
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a turn based lover of such games as XCOM 1&2, Jagged Alliance, Battle Brothers etc. this game is terrible. It feels like a mobile game from 15 years ago. The interface is clunky and unintuitive, the game-play options feel very limited and implausible. I have to wait to discover that people can actually be fishermen before I can start a profession as a fisherman, like all of them have never been outside before. My new characters can't even wear light armour for some strange reason and my "man-at arms" starts with a barrel-lid shield and an old club...lol wut? Anyway whatever, the combat feels very badly paced and awkward - actually that's how the entire game feels. I bought this game on ridiculously cheap sale for nearly £7 so I was very excited with all the very positive reviews, but having tried hard to get into it for a few hours I'm giving up, its too janky for me and I feel I overpaid by about £3.50.
You can spend many, many hours in this game. The combat system is easy to grasp but more complicated to master. If you enjoy tactical combat, you'll feel at home here. But if stories, questing, making morally gray choices and developing relationships between your mercenaries is your thing, you'll have fun with this title as well. Managing your troop feels pretty relatistic as well, you have to consider wages, equipment, rations etc. So far, I greatly enjoy this journey. HOWEVER (small rant inc.): Don't start this game in multiplayer. Seriously, I don't know wtf is wrong but getting this thing to work with just two people is tiring. Sometimes you need 5 mins to set it up, other times it's a 30 min IRL battle. And I doesn't matter what method you used last time when setting up a session, it will not work like that the next time. And that's not an issue that concerns only my friend and me, other players seem to struggle with that aspect as well. Which is a shame, since I enjoy playing this game together a lot and it was the reason I got the game in the first place. Maybe it's best to not release another (overpriced) DLC in the near future. Instead, fix the game and make playing together a not so miserable exprience. Or don't sell it with the "multiplayer" tag.
There may be a decent game hidden somewere inside this but i couldn't find it. Battles feel slow, unfair and tedious, have to reload all the time. Status effects are just all over the place, a lot of enemy archers just spam butning ground all over the battlefield etc. Hard to find decent gear, a little too much resource management for my taste. Overall not a very fun game tbh, to easy to make mistakes as a new player that cost you too much so you have to reload or even restart the game and the gameplay is just unpleasant, 4/10 at best.
The number of times I accidently sold something at the vendor instead of putting it on is rediculous. If you have played this game you have done it. Why punish players like this. Give us an undo sale. Something. I cant play this game anymore. I am too infuriated.
Crashes after 5 minutes in combat while playing coop, this game is unplayable, wouldn't play it even if it was free.
This could be a good game. Instead, they just leave the base game half baked and keep churning out dlc's. over priced dlc's with content that should have just been in the base game. the balance is jacked, and any good mods are not supported so they never get updated. this company is in for a cash grab and not caring about the game they started with. or the community they had. its sad to see, but this really could have been something great.
Very fun game, both single and multiplayer but its extremely buggy and sometimes borderline unplayable. Game often crashes and bugs feel like they rarely get patched.
Base game was good first hour or two, thought surely the DLCS would add to it. Learned some of its frustrating, Running a kingdom for... some reason doesn't even connect to the game at all. There some sport you can play in game that crashes the game. Seems to have been that way a very long time. They just pump out DLCs and don't seem to fix anything. The thaumaturge class is wildly broken tbh, and feels like they don't fit the theme much.
It is extremely unpleasant to be advertised DLC at the very start of a playthrough on a fully purchased game. Ironically, I'd be very likely to buy DLC for a game that was as fun as this if they didn't use these kinds of techniques. Allow the option to remove "Buy our DLC" sections of the starting town and I'll change my review, but until then, shucks.
게임 초기에는 전투도 신선하고 재밌으나, 중후반부의 긴장감과 재미가 많이 떨어짐. 챕터를 넘어 다음 마을로 갈수록 늘어난 내 용병단 수에 맞추어 상대 적도 배로 물량이 늘어나는데, 이게 그냥 물량만 많고 한번 적을 마주칠 때마다 의미없이 여러 턴을 써가며 이제껏 했던 전투를 반복해야되니 매우 지루해짐. 그리고 마을 별로 스토리가 유기적으로 이어지지 않고, 내가 고른 선택지에 따라 크게 내용이 바뀌는 느낌은 없음. 마을 별로 유적 탐사나 상호작용 옵션도 비슷 비슷함. DLC도 모두 퀄리티있다기 보다는 편차가 심하니 구성을 잘 알아보고 살 것을 추천. 이래저래 단점도 많지만 중세, 턴제 전투 태그를 좋아하는 사람이라면 플레이해보길. 플레이 초중반부엔 중독적인 재미가 있음
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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