
Warp™ is a strategic stealth-action puzzler where gamers play as Zero, a loveable yet lethal, little orange alien with a big score to settle. Abducted by a villainous General from his home world and taken to an underwater research facility, Zero must plan his ultimate escape by relying on his arsenal of special abilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weiß nicht, was ich dazu sagen soll...ist nicht mein fall.
Do not buy this game, you will not be able to play it. Because of EA, you require an online Origin account to play this game. However, EA being EA, they shut down the servers, so you can't play it normally. If you DO want to play it, you are better off buying from the EA App (because you'll need to login with and download from the EA App anyway). The game itself isn't bad, clearly made in the early Xbox360 era. Not sure it's it's worth the $15 price, but that's just because regional pricing is a myth.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
Developed by Trapdoor Inc. and published by Electronic Arts, Warp delivers an inventive mix of stealth, action, and puzzle-solving by placing players in the role of Zero, a small alien imprisoned inside a heavily fortified human research facility. Rather than following the familiar formula of humans defending Earth from extraterrestrials, the game flips expectations and tells its story from the perspective of the captured creature trying to escape captivity. The narrative may not be particularly deep, but it creates enough motivation to keep players invested as Zero searches for freedom while uncovering the fate of other imprisoned aliens. The unusual premise immediately gives Warp its own personality and distinguishes it from many other puzzle-action games. The defining feature of the game is Zero's teleportation ability, which serves as the foundation for nearly every challenge. Players can instantly move short distances, slip through obstacles, enter machinery, and even teleport inside enemies before detonating them from within. As the adventure progresses, additional powers steadily expand these abilities, transforming simple movement into a versatile toolkit for both navigation and combat. Every new upgrade introduces fresh possibilities, encouraging players to experiment with different solutions instead of relying on repetitive strategies. This constant evolution keeps the gameplay engaging from beginning to end. Level design is carefully built around these mechanics, presenting each stage as a combination of environmental puzzle and stealth encounter. Security cameras, laser systems, armed guards, and hazardous machinery require thoughtful planning rather than direct confrontation. While eliminating enemies is certainly possible, many situations reward patience and observation, allowing players to bypass threats without triggering alarms. The game frequently offers multiple ways to overcome obstacles, making experimentation feel rewarding instead of forcing a single predetermined solution. Hidden collectibles and optional upgrades further encourage exploration, giving completionists additional incentives to investigate every corner of the facility. The stealth elements remain approachable without sacrificing variety. Enemy patrols become increasingly complex as new security forces are introduced, and players must learn how to combine Zero's growing list of powers to stay undetected. Mistakes rarely become overly punishing thanks to generous checkpoints, allowing players to retry encounters with different tactics. This forgiving structure makes the game accessible while still providing satisfying moments when a carefully planned escape unfolds exactly as intended. Warp also succeeds through its visual presentation. Instead of aiming for realism, it embraces a colorful, stylized art direction that contrasts nicely with its surprisingly dark sense of humor. The sterile laboratories and industrial complexes are filled with expressive animations and vibrant effects, making the environments feel lively despite their mechanical setting. Zero himself is particularly memorable, conveying personality through movement and animation despite never speaking. Teleportation effects, explosions, and environmental interactions are polished enough to make every successful maneuver feel impactful. The audio complements the gameplay with atmospheric music that shifts naturally between tense stealth sequences and more energetic moments of action. Sound cues play an important role by helping players recognize enemy awareness, alarms, and successful ability usage, making audio an essential part of navigating the facility. Although the story is delivered with minimal dialogue, the soundtrack and environmental details effectively reinforce the game's atmosphere while maintaining its lighthearted science-fiction tone. The experience is not entirely flawless. Certain camera angles occasionally make precision teleportation more difficult than expected, and enemy behavior can sometimes become predictable after extended play. A handful of puzzles rely on trial and error, and the overall campaign is relatively short, leaving some of its creative mechanics feeling underutilized by the time the credits roll. Even so, these shortcomings do little to diminish the originality of the overall experience, as the game consistently introduces enough new ideas to maintain momentum. Warp stands out because it refuses to rely on conventional action mechanics, instead building its identity around a clever teleportation system that blends stealth, puzzle-solving, and creative combat into one cohesive package. Its imaginative concept, satisfying progression, charming presentation, and flexible level design create an experience that remains memorable long after completion. While it may not be the longest adventure in its genre, it delivers enough originality and polish to earn a lasting place among distinctive indie releases. Rating: 7/10
挺好的一款独立动作游戏,流程不长7~8个小时吧,俯视角,不太吃配置 [spoiler] ™的煞笔ea不支持烂橘子了给我弹一个没有连接到互联网请重新登陆然后卡了我1个小时,后面发现这游戏要用序列号去ea激活游戏才能玩 [/spoiler] 这游戏是没有中文的需要自己去下补丁三大妈,游侠都可以。 主要讲了:很多外星人被宇航员带到地球上然后被逮住研究然后两只外星人合作最后逃离研究所的故事。 涉及剧透:[spoiler] 主角外星人拥有瞬移的能力,但是碰水和混凝土会被消耗能量,说白了就是碰水不能瞬移也不能瞬移过混凝土墙甚至稍微厚一点的墙都瞬移不过去,但是可以瞬移到物体和人体内,然后在他们体内摇晃破开身体完成击杀,杀人的时候很爽,打击感很足,但是被碰一下就死,并且不能跳,在瞬移升级之前间隔起码1.5秒,还有bug,用键盘在杀人包括摧毁物品的时候如果按的过快杀完人或摧毁物品多按了几下它就会先执行你多按的那几下,再执行你杀完人或摧毁物品后的操作,很难受。但是用手柄就不会出现这个问题 [/spoiler] 然后吐槽一下我在玩的时候出现的问题,那个挑战关难度设计就78离谱,铜牌银牌金牌,基本最多拿银牌,金牌别指望了,策划设计的时候到底有没有去试玩一下能不能过得去,服了。 还有那个收集物[spoiler] 幼虫,可以拿来升级能力 [/spoiler]很多都是要后面解锁新能力了回来才能拿到,这游戏是没有传送点的,你只能用你的小短腿跑,™的为了延长游戏时长不择手段是吧。还有一关激光关我起码卡了半小时为了去拿收集物 [spoiler] 幼虫 [/spoiler]最后我还是卡bug过去的。 总的来说还行,主要是主角的攻击方式比较新颖挺吸引我的,其次是为了补票,我小时候玩这游戏玩了一星期才过,现在又回来玩一遍。我是折后12入手的,还是挺优质的毕竟12年的老游戏了,也不能要求太高。就是玩的时候一定不要跟挑战较真,拿个铜牌保底就行了,不然包被气到红温。 感谢耐心看我评测,留个赞再走吧(doge)
Jogo muito bom Mas Mais ningem joga ele
게임실행이 안됨.
I loved this game when I was younger. I tried to play it again and EA decided to be EA. You can not play this game without downloading the EA app. it will claim it can't connect to the internet unless you have the app. I am not mad at steam but why even have the game available for purchase if EA won't let you play it?
Головололки
Игра классная не покупайте ее, она сломанная ибо поганые EA, придется потанцевать с бубном что бы ее запустить, проще взять в зеленом стиме. [spoiler] А еще концовка говно [/spoiler]
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