
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 8 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−72% | 35.9Kreviews | 86% | — | $7M |
| $39.99 | 4.8Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Instead of fixing game breaking bugs, they keep pushing DLCs. Dont invest your time to play this game.
Look I know this game won't appeal to everyone but wow this is seriously one of my favorites in my library. It is nearly the perfect game for what I enjoy, Open world exploration, resource management, turn based combat, different classes/Subclasses, wide array of skills to explore, challenging combat and puzzles. Wartales is a game about survival and learning when to let go, I have lost characters that I started with after 80 hours in and I feel the impact heavily, as you journey through the world your party starts to feel more and more alive with what they like and dislike. You might have one party member that is a drunk and demands more food each rest but will charge into the fray to defend their friends. You might have a character that on paper looks amazing but everyone else in the party hates them and they refuse to get a long with anyone causing fight in the camp. You can even tame animals and let them join the party which unlocks a completely different playstyle. I cant rave on this game enough honestly, I understand the the DLC's for the most part have been lack luster but honestly I think the nailed it with the Pirates of Belerion and Skelmar Invasion. In my opinion the game doesn't need to many large content drops because of how much is available in the base game it will take you at least 100 hours to even get near to completing the base areas. If you decide to try it out then the only thing I would recommend is not save scumming battles as that is what really makes the game, if you lose a party member you can find a nice area and bury them and go back to visit and reminisce. The game will frustrate you at times but keep at it and learn and you will not be disappointed. Wartales 8/10 Highly Recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $7M | 17.3K | 82% | $19.99 | |
| $7M | 8.1K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $606K | 925 | 77% | $12.49 | |
| $92.4K | 1K | 79% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best RU #63, worst PL #98 · 12 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $9.79−72% |
| 229ratings |
| 84% |
| #162 |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
单从游戏性上来看这是个好游戏,无论是内容还是质量都是一款可以说是优秀的游戏,但唯一败笔是制作组吃相太难看;顺便一提这个制作组也是北境之地(Northgard)的制作组,北境之地距今已发布12个dlc,可想而知这个游戏的后续dlc绝对不会少,建议打折购入本体然后dlc凝聚力支付(ps:dlc的内容量并不多,真不知道制作组哪来的自信订这么高的价)
I bought this game with hopes of actually playing it. Instead I need another $100 to buy the rest of the game... that I already supported and paid for.... Shiro Games drank the private equity kool-aid and it's been a ♥♥♥♥ show ever since. Cathay Capital invested 50mil Euros... and they want a hefty return on their investment... so the CEO forced their devs to suffer through making these DLC's. Your own teams went on strike for grueling schedules and deadlines while making these DLC's that no one wanted or asked for... But it turns out we do want it... because it's actually the rest of the game... that we essentially now have to buy more than two times over. Your $35 game has over $100 worth of DLC. You have lost all my respect from here on out. I genuinely hope the players boycott Shiro Games. These devs need to move on and find a better home because Shiro is apparently just more cancer for the community.
回合制战棋游戏,以我玩过的游戏打比方,战斗方面基本上是简化版的神界原罪2,单个角色养成方面更是简化版的神界原罪2。但该游戏并非像神界原罪2那样是个走剧情游戏,玩家扮演的是个类似骑砍那样的自负盈亏的“战团”,实际上该游戏的rpg元素大多体现在对这个“战团”的养成而非局限于战团的某个成员。而在游戏的玩法方面,同样是类似骑砍那样的自由探索,这一点我很喜欢。 该游戏可操控角色比神界原罪多得多,完全能够弥补单个角色养成方面的不足。到了后期一大堆人打一大堆人,玩起来实际上还要比神界原罪2费神不少。 本游戏的最高难度也具备相当高的耐玩性,我一周目耗时170+h也才打完本体不带任何dlc内容的2/3左右,完全可以称得上量大管饱。 故此推荐对回合制战棋类游戏感兴趣的玩家游玩本游戏。
Great bones, fundementally flawed and sometimes broken UI and Quest System. After a long experience in this game I have to give it a downvote in the hopes the Devs see it and fix some critical issues. If they can adress them I would be happy to change it to a positive review. The Good. Exploration and early region stories are straightforward and rewarding. Starting out feels great—you explore, uncover lore, and progress naturally. The game hooks you early. Constant engagement. You're always gathering, cooking, leveling, and moving around the world. There's always something to do. The gameplay loop is addictive and keeps you invested in your squad's growth. Procedurally generated missions with genuine variety. The endless side missions somehow don't get boring. There's enough variation in objectives and encounters that grinding feels purposeful rather than tedious. The bad. Quest UI is broken. The questlog randomly disappears and reappears. The hotkeys don't work half the time & finding your objectives is a excersise in futility. Quest objectives are cryptic and poorly communicated. The game tells you to "investigate the embassy" but doesn't explain how to actually access it. NPCs give vague directions. No clear markers. I ended up seeking help online and still couldn't progress. The Plaugue ridden. - Mission NPCs can get stuck in your party. You're forced to have them tag along with specific quests, but then they end up staying in your troop until your forced to ask AI how to get rid of them because you have no idea where to take them. They end up draining resources. Worse, In combat, they take up valuable early turn moves and can get themselves killed causing combat resets. - Unreliable Grinmeer quest progression. You can't tell if you're missing a step or if the game is bugged. - Overly convoluted Grinmeer story. This suffers from unclear progression. Quests like the Yorvenn jailbreak and embassy investigation are infuriating, because the game doesn't guide you properly. This caused me to outright restart the game several times. Or simply to the bare minimum Grinmeer questline quota to unlock the region. Closing note. Wartales is a genuienly enjoable game early on and even mid Game, But once you Hit the Grinmeer provice it falls apart. Broken quest design, unreliable progression, and UI failures make this region's storyline cause burnout and for most players, impossible to complete. I've played through multiple times and always quit when I go to finish the Grinmeer questline. It's convaluted garbage that could be fixed by now. Wartales review May 31rst 2026. Updates will be posted here with timestamps.
Мне, как любителю пошаговых игр, очень зашла боёвка Wartales. В неё было весело играть, прокачивать героев и размышлять над расширением состава. Но сама игра с точки зрения нарратива и прогрессии достаточно плоская и скучная. Визуал довольно посредственный, анимации кривые, музыка не запоминается. Сам геймплей постоянно зацикливается, да и регионы структурно повторяют друг друга, лишь косметически что-то меняя. За счёт боёв я наиграл 50 часов, но в итоге устал от самоповторов. Оцениваю игру на 6,5/10. Стоит играть, только если вы любите пошаговые бои и на горизонте нет альтернатив
Wartales is a great example of a game that almost nails everything and then completely screws itself with the most braindead balance imaginable. The animal companions are absurdly dumb as my friends choosing their next move and make half the tactical gameplay feel pointless. Why bother building a great army and trying to use animals as companions, when you cant even move them or them making unlogical moves...feels like you have to babysit a toddler from danger...It's like I'm playing pokemon but I'm level 3 and they're max level.
Finish your game instead of pumping more DLCs.
게임 초기에는 전투도 신선하고 재밌으나, 중후반부의 긴장감과 재미가 많이 떨어짐. 챕터를 넘어 다음 마을로 갈수록 늘어난 내 용병단 수에 맞추어 상대 적도 배로 물량이 늘어나는데, 이게 그냥 물량만 많고 한번 적을 마주칠 때마다 의미없이 여러 턴을 써가며 이제껏 했던 전투를 반복해야되니 매우 지루해짐. 그리고 마을 별로 스토리가 유기적으로 이어지지 않고, 내가 고른 선택지에 따라 크게 내용이 바뀌는 느낌은 없음. 마을 별로 유적 탐사나 상호작용 옵션도 비슷 비슷함. DLC도 모두 퀄리티있다기 보다는 편차가 심하니 구성을 잘 알아보고 살 것을 추천. 이래저래 단점도 많지만 중세, 턴제 전투 태그를 좋아하는 사람이라면 플레이해보길. 플레이 초중반부엔 중독적인 재미가 있음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.