
Realistic, immersive, breathtaking. WARNO is the ultimate World War III battle simulator from the masters of strategy, Eugen Systems. A Cold War turns decisively hot as you command hundreds of units on a beautiful and brutal battlefield. Outsmart, outfight, and lead your forces to total victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 14.5Kreviews | 80% | — | $21.2M |
| $39.99 | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1020 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏
no wonder only 900 people play this game
wargame поприятней будет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
13 paid DLC's for a game that came out only 2 years ago. yikes.
无论怎么样,会战兵力是以八十万对六十万,优势在我! 什么叫对面把前线打崩了 来自中原一群伙伴~~~~结庐欧根山 翻指西德富尔达~~~~~~~~~~
захватил аэропорт за 2 часа на сложных ботах потратив все танки и пехоту (кроме командников)
感觉坦克不如.......飞机
By far, the most enjoyable aspect of WARNO has been how units interact with one another as to make even small skirmishes engaging and hard to predict. Good micro, positioning and decision making will often turn the tides of battles while keeping APM requirement low. (Almost) every unit is viable and has a clear role, and their power is not only linked to their raw stats, but to your control and the terrain its operating on. Speaking on terrain, I’ve never played a RTS where it is as important as a factor as is in WARNO, where fighting in cities demands different tactics than forests and fields. When most RTSs in the past comes with a strict counter system that shoehorns each unit into a specific role and interaction, in WARNO, a cheap ATGM infantry will get one shot by a tank if caught off guard, while in any other game the tank would have a -80% damage multiplier against that rocket dude because apparently rock paper scissors is the pinnacle of strategy. I cannot stress how refreshing it is to have more intricate interactions than sac your cavalry into your enemy’s archers while dodging their spears, and to have your answer to a troublesome unit being just use what you already have in a different way rather than bring unit “A” and send it into the general direction of unit “B”. The trade-off, however, is how units in WARNO behave in a extremely particular way, and that WARNO is a very mentally demanding game. While controls are the same as any other RTS, the way you use each unit is very different. You usually want units to occupy a large area of the battlefield and advance carefully rather than to put all similar units into a control group and give a single order. You also need to learn what each class of unit does and how to use then, because, again, its not as simple as to a-move your army. Your opponent has plenty of ways to punish you if you are careless: that super heavy tank can take infinite missiles from the front, but allow it to be flanked and more than 1 minute of income gets destroyed in 2 seconds. That blob might be scary to engage, but all it takes is 1 plane or artillery strike for you to lose a lot of units at once. These situations can be frustrating and you might need to learn quite a bit to avoid them. For content you have tailor made missions in operations, skirmish and army general: a dynamic campaign that can be played solo, co-op or against other players. While army general has its issues there is plenty of game time to have. Presentation wise I was very immersed in the briefings and enjoyed the 80s style synth soundtrack, but YMMV. The in game UI is very utilitarian and clear. The game does hide (often important) information from you, but you don’t need to care about it for single player. In conclusion WARNO has been my go to strategy game lately, offering an unique experience in the genre. I think new and veteran gamers alike are welcome here so long you come with a learning mindset.
The game still feel unachieved on the balance issues. Russians decks are way less hard to manage than most of NATO side. Russian counter arty faster, with longer range at a very much higher rate. Tanks feel mediocre as well, the M1 Abrams is maybe the only one that can duel against the russian t80. The leopard is weak. You want to win without thinking ? play Pact. You want to win with a headache ? play NATO.
作为新手确实被老油条打麻了,但我觉得这种游戏好玩,靠时间垒起经验的游戏确实劝退不少当今玩惯了快节奏的人,主要也是因为断剑不论是价格还是优化对我都不太友好,还是希望欧根能些有意思的师团和国家的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $1M | 2.6K | 76% | $9.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $19.8M | 19.8K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2M | 22.4K | 77% | $29.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.3M | 23.1K | 83% | $39.99 | |
| $21M | 31K | 76% | $24.99 |