
Blast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way! Die and retry to get the highest score in increasingly intense trials. Create and share your own runs, enjoying hundreds of levels created by the community.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Big props to the mechanics, because movement and shooting feel really fluid. You really feel like a speedrunner. Some levels are designed much better than others though. Overall, it’s a cool little experience, but to be fair, it gets pretty boring very fast. I think this game would benefit a lot from more players, especially because of the nemesis system. Considering all these points, the game does open up over time with new abilities and new weapons. You have to replay older levels on higher difficulty to progress through the “story” which basically doesn’t exist. But honestly, it doesn’t really need one.
游戏设计很好但是碎得傻逼一样 几秒钟打完一关然后继续下一关中途还要看各种不能跳过的傻逼动画和超长旁白 竞速系统也非常恶心人 完全没有任何容错 不推荐任何只是为了玩FPS而非想竞速打挑战的玩家玩
I like going fast. This game goes fast. I like it.
Exceptional game, tbh. Never played something like this. Dynamic and bloody Doom shooting with movement-based speedrun gameplay This game has all the things to be perfect. But honestly, it MUST be in each speedrun game to make it playable for me: + Immediate restart. Do 2s delay or load between restarts and you can just trash your product. Here is just zero irritation with expectations + Ghost with your best time + Short levels. It's so fun to grind same level to achieve -10ms, and grinding 5-20sec segments gives the feeling that you progress each minute. I hate rerunning something for a long time, even if it takes just a few minutes + Complex movement. The most important part to add deepness to the game. [b]You move faster while jump[/b], but can't change angle. [b]You get acceleration when sliding[/b]. So for the best time you must find optimal route: best spots to jump, best spots to jump+slide. + Leaderboards. It works only with point above, coz hard-to-master movement makes it possible to achieve VERY wide range of score including milliseconds There are also some other nice things which wasn't mandatory, but makes game even better: + Each level has 5 difficulties which makes route optimization really interesting and impactful. You did EASY for diamond, but still have a reason to optimize something for future NIGHTMARE + Different weapons for different enemies adds some space for improving your results + Slow-mo and tons of helper settings (wide timelimits, no-reload, aim-assist) makes this game available for caual players as a GREAT gateway + Level editor potentially adds tons of hours, but only if community will rise (check point above) About cons, I can't really find anything important, but still: - Looking for scull is required for 100%, but it's fun only once per level. Moving sculls to other parts of the level for each of 5 difficulties makes requirement to run +1 time each level not just once, but 5 times. And it's not fun, not dynamic - Tutorial popups are blocking GUI for too long, idk why - GUI is bad, similar interfaces without reason, like, LEVEL SELECT while you already see levels. No way (or hidden) to switch between chapter without going to main menu. GUI dev definetely had not much experience in it
I really enjoy playing this game, but there are so many different mechanics you need to remember to progress you quickly forgot all the "special" ways you need to defeat all enemies. If all it was is "kill x enemy with y weapon" Or like already existing "shoot the red barrel to make the enemy vulnerable" and not "360 shoot the barrel and then kill the enemy" it would be more enjoyable. Seeing the levels are fairly quick it does make it enjoyable when I dont have long for downtime. id still give it the thumbs up but I'm more neutral.
i went from never having played the game to top 37 on the world leaderboard for level 1 in 48 minutes
At first i tested Demo and i was sure that im getting it, (price wise its very acceptable and reasonable at discount) Another Ultrakill/DOOM-like shooter but im never gonna complain about that i need more, feed me these games cuz i love them, This one is really nice to play, feels like im playing enhanced UT99 which makes me love it even more. I love the speed, weapons overall design, that this is a time challange which scares at first but pushes you to improvement and mostly its about mechanical memory to be honest but its ok. i would recommend it only to someone who can withstand a bit of challange a very solid 8/10 for fast paced FPS
speed
fast
каеф, такой neon white в антураже кваки
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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