
Tide Of Tactics is a medieval turn-based tactics game. Choose a commander to play, each with their own unique unit and abilities, then go to battle on a grid-based battlefield. Use the terrain to your advantage, place traps on the ground, and build the right units to counter your enemy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take command of a medieval army, master unit positioning, and defeat your enemies turn by turn. Choose a commander to play, each with their own unique unit and abilities, then go to battle on a grid-based battlefield. Use the terrain to your advantage, place traps on the ground, and build the right units to counter your enemy. Win the battle by sieging down and capturing all enemy castles.
Skirmish: Play against the computer.
Campaign: A linear story mode with levels.
Online Multiplayer: Play against another player online.
Local Multiplayer: Play against another player locally on the same computer, each taking turns. (Works with Steam Remote Play Together.)
Skirmish, Online Multiplayer and Local Multiplayer can all use the built-in maps, your own made ones, or those from the workshop.
Tactical, grid-based combat with an emphasis on positioning, line of sight, and terrain.
Commanders and factions: Each faction has a unique unit. Each commander grants a passive bonus and a powerful active ability. Factions offer several leaders to choose from; pick the one that best fits your playstyle and dominate the battlefield!
Terrain: Use the environment to your advantage. Each tile modifies movement and vision and grants defensive bonuses to units on it. Hide in forests or climb mountains for increased vision and protection. Place traps like caltrops on tiles outside enemy vision to damage passing units, or place them in plain sight to deny and control choke points.
Unit counterplay: Build the right units to counter the enemy with a rock-paper-scissors mechanic: swords, spears, and cavalry. Then there are ranged units; keep them safe because they can be easily defeated. Finally, siege units are large moving structures that help bring down castles. You still need infantry to capture castles; siege units just make it faster. Each unit type has both a light and a heavy version.
Weather: Each turn, the weather may shift from sunny to rain or even snow. This impacts movement cost, visibility, and the defensive value of every tile. You will know one turn in advance whether the weather will change and what it will change to. Be ready to adapt!
Sieging and capturing buildings: To capture a village, walk into it with an infantry unit and perform the capture action. Castles, on the other hand, are tougher to capture. First, reduce the castle's HP to 0 by sieging it; then an infantry unit can walk in and capture it. If a unit belonging to the castle's owner stands on the castle tile, the castle heals 1 HP per turn until the castle's HP is full again. Siege units deal the most damage to castles.
A sudden northern invasion turns the region into chaos, triggering a chain of conflict. A new rebel nation, created by a commander who betrayed his own king, now pushes to expand its borders. Meanwhile, in the south, an aging king who has waited decades for this opportunity seizes the moment to launch his own campaign. The region has entered an age of war. Command allied forces through a linear series of levels as the story unfolds. Can you restore peace and stability to the region?
Build your own maps with the level editor. Create a unique and strategic terrain, place buildings, roads, and maybe even pre-deployed units. Then publish it to the Steam Workshop or just keep it for yourself. You can play the maps in both singleplayer against the computer and in local and online multiplayer.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
It's fun and the graphics are nice
Hallo Taktiker. Ein Spiel, dass mir im Video bei der Kampfdarstellung auffiel, da es es einen sofort an Fire Emblem oder Advance Wars erinnert hat. Die sehr grobe Pixelgrafik ist zu Beginn schon ein wenig abschreckend. Aber ich habe im Lauf der Jahre gelernt, dass sich öfters der zweite Blick lohnt. Gekauft habe ich es deshalb, weil im Gegensatz zu Advance Wars die Einheiten sich am Mittelalter orientieren, was ich tatsächlich bevorzuge. Kurze Ladezeit und schon im Menü,, nicht viel unnötiiger Schnickschnack. Schon im Menü war ich positiv überrascht. Es gibt eine Kmpagne, Multiplayer und einfache Scharmützelspiele, Das wählte ich aus und war auch positiv über die ordentliche Anzahl von vorhandenen Maps überrascht. Da hab ich zwei gespielt, auf "normal" Und ich muss sagen, es hat echt Spass gemacht! Einheiten funktionieren vertraut nach "Stein, Schere, Papier" Prinzip. Die Grafik ist zwar nicht überragend, jedoch funktional und je länger man solche Spiele spielt auch nicht mehr so wichtig. Und die Mapgrafig, ist auch etwas besser als die Kampfgrafik. Funktional. Zu Beginn muss man sich deshalb erstmal die unterschiedlichen Einheiten einprägen. Der berittene Bogenschütze zum Beispiel ist kaum zu erkennen. Ein bisschen besser hätte die Grafik also sein können, also nicht so pixelig. Aber manche mögen das, ich eher nicht, liebe aber solche Spiele. Habe dann die Kampagne angefangen. Auch da ist die Grafik der Präsentation uwischen den Maps nicht AAA, aber nach sechs Stunden, wurde ich durch andere ärgerlichen Lebensumstände vom Spiel losgerissen. Ich habe es tatsächlich sechs Stunden gezockt. Das sagt bereits alles aus. Und noch viel wichtiger, wenn ich heute nicht arbeiten müsste, hätte ich Lust es weiter zu spielen, schreibe deshalb kurz die Rezension. Für Taktiker, die Fire Emblem und Advance Wars lieben und eher auf Mittelalter stehen, sofort zugreifen. Das Spiel macht wirklich Spass. Später hab ich gesehen, dass es sogar einen Map-Generator hat! Sehr gute Arbeit und deshalb Danke an das sicher kleine Entwicklerteam. Nach einem solchen Spiel habe ich länger gesucht. Bitte, noch mehr Maps und mehr Kampagnen.
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Languages: English
Игру очень ждал и релиз не разочаровал, однако красная цена на 200 рублей меньше заявленного, но очень классная стратегия шрифт нечитабельный
[h1] Plays like Advance Wars or WarGroove[/h1][h3] ...with a much heavier engine[/h3] 🎨 Game system should have just been 2D rather than done in a 3D [i]Paper Mario[/i] style, especially since it is already in pixel art. Unfortunately, the game has my computer running noisy for what should be rather low resource screens, but since it is 3D models with pixel art over them, it requires a lot more of the system. Wait times during loading screens can be felt sometimes up to 5-10 seconds even for the smallest maps and I presume this is because of either optimization or the nature of 3D model loading. 👾 Roster of available units to produce seems a little wide with the difference in their costs, makes it feel like there are some unnecessary unit slots (ex. three different versions of swordsman with minor differences, but only one you will produce really). There isn't any big unit to save for, just produce the best you can and they are all relatively low cost. 🎯 Ranged units seem OP (can move and fire same turn). Balance TBD 👍 Rating it up for now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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