
Through victory and defeat, traverse the merciless trials of hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 2.5/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 2Kreviews | 86% | — | $1.1M |
| $24.99 | 3.5Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HADESライクのローグライトアクションゲーム。 大量に湧いてくる敵を派手なエフェクトの攻撃でなぎ倒す爽快感は、まさに無双そのもの。 隠しコマンドの最高難易度では、死にゲーさながらの歯ごたえも楽しめる。 三国無双、オリジンズ(DLC)、戦国無双、さらにアトリエシリーズやNINJA GAIDENからのゲストキャラなど、プレイアブルキャラはなんと総勢100以上。 それぞれに固有の武器や能力があり、気に入ったキャラを使うだけでも十分遊べる。 一方ステージギミックなどはほぼなく、ボスも基本的にすべて固定の一本道。 ビルドも、目指す先はどのキャラでも大差はないので、周回ごとの変化は少なく飽きやすい。 それでもキャラクターごとに解放→ユニーク武器の入手→限界突破と、やることはたくさん用意されているので お値段以上には遊べる良作。
there are many reason i would recomend. mainly , tons of fun .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026年のサマーセールで購入。 踏破レベル6までクリア済。メチャクチャ大変だった… PVだけをみてHADES的ローグライクアクションかなと思ってたのだけど、蓋を開けてみたら無双 Meets Vampire Survivorでした。画面を覆い尽くす程のエフェクトと無双特有の爽快感のシナジーが凄い。脳から変な汁が出る。 プレイアブルキャラが無双OROCHIに匹敵する多さが魅力のひとつ。 キャラを仲間にする=パラメータ強化という流れは無双シリーズならではの強みだろうなと。難しく考えず好きなキャラで詰めることも可能。 一度クリアすると踏破レベルを上げて再プレイできるのだけど、最高レベルの6が別次元の難易度。 キャラに合わせたビルドや戦法を考えて強化していかないと雑魚にすら一瞬でやられます。そういや無双シリーズの最高難度ってどれもこんな感じだったわ… ビルド構築も最初こそ浅いかなーという印象でしたが、システムを理解するとかなり奥深いことに気づく。 ぶっちゃけキャラパワーのムラはあるものの、ビルドや戦法で案外どうにかなるのも面白い。 どうにかならない部分はキャラ愛でカバーしよう。 気になる点としてはプレイモードは色々あるもののステージが1種しかなく、ボスも基本的に固定なのは代わり映えはしないところか。OriginsDLCの追加ステージも構成とボスが違うだけなのでそこまで変化はないし… ヴァンサバのようにアートが違うステージがいくつかあっても良かったんじゃないかなと。 あとRioちゃんの追加、待ってます。
Als alter Fan der Reihe haben mich die letzten Games leider nicht mehr so abgeholt. Hier find ich den Rogue-like sehr erfrischend. Leider erschöpft sich der Inhalt sehr schnell.
I played Warriors Orochi Ultimate 3 a long time ago, and was looking for something modern similar to it. It's this game here Warriors: Abyss. It's comfortable to pick up the controls after a long time away, easy enough for new players to pick up quickly. For the more skilled players, after getting through the "early phase of the game" the harder you push the game, the harder it pushes back. Very well balanced gameplay for all ranges, but seems lackluster in comparison to other games. The story is cheesy like most animes, but also seems shortlived. Either way, I am in it for the gameplay style and replayability which the game nails. 3 or 3.5 out of 5
打折37入的,好玩,可以买,但给个差评讲讲问题。 1.从石油里冒出来的敌军,然后死了变成石油。我以为是国区和谐补丁呢,结果真就是石油。 2.画质是真糊真烂,狂放不羁,虽然也是无双的特色吧! 3.UI有点问题,皮肤界面不知道在哪。
dlc까지 할인 안할때 다 구매했는데 매우 재미있게 플레이함 전국무쌍/삼국무쌍 등등 플레이어블 캐릭터도 많아서 뱀서류나 무쌍 좋아하면 한번씩 해볼만합니다 오로치 장수들도 출시한다는 소문이 있었는데 지난번 오리진 DLC 가격이 너무 비싸게 나오기도했고 유로 DLC 팔더니 기본 업데이트도 안하고 있어서 (게임 자체 가격이 저렴해서 그전까지 쭉 무료로 업데이트 해주는게 신기하긴 했었어요) 앞으로 DLC는 할인하는거 아니면 안살듯하고 스위치 1으로도 구매해서 좀 해봤는데 후반으로 갈수록 렉이 꽤 심해서 2로 하는거 아닌이상 스팀으로 하는게 마음 편해요
Warriors Abyss is an amazing mix of Hack and slash action with roguelite elements. Its easy to jump into and the combat is satisfying, especially with the large roster of playable characters, each with there own movesets and unique skills. You will die a lot of times, but with each playthrough you get to keep the rewards you earn and with it you can unlock new characters, which also permanently increases the stats of ALL characters, allowing you to get passed certain stages you could not beat before. It's replayability comes from using different characters, searching for each characters unique weapon, building a team of supportive allies and raising your stats/ battle power. Everything is random except for the bosses. The bosses seem intimidating , but they all have their own attack patterns another fun learning curve in the gameplay loop. When you beat the main game, you get to save that Hero's team and use that savefile to challenge yourself in a MORE difficult mode, to earn NEW items to help you in both old and new modes!!! Everything can be unlocked without using real money, only the outfits are paid DL. The Atelier crossover update was what made me buy this game, I hope for Dead or Alive next! I really like Zoom in camera feature that has been added. This is closely turning into my fav Dynasty Warriors (Musou) game. I give this a 8.5 out of Ten! and my badass seal of approval!
除了价格不美丽之外其实还算不错。指要收集起源全人物。单本体现在降价加打折后还行。 算是无双大蛇的精神续作了吧。时隔7年的大合集无双大乱斗,虽然加上了肉鸽要素。要是喜欢铃木无双的的光荣凯子,买这个来爽一爽是很不错的
复用性有一些高,毕竟是反复刷刷刷游戏;充钱才会变强,没有DLC打高难度困难,但是打低难度过瘾就够了。想爽的时候打一把就很舒服。 比杀戮尖塔2好,肉鸽不让爽那我玩什么。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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