
Welcome to Warside, the fast-paced turn-based tactics game. With a single-player story campaign, multiplayer support, and a built-in map editor, the fight for victory never ends. Choose your Commander, assemble your forces, and battle your way to victory.
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About

Step into the battlefield with Warside, a modern iteration on the classic turn-based-tactics formula. Experience an epic story mode campaign. Choose between legendary Commanders, each with unique playstyles and devastating Battle Powers. Master the battlefield with a vast array of terrain and units. All brought to life with beautiful pixel art.
Choose your Commander, assemble your forces, and battle your way to victory.
Storm the battlefield with tanks and artillery. Master the seas with submarines and warships. Conquer the skies with helicopters and jet aircraft.
Command a variety of specialist infantry, including snipers, medics, mortar teams, and saboteurs.
Choose from 14 Commanders, each with unique passive skills and game-changing Battle Powers.
Battle Powers can be devastating, but they need careful timing to have the most impact. Choose wisely for maximum effect.
Test your skills in our epic single-player campaign with over 30 missions to master. Classic battles, plus escort, rescue, and covert missions with jaw-dropping story events.

Battle in beautifully drawn forest, desert, and ice environments, plus the toxic wastelands.
Challenge friends and enemies to thrilling multiplayer battles in online play.

Intuitive turn-based gameplay with a familiar feel for fans of the classics.
14 playable Commanders, each with unique passive skills and Battle Powers.
Control 30+ unit types. Simultaneously battle over land, air, and sea with ground forces, aircraft, and naval units.
Faction unique units with mechanics specific to each faction.
Single-player campaign with over 30 missions.
Forest, desert and snow environments, plus the toxic wastelands.
Challenge friends and foes with multiplayer battles. Local and internet play are supported.
Design your own maps with the built-in mission editor for both single and multiplayer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Polish, Russian
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]TL;DR You won't regret getting this if you hunger for more Advance Wars[/b] [h3]First off, the bad news[/h3] - [b]Don't expect much in the way of multiplayer,[/b] as there just isn't enough of a player base to make it happen at the time of writing. My review is solely based on the single player experience. - Two missions are grindy, many are a bit too easy depending on your taste. Do try Brutal difficulty straight off the bat as I believe it will give you a better overall experience as you progress. You can always lower it for the hard missions. - There are a few missions where you have an unsatisfying deus ex machina of the opponent scoring a significant victory despite your efforts, or with surprise additional troops appearing with no warning - Perhaps I missed something obvious, but there isn't a reliable way to see the enemy CO's charge meter, which is VERY significant in some later missions. You can still roughly guess what will happen. - Some CO powers have balancing issues, especially those that reward metagaming on the part of the player (massive area blasts and unit mindcontrol whose targets are reliably predictable). Many COs have the exact same power which I don't fully understand. Then again it's hard to come up with new ideas. - Some faction units are far better than others. The rhino and giant are amazing on their own, but a bit OP when both are given to the Blue guys. You can trivialize many maps by just building those two against the AI. Green's boomtruck (love the name) takes some thought to use effectively and is well worth the effort, but the blightguard is mostly pointless. Cyan's railgun looks and sounds insanely cool but is actually crap compared to what else you could use with the money. The situation where you can line up all those juicy units just doesn't happen enough, and your icefang also has to survive the response since it's not indrect fire and has mid armor. Orange's flame tank is very useful, and the bike unit has its moments, but they seem more like backup, situational units. - Capture paralysis, where a property changes hands every turn and you have two units incentivized to be locked in a battle of wills until reinforcements arrive, is common due to the way the capture mechanic and the AI works. In general, the AI is a bit too vulnerable to capture bait. [h3]A few aspects are up for interpretation[/h3] - Some reviewers found the characters flat and the storyline boring, but I disagree. I genuinely laughed (and cringed) a few times. Just like in Advance Wars, there's an intentional disconnect between the dialogue and the gravity of the situation the characters are facing, which I personally find endearing. - The fuel mechanic is scrapped outright. I really enjoyed this, but it's an balancing aspect that may be controversial - Air units are stronger than usual. The copter in particular cannot be targeted by infantry or regular tanks, only by the IFV (typically a favorable matchup), AA tanks, missiles, and the cruiser. Airport control is key to victory in maps that feature them. This is further evidenced by the amount of community maps that involve a rush to a central airport - Naval combat is quite different from what you are used to, and the balancing is perhaps questionable. Roughly speaking, the tense positional dancing is even more important, and small margins can spell disaster or crushing victory. Naval units are almost entirely defined by their relationship to the bomber and copter. There's much to say here but I will let you discover it on your own. [h3]I had a ton of fun in the end[/h3] - With all the community maps, you'll get [b]at least 40 hours of content[/b], easy. - [b]The good ol' Advance Wars [i]just one more turn![/i] syndrome is oh so present[/b]. I actually had to intentionally uninstall the game before typing up this review! - Not just a clone, but has many elements that change gameplay in fundamental (and IMHO positive) ways - Banger tracks, though I hate a few of them (looking at you, Jackson...) - They did a good job with some fundamental unit concepts, such as the IFV and Sniper - CO powers are very powerful, and fun to use. Certain maps can completely change your appreciation of the weaker-seeming ones like Medusa's. - Long, satisfying campaign - Enjoyable universe even though the world building is bare-bones (Advance Wars wasn't that much better really, even Days of Ruin) - The Rhino is so much fun to use, probably the most fun mechanic I've seen in this micro-genre - Thoughtful devs. I'm not sure what they have planned for the game's future as given the number of reviews and the low multiplayer count it might not have sold so well, but they seem to be motivated to release additional content. The game is already great as is.
Its if the old discontinued facebookgame "Army Attack" was a real game.
It is a respectful remake of the Advanced Wars series. Custom map making is pretty great too! It's got a few quirks that I certainly hope the devs can work on (like the enemy and allies not utilizing any kind of transport units AT ALL) but its still worth a buy if your looking for a fix for AW on Steam. Bought it on sale and don't regret it at all.
Un jeu pour les nostalgiques de advance war, le niveau de difficulté est bien géré et la campagne est sympa. À 25€, le jeu est un peu cher. On aurait aimé d'avantages de diversités en infanteries (bazooka par exemple), ainsi que des bonus spécifique pour chaque commandant sur une unité ou une classe d'unité en plus de leurs pouvoirs spéciaux. J'espère voir de nouvelles mise à jours à l'avenir ! Dans l'ensemble, c'est un bon jeu et j'ai passé un bon moment, je recommande. :)
fun
Very neat gameplay with a bit more depth than it looks like on the surface. Great art which makes you feel the impact of units fighting. Can be somewhat of a pain on the highest difficulty, but it's pretty satisfying to finally crack a mission. Campaign as a whole, however, is more of a letdown. Story is very generic, and some of the final missions leave a slightly sour taste. They have friendly factions join you, which makes turns take a lot longer, and these factions are much dumber compared to enemy AI and become more of a liability than help. And another side note, PC controls are very poorly thought out and are unintuitive. But overall combat overshadows the game's negatives, would recommend.
10/10 Sterne Game unter den Strategie Games einfach zu Erlernen. und macht viel Spaß viele einheiten ingame viele völker sehr großes schere stein papier prinzip ^^ also man suchtet sich hier gerne rein klare kaufempfehlung besonders im sale für 12 euro also 50% rabatt auf jedenfall ein muss. 35h stunden spielspaß dann hat man die kampagne geschaft auf sehr leicht.
Warside - це ідейний наслідувач Advance Wars, який ніколи цього не казав уголос, але точно думав: "А що як зробити варгейм, але щоб люди не втрачали молодість за одну кампанію?" Гра бере формулу: квадратики (не п'ятикутники! Мені казали, що багато хто обирає жанр саме за принципом: "5 - це вже складно"), танчики, авіація, піхота, яка героїчно захоплює будівлю за +1000 кредитів і миттєво стає найціннішою людиною на фронті. Візуально все дуже функціонально. Піксельна графіка спеціально "сплющена", щоб будь-який юніт влізав у клітинку і не влаштовував ДТП із сусіднім танком. Виглядає трошки дешево, але для очей - приємно. А потім гра починає показувати бойові анімації крупним планом. Перші 5 хвилин ти такий: "О, красиво!", а через 20 хвилин: "Будь ласка, я вже зрозумів, що танк стріляє". Добре, що це можна вимкнути. Люди, які додали цю опцію, буквально врятували кампанію від кримінальної справи за затягування часу. Сюжет - чесний представник жанру: "Вітаю, новачок... секретна зброя... врятувати світ!" Не вистачало тільки генерала, який кашляє над картою і каже: "У нас мало часу". Місії теж не сильно фантазують: знищ всіх... ще раз знищ всіх... тепер знищ всіх під дощем! Іноді гра намагається зробити щось цікавіше - дати обхід, союзників або великий фронт. І от остання місія реально запам'яталась: чотири години хаосу, підтримка союзників і прорив у тил. При цьому гра технічно дуже комфортна. Працює стабільно, не душить залізо, керується мишкою. Godot Engine. Хоча місцями UI дуже хотів бути ще й мобільним. Особливо коли для завершення ходу треба відкривати окреме меню, а юніти, які вже походили, визначаються спеціальним візуальним методом: "ну... наче цей трохи темніший". Зате фракції - хороші. Одна штовхає ворогів бульдозером у воду. Інша ремонтує армію. Третя літає на мотоциклах між танками, ніби знімає рекламу енергетика. Командири теж додають веселощів: газові атаки, точкові удари з космосу, блокування боєприпасів. Це не глибина рівня хардкорних варгеймів, але достатньо, щоб хотілось подумати: "ну під це точно має бути якась брудна тактика". У результаті Warside - хороша "легка" тактика. Для людей, які хочуть покрокову війну, але без необхідності сідати на 6 годин за одну партію й читати військову доктрину перед сном. Цілком приємний спосіб пересувати маленькі танчики по квадратиках і переконувати себе, що ти "тактикульний генерал 5-го рівня". Хоча насправді ти просто дуже агресивно захоплюєш заправки.
level editor is what makes this game awesome.
Absolutely! This game is phenomenal. The first ~15 missions ease you in gently, introducing mechanics and tactics at a comfortable pace. But after that, things get serious. The AI doesn’t always pick the mathematically perfect move, but its behavior is clearly strategy‑driven. It retreats, baits, and only avoids trades when it would lose units for nothing. Otherwise, it will trade — and with good logistics and repairs you can hold a position near a factory and start snowballing. But the AI has special abilities to break your momentum. If you position poorly, a single enemy ability can wipe out your advantage and force a full retreat. The good news is: you can bait those abilities too. And you also have your own special ability to counter specific AI tactics. There’s plenty of room for both tactical and strategic decision‑making, and the game rewards players who think ahead, adapt, and manage their resources well.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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