
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.1Kreviews | 80% | — | $21.1M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几个现代战争mod拯救了这款游戏。真是球球欧根别搞冷战了,千禧年到25年既有酷炫新装备又有整活老东西,不够你出师吗
das langweiligste Spiel der Welt
界面卡住,根本没有办法正常游玩多人游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably my favorite game ever of all time. oh my gosh this game is so good.
Crushing PACTOID swarms with my glorious hellfires is awesome. Switching sides and annihilating HATO control over Airport also is great. DLCs keep the game active and development continues year-round. AI slop image covers, but could be a lot worse.
Being even decent at this game, makes me feel like I am tactically intelligent. Thank you Eugen Systems for creating such a good game.
bismillah walhamdulillah wassalatu wassalamu ala rasulillah 🇫🇷🏴 Introduction: Disclaimer: This is a critique of the Game and the Company. I want to include my critique in the hope of someone reading this to say that I do not hate the game or the devs. These are the"bad" parts that I hope you can live with when you buy this game and play it. Remember, for modern-world scenario RTS games, Broken Arrow fell upon itself and Eugen’s monopoly is still unchallenged. DLCS With most RTS games, because of the small community, there is going to be a massive load in the form of DLCS and few microtransactions. So in this modern environment if you got into RTS like me because of this game you will have to keep this in mind. THE "LARP" ASPECT AND EUGEN'S BLUNDER ON AI If you are buying this because of the vibe and as such the "LARP"(evendoe people misuse this phrase on the internet) of the late Cold War you would be in luck. Despite this, Eugen Systems attempted to capitalize on the Nostalgia of the late Cold War. This was strategically included because many RTS fans are old enough to see Spinoza commenting on free will. At the very beginning of the honeymoon phase (alpha and beta) Eugen Systems was able to capitalize this. Many people began to buy before the official launch because of the vibe they established. Closer to launch, they started to use AI in their portraits and their software. You should believe me when I say AI is a huge problem in this game messing up the vibe. When you see the loading screens you see the first few photoshopped photos of tank offensives. These images were actually lowkey tuff and put a lot of people in the mood of playing a late cold war RTS game. Then you are flashed with AI general portraits on the second load. You would expect Europop, synthwave, Late soviet rock, late soviet punk and synthpop blasting in the background and you would be wrong. The only thing that Eugen includes is Synthwave. I would say the lack of diversity is bad, but there is something more about the music you listen to in game The music is tainted as well: in some battles and scenarios AI-"assisted" compositions blare in your ears. I am not saying that EVERYTHING is AI but just a warning. I am warning the ones who complain about how corporate use of AI violates humanity's purpose and how it perpetuates suicidal nihilism because it doesn't fit with dialectical materialism and cosmic significance. EUGEN ON BALANCING, CAMPAIGN AND UPDATES If you come from Total war and love the Campaigns and epic battles which add to the "LARP" factor. Forget about it. Many hours can be wasted on the campaign with barely anything done. You gain control of one Lane of the map of Germany and you take certain objectives. Doesn't sound bad right? You would be wrong. This is the fault of the Eugen AI. Eugen’s AI at launch is still terrible. It is simply reacting to what the player does and receives cheats like unlimited vision and 2-3 times player income. The only playstyle that the AI "chooses" is an artillery brigade which in RTS games like Total war the AI is based on the balance of power and you can easily hide your units. In the end you can outsmart the AI once you get used to it and it creates a very satisfying conclusion. However, unlike total war campaigns battles, almost every battle lasts 40+ minutes and with AI on hard difficulty destroying your artillery and supply depot it can be very annoying to neglect the micro. The AI can practically only play tank divisions. On adding new things, Eugen does a very good job with adding things like NATO, but since PACT is copy and paste, the only thing new that Eugen is adding to them are the infantry divisions. (believe me they don’t even add things like graffiti or other decorations to the tanks {this is because the French think that oppression is a good enough excuse for PACT not having decorations on the tanks}) WHAT EUGEN DOES "GOOD" The only redeeming part of this game is its multiplayer. Since the AI is absolutely rubbish, the only opposition can be considered other players with actual brains. The community Eugen fosters is one that is almost free of controversy. In matches such as ranked you would find many people who are cordial, which is unlike many other competitive games. This is impressive despite the fact that it is quite a competitive game. Despite being the monopoly in the market, some developers play the game and since it's an indie studio and you want to support them go ahead. Eugen systems devs work hard on their projects despite giving 35 hours maximum a week. They are passionate about their project but they have a huge bias towards France. Some of the devs and managers are veterans of France, so they should have the most knowledge. The visuals of this game are amazing, and the devs were able to make it run on older processors. It is very well-oiled for an RTS. 免责声明 这是一篇对游戏和开发公司的批评。我写这些,不是因为我讨厌这款游戏,也不是因为我讨厌开发者。我只是想把它做得不好的地方列出来,让准备购买的人知道,玩上以后需要忍受哪些问题。要记住,在现代现实题材的RTS里,《断箭》自己先翻了车,欧根在这一类游戏里的垄断到现在还是没人真正打破。 DLC 和大多数RTS一样,这类游戏的玩家群体不算大,所以开发商通常会靠大量DLC维持运营,微交易反而比较少。如果你和我一样,是因为这款游戏才开始接触RTS,那就得提前接受这一点。以后想体验完整内容,多半还要继续买DLC。 "LARP"情怀和欧根在AI上的失误 如果你买这款游戏,是为了体验冷战末期的气氛,以及那种"LARP"式的代入感,虽然网上很多人都在乱用这个词,那你确实来对地方了。 欧根系统很清楚玩家喜欢什么。他们抓住了很多人对冷战末期的怀念,也把这种情怀放进了宣传里。毕竟,不少RTS玩家的年纪已经大到仿佛能坐下来听斯宾诺莎亲口讨论自由意志了。 在最早的蜜月期,也就是Alpha和Beta测试阶段,欧根把这种气氛做得不错。很多人还没等正式发售,就因为游戏表现出来的感觉提前购买了。 但越接近正式发售,他们越频繁地在人物肖像和部分游戏内容里使用AI。相信我,AI在这款游戏里确实很影响气氛。 第一次加载时,你会看到几张经过Photoshop处理的坦克进攻图片。那些图其实挺有感觉,很容易让人进入冷战末期RTS的状态。可到了第二个加载页面,画面突然变成AI生成的将领肖像,刚刚建立起来的感觉一下就断了。 你可能会以为,背景音乐里会有欧陆流行、合成器浪潮、苏联晚期摇滚、苏联朋克或者合成器流行。实际上并没有。欧根基本只放合成器浪潮。 音乐风格单一还不是最大的问题。在部分战斗和任务里,你还会听到AI"辅助"创作的音乐直接往耳朵里灌。我不是说游戏里的所有音乐和图片都是AI生成的,只是提醒一下。 尤其是那些认为企业使用AI侵犯了人类创造的目的,并且会制造自杀式虚无主义的人。要是你觉得这种做法不符合辩证唯物主义,也不符合人类对宇宙意义的追求,那这款游戏里的AI内容可能会让你非常难受。 欧根的平衡、战役和新内容 如果你是从《全面战争》过来的,喜欢大战役、长线规划和史诗战斗带来的"LARP"感,那基本可以放弃期待了。 你可能会在战役模式里花上几个小时,结果几乎没有推进。玩家需要控制德国地图上的一条战线,再占领几个目标。听起来还行,对吧?实际玩起来并不是这样,主要问题还是欧根的AI。 游戏发售时的AI很差,到现在也没好到哪里去。它基本只会根据玩家的动作做出反应,没有真正的计划。同时,它还会作弊,比如获得全图视野,以及玩家两到三倍的资源收入。 AI最常用的打法就是炮兵旅。相比之下,《全面战争》的AI至少会根据双方力量差距来行动,玩家也可以隐藏自己的部队。等你熟悉它的规律以后,就能想办法骗过它,最后打赢时也会有满足感。 但这款游戏和《全面战争》不一样。战役里的一场战斗经常要打四十分钟以上。高难度AI还会一直盯着你的炮兵和补给站。你只要稍微少管一点微操,很快就会出问题。说到底,AI真正会玩的也就只有装甲师。 在增加新内容方面,欧根加入北约单位时做得还不错。但华约内容有不少都是复制粘贴。现在给华约增加的新东西,很多时候也只是几个步兵师。 他们甚至不愿意给坦克增加涂鸦或其他装饰。看起来,这些法国开发者觉得,只要用"高压统治"来解释,就足以说明为什么华约坦克上不该有任何装饰,也不需要用这些东西鼓舞士气。 欧根做得好的地方 这款游戏真正能挽回一些评价的部分,基本只有多人模式。 既然AI很差,真正值得对付的对手自然还是其他玩家,至少他们有自己的想法。欧根建立起来的玩家社区很少闹出大争议。在天梯对局里,很多玩家说话都比较客气。这一点和不少竞技游戏不同。考虑到这款游戏本身竞争性很强,这种社区气氛确实不容易。 有些开发者也会亲自玩自己的游戏。欧根毕竟是一家独立工作室,你想支持他们也完全没问题。 欧根的开发者确实认真做项目。即使每周最多工作三十五小时,他们还是投入了很多精力,也能看出他们对作品有热情。不过,他们对法国的偏爱也非常明显。 团队里有些开发者和管理人员是法国老兵,按理说,他们对法国军队和相关题材应该最熟悉。 游戏的画面很好。开发团队还成功让它在比较老的处理器上运行。对一款RTS来说,它的性能优化算是做得很扎实。 That will be all. salam alaikum rahmatullahi barakatuh🇫🇷
we have wargame red dragon at home
best rts ever
This 4th part of Wargame series. Advantages: significantly more weapons, bigger maps, better graphics. Disadvantages: not same vibe as previous parts, unconvinient gameplay. I am sad about it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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