
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 835reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un jeu très prometteur
ถ้าชอบเล่น xcom เกมนี้ถือว่าดีเลยแต่เอาจิงๆมันดูมีอะไรน้อยไปหน่อยอยากแบบให้มีพวกอาชีพมากขึ้นมีclass สูงขึ้น หรือด่านกว้างกว่านี้หรือแมฟมากกว่านี้ซักทางนึง
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $868.1K | 4.7K | 89% | $11.99 | |
| $869.6K | 2.1K | 90% | $19.99 | |
| $869.8K | 4.2K | 82% | $9.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $870K | 1.7K | 62% | $15.99 | |
| $870K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 81 | 80% | Free | |
| $1.6M | 6.8K | 87% | $11.24 | |
| $2.8M | 2.3K | 54% | $39.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $81.8K | 216 | 48% | $19.99 | |
| $4.3M | 6.4K | 88% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please give me a Chinese translation. I've been looking for an XCOM-type game for a long time. Finally, its true sequel came out. The story isn’t the same, but I really like that it’s the same kind of gameplay. If possible, I hope the male soldier mods can look better. Compared to the female ones, there are way too many weird-looking male mods. I’m not saying they have to be super handsome, but at least they should be decent looking. They’re way worse than the female ones.
I actually went back to XCOM 2 because of this game. Haven't played XCOM 2 in probably 3 years, but after a few hours of Warhounds I started thinking “wait, why does this feel so different if the basic mechanics are basically the same?” So I launched XCOM 2 again. And yeah. I finally understood what the devs mean when they say Warhounds plays differently. It's not necessarily better or worse. Just different. XCOM is much more RNG-heavy, while Warhounds gives you more control over how you spend AP and how you position your guys. The combat rhythm is completely different once you get past the tutorial. So the “it's just XCOM” criticism doesn't really hold up for me.
bien
靠突然大量刷兵和强无敌来增加难度,不推荐
Sehr kuul, macht spass :) leider hab ich momentan noch Abstürze in Missionen.. aber das fixen sie hoffentlich noch. Könnte der start einer kuulen neuen XCom like Reihe werden. Liebe geht raus.
Sublime, muy buen juego, dinamicas divertidas, aunque siento que le falta balanceo, la clase de asalto esta muy desperdiciada, y las tanquetas del aliado fueron chistosas (aunque no deberian serlo) en la ultima mision porque no pueden escalar
so far so good, if u want an XCOM style game this is it A lot more simplistic but still enjoyable with very good customisation so u can get attached to characters. Gets very challenging in the later stages but makes it feel a bit more complex.
X-com kedvelőinek alap!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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