
Harness the elements in fierce real-time battles while gathering and upgrading a crew of fantasy creatures in this rogue-lite adventure across a world torn apart by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Wartorn is a single-player, squad-based, roguelite where players play as Yara and Elani, sisters who have been driven from their home and must traverse the wartorn Isles of Talaur to reach the safety of Beynun, their ancestral fortress. Harness the elements in fierce real-time battles while upgrading a crew of fantasy creatures as you search for your family.
Wartorn features a systemic, emergent gameplay system using the elements of fire, water, tar, plant, and lightning. Strategically choose your squads to master the elements and environment against hordes of enemies. Water extinguishes fire, tar amplifies fire, electricity crackles across the ranks in wet conditions, and water can heal plant-based units. And that’s just scratching the surface!

Build out your Caravan by recruiting squads of fantasy creatures including goblins, elves, demons, treefolk, (and more!) as you travel the world. Each squad adds new strategic options to your caravan through their different characteristics and unique abilities. Mix and match what squads you bring into battle to truly master a run. Battlefield positioning, squad combos, and skillful usage of abilities can win the day, but be careful, losses cost you morale, and if your caravan loses hope it’s game over.

The game’s blend of strategic and roguelite elements offer deep replayability, with each run feeling fresh thanks to emergent gameplay, dynamic squad management, and unpredictable narrative events that can save your struggling band or cost them their lives.

Search the Isles of Talaur to meet Yara and Elani’s family, who reveal pieces of the game’s story and grant the player heirlooms that bring with them new advantages and abilities for future runs.
Explore the Overworld Map, which shows off the massive scale of your journey. With branching paths and unexpected outcomes, every choice leads to new challenges. Be sure to monitor your hope, your food, and take care of your squads!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 154reviews | 72% | — | $135.7K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remind me of Myth II's gameplay but with roguelike twist. You always start with random units and you better hold them dearly and train them well... once they gone, they are gone until your next run. The story is good at least for me. The control are easy to learn and hard to master. Will update as I play!
The game is very pretty and unique. And had the post launch care been better I would wholeheartedly endorse the game. However, they never fixed some extremely annoying bugs and in its current state I can not recommend it. The fire is still invisible and the game randomly slows to a crawl when opening the caravan interface that only a restart can fix. And in a game where fire is prevalent and extremely punishing that is just not acceptable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a neat concept. A squad-based RTS roguelike where you slowly build your army. However, there are too many hinderances that make the game a chore to play. - The number of squads you can take into battle are very limited. It feels bad when you can't enjoy trying units because there just is not space to include them. - Controlling and moving squads is extremely clunky. Melee squads cannot properly surround and defeat targets, and cannot stack on each other to do damage either. Selecting all units to move leaves them moving in odd formations and it feels like herding cats. The times I've tried to move units out of projected area attacks and failed is...quite a lot. - The time you have to heal units before damage turns into Max HP injury is very short. Many times you will be waiting for a heal to come off cooldown, then watch the light damage of your units turn into permanent damage just before you can recover. - Spells do a lot more damage than most of your units attacking. You will find yourself waiting on cooldowns before engaging new packs to conserve hp loss. - You have enough units to have backups. Because all units gain exp and level when you use them, you have to struggle between using units that have leveled during the run, or bringing in fresh recruits that may not as useful. - There are some battles that feel absolutely rigged. An hour into a run you can get completely wiped by an unfortunate encounter. - Meta progression is S-L-O-W and some progression feels absolutely needed (ex: healing max hp damage each night) Spending all your run earnings to give your units small percentage global bonuses...does not feel very rewarding. And finally: There is a discord to voice concerns, though as of this review the feedback channel is set as forum mode, Raising the barrier of entry to give simple feedback. Discussion-based feedback isn't a thing.
I have played 5 hours and completed 3 runs. I've defeated the first boss, and while the game has some issues, it's still largely enjoyable. Pros: - The art style is great now that they've added and option to turn off the painterly effect. - The story is compelling. - The voice acting is satisfying. - The random events feel unique and can be interacted with in unique ways as you progress. - The core gameplay loop is fun; RTS action with permanent health damage really makes it so your actions and skill impact future choices. - Unit upgrades feel diverse. Turn your lightning mages into dodge tanks with a blink ability. Cons: - The random events feel quite polar, the RNG can brick your run at any point. - The unit AI is poor. The parking in an RTS game is very important and it can make combat sluggish. - The lack of tooltips; please give me more information like the DPS of a summon, how much water slows movement by, and numbers on ability cooldowns. - The lack of a minimap makes tracking units difficult, but it forces you to look around and that's not a bad thing, except you cannot rotate the camera. - There is no demarcation for areas you cannot traverse but enemy units can travel there. I consider this a bug and should be attended immediately. - The meta progression feels slow and uninspired. Grind 'strands' to give your units one of several stat boosts. Overall, the game is fun and has great potential. If you are a fan of RTS, roguelike, and enjoy a compelling story, this is worth your time. Until updates have been implemented, try to get it on sale (~40% off).
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://www.youtube.com/watch?v=iHeQ_FOwanE [b]⚔️ Critique Steam – Wartorn[/b] [quote][i]Un melange réussi entre survie, gestion de caravanes et stratégie militaire. Wartorn séduit par son ambiance unique et sa tension permanente.[/i][/quote] [b]🏹 Une caravane en guerre[/b] [b]Wartorn[/b] vous met à la tête d’une caravane qui doit traverser un monde ravagé par la guerre. Entre gestion des ressources, rencontres hostiles et choix difficiles, chaque décision peut vous sauver… ou condamner tout votre groupe. Le concept fonctionne immédiatement : avancer, se protéger, commercer, recruter… tout en gardant un œil sur la moindre menace. [b]🎮 Gameplay & décisions[/b] Le gameplay mélange habilement gestion, stratégie et survie. Vous devez contrôler vos troupes, gérer la fatigue, les blessures, les provisions et le moral. Les combats tactiques sont simples mais efficaces, et la gestion de votre caravane pousse constamment à faire des choix : faut-il s’arrêter pour se reposer ou avancer malgré le danger ? Investir dans la défense ou dans des vivres ? Ce côté décisionnel constant rend l’expérience prenante du début à la fin. [b]🌍 Ambiance & direction artistique[/b] L’univers de [b]Wartorn[/b] est beau, sombre et cohérent. Les illustrations donnent une vraie personnalité au monde, et l’ambiance sonore renforce la sensation de voyage périlleux. On ressent la tension de la route, la précarité du campement, et la satisfaction quand sa caravane survit un jour de plus. [b]🔁 Rejouabilité & durée de vie[/b] Grâce aux rencontres aléatoires, aux différents personnages, et aux chemins possibles, chaque partie propose des variations intéressantes. Le jeu encourage à tester de nouvelles approches, que ce soit avec une caravane plus offensive, plus défensive ou plus diplomate. [b]✅ Conclusion[/b] [b]Wartorn[/b] est une très belle surprise. Une expérience mêlant survie, stratégie et gestion dans un monde en guerre, immersive et extrêmement prenante. Un excellent choix pour ceux qui aiment les jeux narratifs où chaque décision compte. [b]+ Points positifs :[/b] ✔️ Gestion de caravane originale ✔️ Ambiance immersive et très réussie ✔️ Décisions difficiles mais gratifiantes ✔️ Bonne rejouabilité [b]– À noter :[/b] ❌ Quelques combats un peu simples ❌ Un peu répétitif sur le très long terme Une aventure intense et cohérente, parfaite pour les fans de survie stratégique.
Wartorn était très mauvais à sa sortie en EA mais est désormais dans un état acceptable. Je passe l'histoire qui est anecdotique et qui sert juste de justification au design du jeu, j'avais fait un post incendiaire à ce sujet avec d'autres et l'intro du jeu a été allegée ainsi que la lourdeur scénaristique ds les runs. Pr résumer ; 2 soeurs se font attaquer, elles s'enfuient avec un mystérieux sablier qui leur permet, à leurs morts, de revenir peu avant le moment de l'attaque. Le concept du jeu est simple ; vous recrutez des escouades afin de former une caravane afin de vous rendre aux objectifs, sur le chemin vous allez devoir gérer diverses ressources afin de recruter d'autres escouades, nourrir votre caravane, entrainer vos unités, récuperer des artefacts, etc. Le plus important étant bien sur les combats qui permettront de gagner de l'exp pr vos escouades et ils pourront ainsi évoluer. La gestion des collisions et de l'IA ont été amélioré et sont donc dans un état acceptable au moment ou j'écris, bien qu'il reste certains problemes (escouades refusant d'engager/désengager, escouades ennemies se bloquant dans le décor, unités de distance qui avance pr combattre en mêlée au lieu de rester à distance,...). Défaire ces ennemis vous rapportera bien sur des ressources et de l'expérience pr votre caravane mais également des ressources qui vous permettront d'acheter des améliorations lorsque vous serez défait, permettant d'ameliorer vos dégats, défense, débloquer des nouveaux sorts,... afin de pouvoir aller plus loin dans votre prochaine run. Un jeu simple dans ses mécaniques mais qui fonctionne bien, il est tjrs appréciable de découvrir de nouvelles synergies entre escouades, 2 escouades qui semblent incompatibles à première vue vont parfois se révéler compatibles une fois montées en niveau en débloquant de nouvelles compétences. Je ne recommande pas forcément le jeu dans son état actuel, trop de problèmes techniques et assez peu de contenu pour l'heure mais le jeu ne peut que se bonifier et cette 1ère maj majeure de l'EA ne fait que confirmer cela.
the dificulty of this game is ridicilous. i recomend manual diff. since dynamic will give you 13 ents vs your 5. Heroes are useles any unit kills them. The rogue like elements are there but the map is just too long. The combat is fun until game doesnt spawn constantly enemies that you cant avoid even when your goal is escape. Leveling outside is fine for your top units but since you always get better level mercs when you finish bossfight its pointless. there are artilery units that shoots you through 2 screens away so you need to micro constantly. then there is a bomber that wipes your squad because you havent dodged one projectile. very bad balance when they throw at you constant waves of enemyes. every battle you have active dmg that you can heal but it goes so fast that you will just skip healers and then it persists until you heal them, during overworld, but that healing is so slow... There is some tactical aspect but the maps are just too small and with poping eneies on your flanks just ruins it, you can flank them but pc spwans 2 units behind you. terrible design. Like run to the exit well you cant since pc spawned 4 units on your path. You kill them there is another 5 poppping out of every corner. on surface looks and plays like a decent game but longer you play it the worse it gets. buy on sale. also the final boss battle is so unbalanced it hurts. and my playthrough just got hardstuck since when you die the avatar of time should return you back and mine is just hardstuck on screen so gg. great
[h1]ENGLISH VERSION BELOW[/h1] [h2]Bonjour à tous ![/h2] Dans Wartorn, on va gérer des escouades et suivre les aventures de Yara et Elani, sous forme de combats stratégiques en temps réel ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - On retrouve bien le côté RTS en combat, avec une gestion de troupes, qui permet d'élaborer des stratégies - Un système d'expérience et de mort définitive sur les escouades, ce qui demande donc d'être rigoureux lors des combats - Des créatures que l'on peut recruter pour alimenter nos escouades [h3]Points négatifs :[/h3] - A peine 5 mois d'Early Access ? Ça me paraît beaucoup trop peu - Une histoire peu intéressante, qui nous perd un peu dans un monde qui n'est pas forcément bien introduit - Des traductions (français notamment) assez bancales ("Démissionner" pour dire "Quitter" dans le menu principal, "Refroidissement" pour dire "Temps de recharge"), ou des formulations de phrases incorrectes. - La DA en mode peinture, c'est non (j'ai désactivé très rapidement cette option) - Beaucoup trop de dialogues, j'ai eu l'impression que de n'avoir que cela pendant ma run Je n'ai vraiment pas accroché au jeu, ça manque de dynamisme à cause des dialogues qui ralentissent la progression, vue qu'il s'agit en fait d'une roguelike scénarisé. [b]Note globale : 11/20[/b] -------------------------------------------------------------------- [h2]Hello everyone![/h2] In Wartorn, you manage squads and follow the adventures of Yara and Elani through real-time strategic battles! Review done on Twitch: https://www.twitch.tv/hyrroh [h3]Positive points:[/h3] - The RTS aspect during combat is well executed, with troop management that allows you to build strategies - An experience system and permadeath for squads, which requires careful decision-making during battles - Creatures you can recruit to strengthen your squads [h3]Negative points:[/h3] - Barely 5 months of Early Access? That feels far too short - An uninteresting story that loses the player in a world that isn’t introduced very well - Translations (especially French) are quite shaky (“Démissionner” used instead of “Quitter” in the main menu, “Refroidissement” instead of “Cooldown”), and some sentences are poorly written - The painting-style art direction is a no-go for me (I disabled that option very quickly) - Far too much dialogue — I felt like that’s all I was doing during my run I really didn’t get into the game; it lacks dynamism due to the dialogues slowing down progression, since it is ultimately a story-driven roguelike. [b]Overall score: 11/20[/b]
内容过于重复,机翻问题严重,没有多周目的欲望。
НУ такое, только если по скидке 70+% брать . Скучно , дезбалансно. Был бы не рогалик было бы лучше.
Players by region
Where this game's players are, estimated from review languages.
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