
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 840reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is absolutely not a perfect game right now. The graphics are average, the animations can be janky, the AI occasionally has a Windows 95 moment and I encountered a crash. And yet… I kept playing. That's probably the best compliment I can give it.
Vende-se como x-com e jagged alliance, mas a diferença aqui é simples: Seus personagens vivem cansados, as partidas geralmente são você com um squad de 4 soldados tendo que chegar em pontos distintos do mapa lutando contra hordas de inimigos que não param de spawnar. Eu me diverti com x-com e jagged alliance. Aqui só passei estresse.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 732 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
B grade, Would recommend waiting for higher quality products to go on sale. Unless you've already done em all, then go nuts.
Combat is confusing in that it is very hard to figure out what floor to go on or what is in the way. Enemies spring into action in droves by magic or they have total drone coverage. Not as good as xcom but not bad either, I would give it a 6 out of ten.
Pra quem gosta de jogos do gênero, até consegue se divertir um pouco. Mas é uma cópia beeeem genérica de X-com (até nas skills dos personagens), só que na temática do Jagged Alliance. Eu tava até curtindo jogar, porque gosto bastante do "tático por turno", porém algumas missões são tão mal feitas, que vc chega a fechar o game de raiva... tipo, quando a missão de reconhecimento falha, vc tem 3 personagens (sendo que um é um cone que o jogo te "empresta") e precisa lutar contra o exército de Israel pra conseguir fugir... paia demais.
Ai literally will shoot through walls. while you will "scratch" for one dmg at point blank, i had fun for a bit but the harder missions are just stupidly outgunned/outmanned. Hard limit of 4 units. like a poor jagged alliance clone. xcom comparison is limited to the over world.
buggy and unposlished so far.
Gets really repetitive really quick.
Das Spiel ist stark von JA und XCom inspiriert, insgesamt ganz nett aufgebaut... Aber die Gegner KI ist noch schlechter als JA3 und das ist schon wirklich schwierig. Bei JA3 laufen einfach alle Gegner in die Überwachungskegel und lassen sich abknallen. In Warhounds laufen Gegner hin und her, in Überwachungskegel und sind oft auf Kamikazemission. Die Karten sind winzig, wie bei den neueren XCom Teilen und JA3 auch schon. Die Waffenreichweiten haben wie bei XCom und JA3 lächerliche Relationen. Man hat das Gefühl eine Pumpgun kann halt nur 2-3 m weit schießen. Dazu das selbe dämliche Zielsystem... wenn ich 3 m vor einem Gegner stehe muss man wirklich schon sehr blind sein um ihn mit einer Pumpgun oder Strumgewehr komplett zu verfehlen. Die Entwickler aller drei Spiele schaffen einfach eine normalen Relationen. Man sieht reale Objekte, wie z.B. ein Auto. Wenn ich am Heck von einem Auto stehe bin ich ziemlich sicher, daß ich mit einem Sturmgewehr jemanden treffen würde, der an der Fahrertür steht... Dazu wieder die etwas strange Idee des Settings... Aufstand in einem Afrikanischen Land, böse Armee erobert alles... wir gehen mit DREI Leuten rein und retten den Präsidenten... is klar.
Tinha tudo para ser bom. Mas, precisa de muita correção. Proposta semelhante ao Jagged Aliance 3. Só é ruim. Física não existe. Enredo bem pobre. Vou esperar as atualizações.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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