
Warlords Battlecry III is the next installment in the award-winning Warlords Battlecry series. Builds upon the famous features of previous Battlecry titles such as the outstanding AI, innovative gameplay and hero system that has made this brand renowned throughout the RTS genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Na adolescência, devo ter passado um ou dois anos jogando isso direto, até o CD ser levado embora da minha casa por um colega do prédio. Lembro que era meu RTS preferido. Na época, eu nunca tinha visto nada parecido e foi uma experiência incrível. Hoje, eu não recomendaria jogar, porque provavelmente está bastante quebrado e desbalanceado pelos padrões atuais. Mas, em 2009, foi uma experiência que me marcou muito. Gostaria muito de ver uma atualização ou, melhor ainda, uma continuação.
Amazing game. 10/10. I've played it when it was first released. Loved it then, still do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A classic RTS/RPG, little borked in minute ways and certainly not to the graphics bar at the year of release but I love it nonetheless.
Not the greatest port in the world, but my biggest issue was the resolution. It's a pretty easy fix with a community patch for it, simple search on google will bring it up. After that it has some lag issues after winning a battle... which I'm pretty sure is the community patch issue, but seriously it's worth the 10 second delay to play full screen. Game is solid just like the original, makes me sad they never did a WBC4. All in all it's worth the money if you've previously played it on PC with the original. It still holds up with the RPG elements and honestly, there really isn't any bugs I've found, aside from the screen resolution which isn't a bug, just sorta a half-assed port.
JUEGARDO
Best rts ever made
o Jogo fica fechando sozinho no meio das partidas
My first RTS was Age of Empires 1 and 2, I grow up on those games. Later they were followed by Warlords Battlecry 3 and Dawn of War Darkcrusade. My favorite remains Age of Empires 2. --Anyway, Warlords Battlecry 3 is a lot of fun. Different races are always a massive plus to me when they contain differently designed units. Like I'm a big fan of playing as Huns, Mongels, or Chinese is Age of Empires 2, but it isn't nearly as cool as make the choice of Orkz, Imperial Guard, or Necrons in Dawn of War RTS games. So it's awesome being able to pick unit races like demons, lizard/reptiles, elves... etc. One really cool aspect in this game is that your units can level up. Nothing crazy happens, but it does increase their stats. This includes a unit you choose to take with you in your honorguard, as long as they stay alive. If they die, they stay dead. The idea is pretty cool and I'd like to see it more in the RTS genre, even if it's only for singleplayer/campaign modes. It adds a bit of a challenge to the player to try and keep higher leveled honorguard unit alive when fighting with armies. If they live by the time you complete your map, you get to take them with you to the next. Cool concept to me. Fun game.
Nice
Играбельно
Players by region
Where this game's players are, estimated from review languages.
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