
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $402.5K — a different platform, not this one.
Warriors of the Nile 2 DEMO is available here Warriors of the Nile are back! Building up on the original version's [Turn-based Strategy+Roguelite] framework, in Warriors of the Nile 2 you will once again experience iconic fast-paced, exhilarating combat. This time, you will lead warriors blessed by Egyptian gods and fight against the invading Roman army. Choose your adventure route. Strategize and make preparations amidst ever-changing stage conditions, then move with precision as you fire away. Create a unique skill build by choosing from an array of skill tablets. What's different from the original version is, in the new Warriors of the Nile squad, each character possesses a trademark skillset. Not only have attack modes changed, but the new feature-packed individual system will bring an all-new dynamic into the game. Choose a suitable skillset tablet for you, be it making a clean sweep at the battlefield, using multi-phased attacks and chain attacks to break through enemy lines, or using charge attack leaps to take out the back row...... Awaken the gods' blessings at key moments to unleash Miracle and turn the tides in your favor! Choose your route in adventure mode, visit merchants, and challenge powerful enemies; Light up carvings to gain more battle bonuses; Build a capital and restore the glory of pharaohs past; Level up your warriors to unlock new tablets and equipment.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 54% | Free | |
| — | 1 | 100% | $14.99 | |
| — | 8 | 62% | $4.79 | |
| — | 9 | 82% | $11.99 | |
| — | 143 | 88% | $8.75 | |
| — | 27 | 90% | $17.49 |