloodline, the new multiplayer video game that redefines the concept of pure adrenaline?
Developed with the incredible power of Unreal Engine 5.5, the most advanced graphics engine of the moment, the game offers an uncompromising experience and delivers a breathtaking visual spectacle where every detail, from the subtlest shadows to the conflict-ravaged landscapes, comes to life on screen.
WASTED Bloodline is a game that combines the best of competitive multiplayer and offline experiences, making it perfect for every type of player.
The game features multiple modes:
FREE FOR ALL
A competitive multiplayer mode where you can challenge your friends or others from around the world in a no-rules battle where every player fights for themselves.
DEFUSE OPS
The survivors plant explosive charges at key strategic points across the island.
Memento and his squads must move quickly to locate and defuse the bombs before they detonate.
Each round is a race against time where strategy, precision, and cold blood make the difference.
Plant, defend, defuse: every action can change the course of the battle.
NETWORK BREACH
In this game mode, your team must hack critical points across the map to gain control of the territory.
Each breached node brings your team closer to victory, while every lost point puts the entire operation at risk.
Challenge your opponents in a race against time, the team that hacks the most points before the clock runs out will win the match.
TEAM DEATHMATCH
Face off against the opposing team in a blood-soaked showdown where only one simple rule applies: The team that stays standing wins.
GUN GAME
Does your opponent have better weapons than you? Take them out and claim their gear. No prisoners are taken here, and every kill allows you to progress in your arsenal.
ZOMBIE HORDES
Is your world overrun by ferocious zombies hungry for fresh flesh? Form a squad, gather your courage, and take on the enemy hordes in a no-holds-barred battle. Every street, building, and corner hides danger, and every zombie defeated brings you closer to freedom.
What if I don’t have a good internet connection?
No problem.
With offline mode, you can test whether man or AI is stronger by facing the game's advanced bots. Beware, though: they're capable of replicating human player behavior.
Teams, solo, or special modes: Choose your playstyle!
Prepare your character, weapons, and gameplay approach to adapt to the battlefield and leave your mark in every match.
Use cover, plan your moves, and adapt quickly to every situation.
Each match is unique, and your survival depends on quick reflexes and smart strategies.
Are you ready to leave your mark?
But the surprises don’t end there…
The game maps are designed to offer a dynamic and unpredictable experience. Some will be set during the day, others at night, while others will feature a dynamic time cycle, where the time of day changes at the start of each match and progresses throughout, affecting visibility and atmosphere.
Additionally, the game will include a wide range of weather events that vary by level type. For instance, snowy regions might feature light snowfalls or full-blown blizzards; maps could have thunderstorms, lightning, torrential rains, thick fog that limits vision, or even sandstorms in desert environments.
These dynamic elements not only enhance immersion but will also force players to adapt their strategies to changing environmental conditions.
Why WASTED?
The game is set within the narrative universe of WASTED Will Be Brutal () and serves as a prequel.
In a world now desolate and marked by devastation, two factions clash in an endless conflict. The private militia of MEMENTO, a powerful and ruthless paramilitary organization, is determined to maintain control over what remains of the Earth, using any means necessary to subjugate anyone who dares to resist. Trained, equipped with cutting-edge technology, and ready for anything, MEMENTO soldiers are an unstoppable force spreading terror wherever they go.
On the other side are the SURVIVORS, a group of enhanced fighters forged through hardship who resist with all their might. These are men and women who, instead of succumbing to despair, have learned to survive with ingenuity and adaptability in an unforgiving world. They know the terrain like the back of their hands, and their strength lies in improvisation: Every resource can be used, every corner can become a trap, and every strategy is valid to survive and stop MEMENTO.
The conflict is fierce, the opposing forces are relentless, and the war for survival has just begun. Who will prevail in this lawless world, where the battle is not just for dominance but for the hope of a free future?
Both factions, MEMENTO and Survivors, feature a variety of distinctive classes, carefully balanced to ensure fair and engaging gameplay. Each class comes with dedicated weapons and equipment and unique movement speeds that reflect their battlefield roles.
The classes include roles such as:
Assaulters, experts in close combat capable of dealing significant damage with high-rate-of-fire weapons.
Armored Units, the backbone of the team, with high damage resistance and weapons designed for prolonged support.
Snipers, deadly from a distance, capable of eliminating key targets with surgical precision.
Each class not only contributes its combat style but also offers unique movement dynamics: Some classes are fast and light, perfect for hit-and-run tactics, while others are slower but incredibly resilient, ideal for strategic and defensive positioning.
The classes are currently in development and may evolve over time through future updates to ensure balance and a fresh gaming experience.
The game will launch in Early Access, giving players the chance to actively contribute to the project’s development. During this phase, Wasted Bloodline will gradually improve with the addition of new features such as maps, weapons, modes, and aesthetic customizations.
We will also introduce a global player leaderboard, featuring a ranking system that rewards skill and progress on the battlefield.
Climb the ranks and prove your worth among the best.
Every update will be based on community feedback, ensuring that the game evolves in line with player expectations and desires.
Initially, multiplayer will rely on peer-to-peer connections to provide a solid gameplay foundation, while the development team explores the possibility of implementing dedicated servers for even more stable performance and a better online experience.
The option to play offline with bot matches offers players a great opportunity to explore maps, try new strategies, and hone their skills before diving into online action. This feature adds an extra layer of accessibility, allowing the game to be enjoyed even without a stable internet connection.
A central aspect of the project is community involvement, which will be an integral part of development.
Through feedback collected via forums, surveys, and social media discussions, the team will work to optimize every aspect of the game, making it a unique and rewarding experience. Players’ contributions will be visible in every improvement and addition, strengthening the bond between developers and the fan base.
The 1.0 version of Wasted Bloodline is scheduled for release by the end of 2026.
After the official release, the game will continue to receive regular updates, including new content and features to keep the experience fresh and engaging over time.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Polish, Russian, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Looks very promising: great mechanics, advanced graphics, solid character skins, and beautifully crafted weapons. Polished environments, with some simpler maps that are perfect for PvP. For an Early Access, they’ve really outdone themselves. Now I’m waiting for a more open mode, I’ve heard about an extraction mode, fantastic!
Il gioco promette davvero bene, cosiderando che è una early access! Finalmente un bel mix tra simulazione e pvp. Mappe grandi e già ben fatte per lo stato del gioco ad oggi. La simulazione dell'arma non ha nulla da invidiare rispetto a molti altri giochi ben più famosi. Ho molta fiducia negli sviluppatori per il loro continuo impegno ed i costanti aggiornamenti.
Anche se il pezzo forte resta la modalità Zombie, devo dire che il classico FFA mi piace moltissimo: bot ben fatti, grafica ottima, e suoni delle armi con una dinamica di fuoco davvero curata. Attendo con ansia la modalità ad estrazione, sono sicuro che sarà favolosa. Nel frattempo, scalerò le classifiche! Nonostante sia un Early Access devo dire che è molto completo.
WASTED Bloodline:粗糙的Bot对战 个人给予这部作品 2.5/10 分,属于“不推荐”的范畴 +过得去的武器模型 -糟糕的AI质量 -设计不合理的地图 -糟糕的机瞄效果 -僵硬的人物动作 -没有人类玩家 这是一部主打多人对战的FPS作品,不过因为没有任何人类玩家,大家只能打Bot。游戏有普通枪战和丧尸模式两种可玩设定,但除了武器质感还能接受,其他全是缺点,我测试1小时就没什么能玩的内容了,不推荐给大家。 本作的枪械数量在独立游戏里还算丰富,不过初期大部分枪械都没解锁,除非玩Gun Game,不然能用到的枪械很少,可以捡Bot的枪玩。游戏的地图设计非常不合理,8V8的团队规模,地图大得和《战地风云》一样,还没有能用的载具,玩家跑图都花很长时间,还很难找到Bot。Bot的AI也很糟糕,全拥在一坨互相怼着走,中远距离看不到玩家,直到很近才会开枪。 此外,无论是人类还是丧尸,动作都十分僵硬,丧尸的动作让我想到了大学时候玩CSOL时候的感觉。总体来说,游戏非常粗糙,竟然还有60多个G的体量,大家可以忽略。
Хоть и игра требует доработок но норм качайте
Adrenaline-pumping FPS with solid gunplay, readable recoil, and well-crafted weapons; fast PvP, great Team Coop, and awesome radio messages. Zombie Mode is really well done. Progression that hooks you. For an Early Access, it’s already fun and gets better with every update: recommended.
Это не соответствует тому что авторы показали в трейлере. Оптимизация нулевая . Звук нулевой . Не стоит даже пробовать.
[b]WASTED Bloodline[/b] to ciekawa koncepcja na dynamiczną strzelankę, jak i całkowity bubel od strony technicznej dotykający praktycznie każdego aspektu rozgrywki który ostatecznie całkowicie demotywuje do dalszej zabawy. Rozumiem, że twórca chciał się pochwalić zdolnościami twórczymi, tworząc własną wariację strzelanki (koślawą wersję rodem z GTA V z widokiem z pierwszej osoby) na nowym silniku graficznym, lecz to co obecnie ukazuje dosłownie nie zachwyca – ani pod względem graficznym, a tym bardziej w sferze bardziej technicznej. Zabawa z Botami jest fajna, lecz oni nie grają wcale fer – ich auto celowanie jest za precyzyjne, odruchy zbyt szybkie w porównaniu do możliwości gracza oraz ich zmysł wykrywania – przesadnie wycentrowany (zabawnie jest kiedy bot stoi w miejscu w którym zamierzasz się odrodzić, pojawiasz się i ładuje ci magazynek w głowę). Z całym szacunkiem dla twórców, ale szanse na wybicie się na dosyć dużym rynku gier strzelanek z takim produktem jest praktycznie zerowe – nawet jako gra free to play. Chyba że jakimś cudem przysiądziecie do realnej pracy i dopracujecie wszystko tak jak powinno być (nie zamierzam tego wszystkiego rozpisywać tu, bo to by zajęło masę mojego czasu, a nie sądzę by ktoś chciał o tym czytać – a jest nad czym pracować i dobrze o tym wiecie), dokładając do gry tryby zabawy rodem z Battlefield, Call of Duty, CSa itp., do tego mapowe wariacje wzorowane na wymienionych powyższych produkcjach. To jedynie daje „jakiekolwiek” szanse na zwrócenie uwagi innych graczy na waszą grę – zwłaszcza w ukazanej ramie cenowej w której (nie oszukujmy się) można nabyć o wiele lepsze strzelanki. Naturalnie należy wziąć pod uwagę to że gra w dalszym ciągu jest w fazie wczesnego dostępu (w produkcji), więc jeszcze wiele rzeczy może się zmienić na lepsze bądź przeciwnie – czas pokaże co z tego ostatecznie będzie. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
не..такое нам не надо уж простите:)
графа нулевая . настройки ппц.половина на англ. онлайн нулевой . не понятная игра .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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