
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 835reviews | 71% | — | $868.5K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me this is basically: 1. XCOM's readability 2. JA3's military/mercenary flavor 3. some Gears Tactics-style visibility 4. a more flexible AP system with indie-level polish. And honestly? I'm okay with that.
It auto configured my settings ... but the game was dropping frames constantly. And whatever it auto-configured was not good looking anyway. Its a bad reskin of Sparta 2035. EDIT: posted hardware settings. Going to refund, the game just clunks ... bad camera controls, tactics are weak, feels slow, performance is stuttering, and hard to control. the wobbly wierd camera action during cut-scenes makes yah feel sick. Plus all da bugs, right? Buggy enough that you really should have released to Early Access first.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended. Especially not recommended if the info in other reviews about Russian state sponsorship, Russian propaganda, and possible profit funneling back to the Russian government, is all true. I haven't verified this info myself, but I'm seeing it everywhere on Steam, Reddit, and other sources, so I am taking it seriously. I can't in good conscience support anything funded by or connected to the Russian government. Aside from that, there are many finer alternatives for turn-based tactics. Menace is a new one that I enjoyed far more than this game. Warhounds feels like a Temu version of the new Jagged Alliance, so do yourself a favor and just buy the new Jagged Alliance. For the regular price of $40, you can mostly pay for the new Star Wars Zero Company game which is what I'll be doing with the refund I got from this.
Es una copia bastante aproximada de XCOM 2, tiene varios giros de argumento bastante interesantes, pero esta bastante cargado de errores todavia, si te gustó XCOM2, este juego también te puede gustar, pero en le dejaría un margen de tiempo a los desarrolladores para que corrijan algunos errores. Yo mismo he llegado a un momento en que el juego se ha parado, el tiempo no avanza y una misión de rescate bloquea el juego. En resumen el juego es entretenido pero aún falta por arreglar varios fallos.
De momento no puedo recomendar este juego al precio que trae. Es un clon de XCOM (uno más...) con taras y deficiencias tales como que nunca vas a sorprender a los enemigos como en XCOM2... cuando los detectas ellos automáticamente te detectan y comienza el combate, lo que supone que todos tus operativos que han actuado ANTES de descubrir al enemigo pierden las acciones. De momento SIEMPRE me ha pasado esto con lo que entiendo que es la mecánica del juego y no hay forma de soprender o poder espiar al enemigo antes de atacar. Otra "maravilla" del juego es que siempre vas a tener un sniper hostil subido en lo más alto y fundiéndote operativos a su gusto, a veces ni lo vas a detectar, simplemente está disparando hasta que te acercas lo suficiente y lo ves. Para rematar: las opciones de customización de los operativos son escasas y mediocres, y encima todos los enemigos del mismo tipo tienen el mismo skin... es bastante lamentable porque supuestamente son guerrilleros y deberían ir vestidos de forma distinta pero compartiendo armamento (es decir: si ves que el tio lleva un lanza granadas.... es un granadero... no hace falta que todos los granaderos sean clones). En fin, por 10/12 euros igual, al precio que trae ni de coña. Saludos
ya'll, it is xcom/ja3 in one. if you liked those games, you'll like this as well. i beat it in 62 hrs
我十分珍惜现在市面上的每一款全新的回合制战棋游戏,因为今天,这类游戏已经几乎销声匿迹了。这篇好评当然是希望开发商能够获得更多销量,来反过来促进这一类游戏的诞生。 但总体而言,《战犬》只是一款[b]7/10[/b]左右的回合制战棋游戏。本作是否是进化版的《XCOM2》?我无法确定。但在《XCOM2》已经推出了十几年的今天,这或许并非一种夸赞。我会推荐极其钟爱战棋类游戏的玩家购买,但如果你对战棋类游戏的兴趣没有那么强烈,不妨看到底再做决定。 优点: [list] [*]游戏中的佣兵各自的职业区分度非常高,这是这款游戏的最大特点。近战士兵的必杀,远程狙击手对整体战略的影响,辅助兵几乎无限的奶量与强大的辅助技能,爆破兵的不讲道理的引爆汽车……你一定能够找到你喜欢的职业并加以培养,这是角色自定义游戏最好的一点了。 [*]整体的游戏难度比较宜人,当然,我是以为标准难度爱好者。本作没有所谓的“粪怪”,即使是后期高攻高防的Quad 9战士,也有高贵的近战士兵与狙击手逐一点名,只要战术得当,就能无损过关。(当然高难度下近战士兵是否被反杀,我就不知道了哈哈哈。) [/list] 缺点: [list] [*]闪退——我的一周目通关期间大概闪退了20多次,每读档几次就会闪退一次。 [*]自由度——正如上方说到的,后期的Quad 9战士高攻高防,一个大面积开火就能毁灭你的阵容。无法远距离消除或是一击秒杀,你就完蛋了。因此总体而言,搭配自由度没有那么高。 [*]AI——主要是最后一战,[spoiler]也就是你唯一和盟友并肩作战的一战。你的盟友将会替你引怪,把怪拉到你身边,然后再后方来回踯躅,最后用狙击手一枪爆了你的狙击手的头。[/spoiler] [*]基地建设与相关数值——本作在BETA期间,我曾一度对本作的基地建设充满期待。正式版的基地建设只有功能解锁,且几乎所有物品都完全靠买。当然,对基地建设不感兴趣的玩家会喜欢这种设计,但于我而言,有些过于单调了。 [*]关卡设计——地图缺少各自明显的辩识性,因此也降低了潜在的策略性。我几乎用一套队员阵容从头打到尾,而这一点本来有可能有更多解。大规模杂兵?少数精英敌人?远程对狙?短兵相接?攻高?守低?或许本作有相关愿望,但最终成品没有体会出明显区别。 [*]角色自定义——好吧,我得说,我很难相信角色没有自定义转职和背景故事编辑。《XCOM2》的创意工坊已经告诉你这件事情的必要性了。 [*]支持语言——。 [/list] [hr][/hr] I truly cherish every new turn-based tactical game available on the market today, as this genre has nearly disappeared. This positive review is certainly intended to encourage developers to achieve greater sales, which in turn could help revive such games. Overall, however, [i]Warhounds[/i] is merely a solid [b]7 out of 10[/b] turn-based tactical experience. Is it an evolved version of [i]XCOM2[/i]? I can't say for sure. But given that [i]XCOM2[/i] has already been released over a decade ago, calling it an evolution might not be high praise. I would recommend it to players who deeply love tactical games, but if your interest in the genre isn't particularly strong, you might want to wait and see before deciding. Pros: [list] [*] The game features highly distinct classes for mercenaries, which is its standout characteristic. Melee soldiers' ultimate attacks, snipers' impact on overall strategy, support troops with seemingly endless healing and powerful utility skills, and explosive specialists who can detonate cars without mercy—there's definitely a class you'll love and want to develop, making this one of the best aspects of character customization in the game. [*] The overall difficulty is quite balanced, at least from my perspective as someone who enjoys standard mode. There are no so-called "nuisance monsters" here; even late-game Quad 9 warriors, despite their high attack and defense, can be taken down one by one by elite melee fighters and snipers if you play tactically—you can clear stages without taking damage. (Though I'm not sure what happens in hard mode when melee soldiers get counterattacked... haha.) [/list] Cons: [list] [*] Crashes — During my first playthrough, I experienced over ten crashes. Every time I loaded a save file, it would crash again. [*] Flexibility — As mentioned above, late-game Quad 9 warriors have extremely high attack and defense; a single large-scale attack can wipe out your entire team. Without long-range elimination or instant kill abilities, you're doomed. Therefore, overall, the build flexibility is relatively low. [*] AI — Mainly during the final battle, [spoiler]the only fight where you fight alongside your allies. Your ally will draw enemies toward you, then hesitate back and forth behind you before finally sniping your own sniper in the head with a single shot. [/spoiler] [*] Base Construction and Related Mechanics – During the beta phase, I was quite excited about the base-building system in this game. However, in the final version, base construction is limited to merely unlocking functions, with nearly all items requiring purchase. While players who aren't interested in base building might appreciate this design, for me it feels overly monotonous. [*] Level Design – The maps lack distinct identities, which diminishes their potential strategic depth. I essentially used the same team composition from start to finish, even though there could have been more variety. Massed grunts? A few elite enemies? Long-range sniping? Close combat? High offense? Low defense? Perhaps the developers had these ideas in mind, but the final product fails to deliver a clear sense of difference. [*] Character Customization – Well, I have to say, it's hard to believe that character customization doesn't include class progression or background story editing. The Workshop in [i]XCOM2[/i] already demonstrated how essential such features are. [*] Supported Languages – . [/list]
Excellent game play like X-com series. This is the Africa version of X-com 2. One of the best turn based tactics game.
Granted, I am just a few hours in, but MAN. There has been a looooong dry spell between Jagged 2 and Jagged 3. JA3 is absolutely GOD tier. Probably my favorite PC game ever. I have also been an XCOM player ever since the game that started it all and it was actually called UFO. It is so rare to find good TBS titles. I mean, over 30 years you can count them on one hand. Is this game perfect? No. Is it as good as XCOM2 or JA3? Well, that will depend on your preferences. I am shocked that for a more "budget game" it comes this close. There is no doubt that I will sink countless hours into this and I can't wait to see how the game evolves, both in its campaign, as well as with DLC. So glad I found this. And what a time to be alive. Both warhounds and Z-Com launching the same month? Guess I won't be sleeping much...
bardzo fajna modernowa wersja x-coma
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