
Tintin and his faithful companion Snowy are going to experience some extraordinary adventures…After meeting Professor Sarcophagus whilst cruising the Mediterranean Sea, the famous reporter sets out in search of the tomb of the Pharaoh Kih-Oskh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese, Traditional Chinese, Dutch, Polish, Russian, Czech, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Feels great playing your childhood series hope they make more episodes
I recommend this game only for fans. I rate it positively only because I like the characters. The game opens with Tintin chasing a papyrus, and right away I felt disappointed: the movement controls feel clunky, and you need precise positioning to trigger and succeed in the QTEs. Also, the key inputs occasionally lack consistency like once it asks Q rather than Space to jump. The conversations and story are interesting, with Snowy being cute and lovable, Tintin acting hospitably, with silly NPCs including a servant on the boat who gets his head stuck between bars, an archaeologist rowing a boat in the air. However, the gameplay isn't engaging. Apart from the QTEs, you'll spend a lot of time on stealth since you're framed and wanted by authorities. The paths are often long and straightforward, but demand precise timing and plenty of waiting. The puzzles feel more like those in a hidden object game than an action adventure game, they're simple to figure out but requires time. I wished for a skip button. After 2 hours I decided to stop. I enjoyed the cutscenes, but the puzzles are annoying. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
Got fed up due to high amount of quick action and linear stealth sections. Not really an adventure game in the classic sense. Also encountered some bugs (re-loading the save generally fixes them though, but still annoying).
The fact that this game has mixed revies is an autrocity! Mainy it has them because game used to have bugs, but they had been fixed as for now I didnt encounter any. The game itself is actually amazing adventure, I truly enjoyed all the puzzles, the story and and comical vibe. The game is good optimized, it runs smoothly even on my old bad PC, but looks great visually! Totally recommed for adventure lovers! I was debating whether to buy this game because of mixed reviews, But so happy I made a right choice and bought it!
Great game! I love Tintin and Snowy. Puzzles weren't too hard except for the box puzzle which I solved by complete accident in just a few steps.
Némi foltozás után kifejezetten szórakoztató a Fáraó szivarjai adaptációja, még ha nem is sikerült teljesen kiirtani a bugokat. Alapvetően jól hozza a képregény hangulatát, szövegvilágát és stílusát - egyedül az arcokat éreztem kicsit merevnek, pedig vannak mimikák -, a cselekményt is összességében jó érzékkel ültették át, nem hagytak ki semmi igazán fontosat. A játékmenetből kifolyólag persze némelyik jelenet hosszabb, tartalmasabb, mint a képregényben, de alapvetően elég hű adaptáció. Talán kicsit érthetőbb maga a cselekmény is, a képregény ilyen szempontból csapongóbb - nem Hergé legjobbja. Ami nagy előnye, hogy a játék gyakorlatilag szegmenseként stílust vált, így vannak fejtörős, QTE-s akciós/futkározós, lopakodós, de még autókázós részek is, nem beszélve arról, hogy olykor szeretett Milu/Pompon kutyánk bőrébe bújhatunk; emiatt igazán nehéz ráunni. Az irányítás ellenben egynémelyiknél nehézkes, ezen még lehetett volna dolgozni; ha a Microids nem ragaszkodott volna hozzá, hogy legyen kiadva félkészen a játék. Talán akkor már készülne a Kék lótusz, ami a történet folytatása :-( Igazából egy modern akció-kaland játék, de tulajdonképpen benne vannak a klasszikus kalandjátékos gyökerek is, pl. tárgyakat is kell keresnünk, használnunk, de ha nálad van, minden interakció automatizálva van - így a játék kaland része sokkal inkább kalandnak érződik, mint egy általános mai akció-kaland játéknál, aminél a megnevezés egy kicsit sántít szerintem. Hibái ellenére szerintem minden Tintin-rajongónak érdemes kipróbálnia. Sokszor dobálják már 10-15 euróért, annyit bőven megér! Viszont ahogy a képregény, ez sem gyerekeknek szól feltétlenül; ilyen szempontból furcsa öszvér, mert alapvetően vannak benne gyerekes poénok, megoldások, ellenben a történet meg az ópiumkereskedelemre épül. Viszont a felnőttben élő gyerek élvezni fogja, ezt garantálom.
I read all Tintin since kid age, this game quite represent the Title, and gonna make you understand more and feel the story, humor, become snowy, the action all fun. I like the graphic, very 3d comical, lucky enough no issue in my pc, everything smooth (a mainstream 2025 spec generation gaming PC). Bad experience happened only in horse ride, run button not function, so i use keyboard for on that part. Flying plane very difficult for me, just by luck i could pass. Though at firsti bought it as a respect to Tintin, turn out it worth the price
did not face any glitches as of yet. Almost finished the game and whoever is a tintin fan this game is defenitely worth playing now
Tintin Reporter – Cigars of the Pharaoh, developed by Pendulo Studios and published by Microids, is a modern action-adventure adaptation of Hergé’s classic comic album. The game reimagines one of Tintin’s most iconic stories in full 3D, placing players in control of the young investigative reporter and his loyal dog Snowy as they unravel an international conspiracy tied to mysterious cigars, ancient tombs, and a sprawling criminal network. Rather than presenting itself as a strict point-and-click adventure, the title attempts to blend cinematic storytelling, exploration, stealth, puzzle solving, and action-driven sequences into a cohesive interactive experience. The narrative closely follows the spirit of the original comic, transporting players across varied and exotic locations including Mediterranean cruise liners, Egyptian deserts, underground tombs, Arabian cities, and dense jungles. Tintin’s investigation unfolds gradually, driven by curiosity and determination as he pieces together clues pointing toward a larger criminal enterprise. Dialogue sequences are fully voiced and supported by animated cutscenes, aiming to preserve the charm and tone of the source material. Familiar supporting characters make appearances, reinforcing the authenticity of the adaptation and grounding the story within the established Tintin universe. Gameplay is built around variety. Players alternate between third-person exploration segments, stealth infiltration sequences, environmental puzzles, and Quick Time Event-driven action scenes. Exploration sections allow for interaction with objects, clue gathering, and light investigation mechanics. Puzzle design ranges from logical arrangements and pattern-based challenges to environmental manipulation tasks that unlock progression. These segments reflect the adventure roots of the source material and are often among the more satisfying portions of the game. Stealth sequences introduce a change of pace, requiring careful movement and avoidance of enemies. In certain sections, Snowy becomes playable, offering a smaller perspective and unique abilities such as scent tracking. These moments aim to diversify gameplay and provide mechanical contrast to Tintin’s segments. However, while the ambition to include multiple gameplay styles is evident, the depth of each system can feel limited. Stealth mechanics, in particular, tend to be straightforward rather than complex, and action segments often rely heavily on timed button prompts. Visually, the game strives to recreate the clean-line aesthetic associated with Hergé’s artwork while translating it into a modern 3D environment. Character models are stylized to resemble their comic counterparts, and environments are crafted to evoke the adventurous tone of the original story. Lighting and environmental detail add atmosphere to key locations, particularly the Egyptian tombs and desert sequences. While the art direction demonstrates clear respect for the source material, technical performance has been a point of contention among players, with reports of occasional bugs, frame rate inconsistencies, and mechanical roughness affecting immersion. The pacing fluctuates throughout the campaign. Narrative sequences often flow smoothly, but gameplay transitions can feel uneven due to the frequent shifts between mechanics. Some segments lean heavily on cinematic scripting rather than player-driven interaction, which may leave players wanting deeper systemic engagement. Puzzle sections tend to provide more consistent satisfaction, as they allow for thoughtful progression rather than reflex-based responses. The overall length of the campaign sits within a moderate range for story-driven action-adventure titles, typically lasting around ten hours depending on playstyle. This runtime allows the story to explore multiple locations without overstaying its welcome. However, replay value is somewhat limited due to the linear narrative structure and minimal branching paths. Ultimately, Tintin Reporter – Cigars of the Pharaoh is an ambitious attempt to modernize a beloved comic adventure within a contemporary gaming framework. Its strengths lie in its faithful recreation of characters, global settings, and narrative tone. While its varied gameplay systems sometimes lack refinement and cohesion, the game succeeds in delivering a cinematic reinterpretation of Tintin’s investigative exploits. For fans of the franchise, it offers an opportunity to step directly into one of Tintin’s classic mysteries. For players seeking a polished and mechanically deep action-adventure, the experience may feel uneven, but it remains a notable adaptation that demonstrates genuine affection for its literary roots. Rating: 6/10
Starting off, I love tintin and when i heard about this game before release i was so excited. then it released and i heard alot of negative reviews due to bugs. so I held off buying it, hoping the monopoly holders at moulinsart would force a fix and better support. it did get patched, kinda. theres quite a few irritating puzzles and controls. it plays like a WII game, poorly translated to mouse and keyboard. the Concept of the game is great, the art style is good and authentic to the setting. Voice acting is terrible, why are indians speaking in an american accent? its just really poorly directed in this sense. maybe the french native language has better acting? im not sure. its very similar to a point and click game to a point where its just walk and interact. Nonetheless, Im glad they made a tintin game, im just sad its fallen short and has probably harmed any future ideas of a Tintin adventure game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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