
Harness the elements in fierce real-time battles while gathering and upgrading a crew of fantasy creatures in this rogue-lite adventure across a world torn apart by war.
Modeled estimate, not a reported figure. How we estimate →
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About
Wartorn is a single-player, squad-based, roguelite where players play as Yara and Elani, sisters who have been driven from their home and must traverse the wartorn Isles of Talaur to reach the safety of Beynun, their ancestral fortress. Harness the elements in fierce real-time battles while upgrading a crew of fantasy creatures as you search for your family.
Wartorn features a systemic, emergent gameplay system using the elements of fire, water, tar, plant, and lightning. Strategically choose your squads to master the elements and environment against hordes of enemies. Water extinguishes fire, tar amplifies fire, electricity crackles across the ranks in wet conditions, and water can heal plant-based units. And that’s just scratching the surface!

Build out your Caravan by recruiting squads of fantasy creatures including goblins, elves, demons, treefolk, (and more!) as you travel the world. Each squad adds new strategic options to your caravan through their different characteristics and unique abilities. Mix and match what squads you bring into battle to truly master a run. Battlefield positioning, squad combos, and skillful usage of abilities can win the day, but be careful, losses cost you morale, and if your caravan loses hope it’s game over.

The game’s blend of strategic and roguelite elements offer deep replayability, with each run feeling fresh thanks to emergent gameplay, dynamic squad management, and unpredictable narrative events that can save your struggling band or cost them their lives.

Search the Isles of Talaur to meet Yara and Elani’s family, who reveal pieces of the game’s story and grant the player heirlooms that bring with them new advantages and abilities for future runs.
Explore the Overworld Map, which shows off the massive scale of your journey. With branching paths and unexpected outcomes, every choice leads to new challenges. Be sure to monitor your hope, your food, and take care of your squads!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不要买,纯机翻,各种名字翻译乱飞,还有很多没翻译到的地方
Deutsche Bewertung weiter unten. TL;DR: Der Echtzeitgefechtteil ist fummelig und frustrierend, die Weltkarte nutzlos und Metaprogession zäh und kaum merkbar TL;DR : RTS part is clunky and frustrating, walking on the worldmap is pointless and metaprogression is tough and barely noticeable The game is unbearable on so many levels. It has three main core areas. 1. The RTS (Real-Time Simulator) part, which deals with real-time combat. Here, unit control is incredibly sluggish and clunky. Melee fighters, and especially ranged fighters, don't obey commands, and pathfinding is terrible. Ranged fighters run into melee combat. You take a lot of unnecessary damage. This is awful because you don't heal after battles. This means that if you take damage in one fight, the next one (or all subsequent ones) becomes significantly harder. Sometimes, even in the first missions, you're outnumbered 1 to 3. This means that even if you try to strategize and flank enemies for extra damage, you'll be overwhelmed by sheer numbers. The combat lacks strategic depth and isn't fun. 2. Moving around the strategic map, where you always have a choice between two paths. The game has so many mechanics that make life difficult. You need food, gold, morale, and only have indirect and very limited access to heal your units. There are shortages everywhere, and it constantly feels like you're managing a crisis. Something is always missing. But here, too, there's no way to actively control the situation; you're just a victim, stumbling blindly across the map in the pure, desperate hope of finding something that will help you. (Not in a strategic/tactical way like in Slay the Spire, where you can consciously adapt your deck to your playstyle or the course of the game—here it's just about desperately trying to get resources to avoid a penalty—so there's no positive progress; you're just trying to prevent things from getting even worse.) 3. The meta-progression, which is what makes these kinds of games appealing in the first place, is so unnecessarily drawn out here that I didn't make any noticeable progress in the ten hours I played. The worst part is, I've already bought the inexpensive upgrades. That means it's only going to get more tedious now. It's a shame because the game has a lot of potential overall, but ultimately fails on three out of three levels, so it doesn't offer any real enjoyment in the short or long term. A pity, not recommended. Das Spiel ist unausstehlich auf so vielen Ebenen. Das Spiel hat drei große Kernbereiche. 1. den RTS-Teil, wo es um das Kämpfen in Echtzeitgefechten geht. Hier ist die Steuerung der Einheiten total behäbig und fummelig. Nahkämpfer und vor allem Fernkämpfer gehorchen Befehlen nicht, die wegfindung ist schrecklich. Fernkämpfer laufen in die Nahkämpfe. Man nimmt ganz viel unnötigen Schaden. Das ist schrecklich, weil man sich nach den kämpfen nicht heilt. dh nimmt man in einem kampf schaden wird der nächste (bzw alle folgenden) ungleich schwerer. teilweise ist man schon in den ersten Missionen 1 zu 3 in Unterzahl dh selbst wenn man versucht zu taktieren und gegner für extra schaden zu flankieren wird man durch die pure masse überollt. Das Kämpfen hat keine strategische Tiefe und macht keinen Spass. 2. das Bewegen auf der strategischen Karte, wo man immer die Wahl zwischen zwei Pfaden hat. Das Spiel hat so viele Mechaniken, die einem das Leben schwer machen. Man benötigt Nahrung, Gold, Moral und hat nur indirekt und sehr gering die Möglichkeit, seine Einheiten zu heilen. Es mangelt an allen Ecken und Enden und so fühlt es sich die ganze Zeit an, als würde man den Notstand verwalten. Stets fehlt irgendwas. Aber auch hier fehlt die Möglichkeit, das Ganze aktiv zu steuern, sondern man ist nur ein Opfer und stolpert blind die Karte entlang, in der puren, verzweifelten Hoffnung, etwas zu finden, was einem was bringt. (Nicht auf eine strategisch/taktische art wie zB bei slay the spire wo man sein deck bewusst an den spielstil oder den Lauf anpassen kann - hier geht es nur darum verzweifelt zu versuchen an ressourcen zu bekommen um keinen Malus zu erhalten - es ist also kein positives Vorankommen sondern man versucht nur zu verhindern, dass es noch schlimmer wird) 3. die Metaprogression, die einen ja solche Spiele erst schmackhaft macht, ist hier so unnötig langwierig, dass ich in den zehn Stunden des Spiels keine merkbaren Fortschritte gemacht habe. das Schlimme daran ist, die preisgünstigen Upgrades habe ich mir da ja schon gekauft. Das heißt, es wird jetzt nur noch zäher. Das ist schade, weil in der Gesamtheit das Spiel sehr viel Potenzial hat, aber letztlich auf drei von drei Ebenen versagt und so weder kurz noch langfristig wahre Spielfreude aufkommt. Schade, keine Empfehlung.
Warton -Estrategia -Roguelike -Ação -Elementos de Rpg -Dark Fantasy -Conquistas Steam -Interface e Legendas em PT/BR Gameplay fantastica, com varias raças para poder recrutar, podendo participar de sua equipe, e confrontar varias batalhas epicas durante a jornada no mundo. https://www.youtube.com/watch?v=1QahcwCHnZs
两点: 1.机翻,玩得难受 2.会虚空刷怪的即时战略,这个才是致命的。
Fun game. Took me a little bit to get into it, but well worth the price at that point. I'm still learning new strategies and tricks 25 hours in.
[h1]ENGLISH VERSION BELOW[/h1] [h2]Bonjour à tous ![/h2] Dans Wartorn, on va gérer des escouades et suivre les aventures de Yara et Elani, sous forme de combats stratégiques en temps réel ! Review faite sur Twitch : https://www.twitch.tv/hyrroh [h3]Points positifs :[/h3] - On retrouve bien le côté RTS en combat, avec une gestion de troupes, qui permet d'élaborer des stratégies - Un système d'expérience et de mort définitive sur les escouades, ce qui demande donc d'être rigoureux lors des combats - Des créatures que l'on peut recruter pour alimenter nos escouades [h3]Points négatifs :[/h3] - A peine 5 mois d'Early Access ? Ça me paraît beaucoup trop peu - Une histoire peu intéressante, qui nous perd un peu dans un monde qui n'est pas forcément bien introduit - Des traductions (français notamment) assez bancales ("Démissionner" pour dire "Quitter" dans le menu principal, "Refroidissement" pour dire "Temps de recharge"), ou des formulations de phrases incorrectes. - La DA en mode peinture, c'est non (j'ai désactivé très rapidement cette option) - Beaucoup trop de dialogues, j'ai eu l'impression que de n'avoir que cela pendant ma run Je n'ai vraiment pas accroché au jeu, ça manque de dynamisme à cause des dialogues qui ralentissent la progression, vue qu'il s'agit en fait d'une roguelike scénarisé. [b]Note globale : 11/20[/b] -------------------------------------------------------------------- [h2]Hello everyone![/h2] In Wartorn, you manage squads and follow the adventures of Yara and Elani through real-time strategic battles! Review done on Twitch: https://www.twitch.tv/hyrroh [h3]Positive points:[/h3] - The RTS aspect during combat is well executed, with troop management that allows you to build strategies - An experience system and permadeath for squads, which requires careful decision-making during battles - Creatures you can recruit to strengthen your squads [h3]Negative points:[/h3] - Barely 5 months of Early Access? That feels far too short - An uninteresting story that loses the player in a world that isn’t introduced very well - Translations (especially French) are quite shaky (“Démissionner” used instead of “Quitter” in the main menu, “Refroidissement” instead of “Cooldown”), and some sentences are poorly written - The painting-style art direction is a no-go for me (I disabled that option very quickly) - Far too much dialogue — I felt like that’s all I was doing during my run I really didn’t get into the game; it lacks dynamism due to the dialogues slowing down progression, since it is ultimately a story-driven roguelike. [b]Overall score: 11/20[/b]
Great game. People complaining it's hard are just bad.
НУ такое, только если по скидке 70+% брать . Скучно , дезбалансно. Был бы не рогалик было бы лучше.
скуууучнооо. потенциал был. но однотипно,прокачка крохи собирать,один в один повторяющиеся события,с заведомо найденным лучшем варианте. На распродаже пойдет в коллекцию,по фулпрайсу нет.
По первым часам- неплохая игра, хотя я бы брал по скидке лучше. НО за эти 4 часа игры, у меня было 4 вылета, поэтому надо ждать патчей. На данный момент положительный обзор поставить не могу. Кроме того, внутри игры большой минус- невозможность увидеть описание вражеских юнитов во время боя.
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Trends
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Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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