
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo excelente para quem curte estratégia...
Мои резервистен ебали блок нато
Well, I've played this game (and its predecessors since R.U.S.E.) for thousands of hours. I like this game and the genre, but the issue is that it is missing more of a global strategy vibe—that would be super! Imagine if you could choose what to produce or purchase, whether it's more tanks or more helicopters, allowing you to build your own platoons and send them into battle. Anyway, with today's AI, it should be simpler to produce content faster, yet Eugen still releases updates very slowly. I would love to see them put more effort into it... or who knows? Maybe they are working on something greater! :-) Waiting patiently.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is good!
5 stars so much fun(playing with other people for best exp.)
WARNO is a great RTS. I prefer the slower combat of Steel Division 2, but WARNO is definitely one of the best out there. Most negative reviews seem to come from low-IQ TikTok users who can't handle a game that requires actual thinking and strategy. If it doesn't give them instant gratification, apparently it's too hard.
10 minutes into the game, about to uninstall it (and request a refund). The very first tutorial mission. They have me move one unit close to another. I do it. The second unit abruptly runs away without me giving it any order and disappears in nowhere (for me, not still fluent with the camera which for some obscure reason isn't movable by dragging the mouse pointer to the screen edge). The next instruction is to move both units to the stage area. Both, it says, but I only see one (I wasn't aware that it would hide automatically after reaching the destination point I selected, but AT LEAST, the squad icon is shown there... somewhere. So, the first unit is thrown to its destination. But where's the second? I play with random buttons at the keyboard and on screen, trying to find if there is a switch to "show all units", or a minimap. Trying the key bindings for "select next unit" or "select next idle unit" does nothing. The second unit is nowhere on the visible map. That goes for like 2-3 minutes. UNTIL... I zoom out the map to its limits. The second unit appears to be at the very edge of the map, in its farthest corner, which I - with its weird camera - wasn't even able to see before. What it does there and why, as I, the commander, did not order it there? Questions, questions. I select that unit and order it to the staged area. It crawls SLOOOOOOWLY because it's in the dense forest. A humvee of sort. What does it do there? Who knows... So it takes another like 2 minutes for it to GET OUT OF THERE and finally reach the training destination. This isn't realism, this is idiotism. In an inconvenient way.
je suis très surprit il et génial mais très dur a comprendre
♥♥♥♥
Jogo perfeito porém poderia ter a tradução de mais países (Portugues)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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