
Blast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way! Die and retry to get the highest score in increasingly intense trials. Create and share your own runs, enjoying hundreds of levels created by the community.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 328reviews | 91% | — | $133.6K |
| $4.99−75% | 62ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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游戏设计很好但是碎得傻逼一样 几秒钟打完一关然后继续下一关中途还要看各种不能跳过的傻逼动画和超长旁白 竞速系统也非常恶心人 完全没有任何容错 不推荐任何只是为了玩FPS而非想竞速打挑战的玩家玩
Big props to the mechanics, because movement and shooting feel really fluid. You really feel like a speedrunner. Some levels are designed much better than others though. Overall, it’s a cool little experience, but to be fair, it gets pretty boring very fast. I think this game would benefit a lot from more players, especially because of the nemesis system. Considering all these points, the game does open up over time with new abilities and new weapons. You have to replay older levels on higher difficulty to progress through the “story” which basically doesn’t exist. But honestly, it doesn’t really need one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
| $5.99−70% |
| 39ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DOOM but speedrunning focused
i went from never having played the game to top 37 on the world leaderboard for level 1 in 48 minutes
DOOM speedrunner
It's a nice game, not really like Doom, it's speedrunning focused, and you unlock more levels as you go along, but the developers were smart in providing you with the liberties of continuing the game by just playing through each level and getting any medal in order to unlock even more levels and eventually reach the end. If you're just trying to complete it is not that long, but there's a lot of replayability, and I frankly prefer it this way, had they conditioned the progress to getting the best times or something it wouldn't have been as fun.
I really enjoy playing this game, but there are so many different mechanics you need to remember to progress you quickly forgot all the "special" ways you need to defeat all enemies. If all it was is "kill x enemy with y weapon" Or like already existing "shoot the red barrel to make the enemy vulnerable" and not "360 shoot the barrel and then kill the enemy" it would be more enjoyable. Seeing the levels are fairly quick it does make it enjoyable when I dont have long for downtime. id still give it the thumbs up but I'm more neutral.
Exceptional game, tbh. Never played something like this. Dynamic and bloody Doom shooting with movement-based speedrun gameplay This game has all the things to be perfect. But honestly, it MUST be in each speedrun game to make it playable for me: + Immediate restart. Do 2s delay or load between restarts and you can just trash your product. Here is just zero irritation with expectations + Ghost with your best time + Short levels. It's so fun to grind same level to achieve -10ms, and grinding 5-20sec segments gives the feeling that you progress each minute. I hate rerunning something for a long time, even if it takes just a few minutes + Complex movement. The most important part to add deepness to the game. [b]You move faster while jump[/b], but can't change angle. [b]You get acceleration when sliding[/b]. So for the best time you must find optimal route: best spots to jump, best spots to jump+slide. + Leaderboards. It works only with point above, coz hard-to-master movement makes it possible to achieve VERY wide range of score including milliseconds There are also some other nice things which wasn't mandatory, but makes game even better: + Each level has 5 difficulties which makes route optimization really interesting and impactful. You did EASY for diamond, but still have a reason to optimize something for future NIGHTMARE + Different weapons for different enemies adds some space for improving your results + Slow-mo and tons of helper settings (wide timelimits, no-reload, aim-assist) makes this game available for caual players as a GREAT gateway + Level editor potentially adds tons of hours, but only if community will rise (check point above) About cons, I can't really find anything important, but still: - Looking for scull is required for 100%, but it's fun only once per level. Moving sculls to other parts of the level for each of 5 difficulties makes requirement to run +1 time each level not just once, but 5 times. And it's not fun, not dynamic - Tutorial popups are blocking GUI for too long, idk why - GUI is bad, similar interfaces without reason, like, LEVEL SELECT while you already see levels. No way (or hidden) to switch between chapter without going to main menu. GUI dev definetely had not much experience in it
This game is a lot of fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $133.6K | 351 | 82% | $17.99 | |
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