
Fate Seeker: Journey is an action role-playing game that combines random elements of Roguelite. In this game, you will be the hero to choose talents, obtain items and combine skills to defeat enemies in every stage.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你这个公司你这个系列只要一直出续作我就一直敢买,别管什么游戏类型嘻嘻
等不急了,赶快出天命奇御三
咱就是说这立绘就不能更到二里去吗?任大小姐有苦说不出啊
这是继第二集的主角游戏。第二集重在解密,这一个就专战斗。再次把第二集的所有boss都打过,包含隐藏boss。 玩法还不错,不过要玩这部之前最好先玩第二集,比较理解剧情。 这部战斗最麻烦的是不能受伤。回血手段太少。。。就算拿药水补。。也只能补那一百多,玩技能补血也补10血不到,,中一次boss招都没了,攻击也很低。升满攻击,打boss都得靠磨,从第一关打到最后一关几乎要花一小时。如果急着打分分钟被boss秒杀,只能边走边打,除了玉娘,这玉娘有够变态,一直闪到你后面打你,需要躲十次打一次。累 这战斗设计打一轮下来最少都有40分钟,根本就是恶意设计来拖长通关时间。原本还想后面升满级后回去虐boss。但是升满全部东西也只是加快一点时间通关而已。靠 还有你那信件成就,尼玛,信件本身都难发现了。竟然还要进去刷关卡,靠几率性出现来得到?你的脑呢?
Its more like dlc rather than a completed game.... this roguelike rpg playing way totally not fate seeker 1 and 2 fans and players would like to play... looking for further improvement
怎么说呢,,属于打了通关之后就不想再打开的游戏
打折打的不要不要的。。。。18人民币玩这么好的游戏,真是值了~
地圖大到毫無意義
roguelike+《天命奇御1》的战斗,好玩!
Game itself isn't even bad - good concept, good visuals, boring system and uhumanely bad control and responsiveness. But pretty much every other game of this developer has same problems, because learning on mistakes is too hard. But what annoying me - dev's approach of any other language except Chinese. They would only translate store page and then wait for fan-made english patch that would boost their sales without spending a dime.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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