
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 825reviews | 72% | — | $857.8K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game could be good. BUT, it has many issues that the programmers have to resolve. Opponents ramp up very quickly, and have access to armor and weapons you can't get. 100% hits are not 100%. Enemies see your whole team even if only one of them is spotted. Enemies immediately engage without hesitation as if they were waiting all day for you. Your team often shoots at its own waist high cover instead of the enemy.Enemies seem to be able too shoot through walls while your team cant. Opponents often hide behind invisible cover. Factories and mines that you capture and should be giving you income, do not. I wanted to love this game, but in its current format it is not loveable. I would wait until the programmers patch many of the issues listed above.
Okay game, you got me. I’m ready to forgive you for basically everything after this. Second mission, right after the sniper introduction. Enemy sniper starts his turn, jumps down, takes cover behind an explosive barrel and proceeds to shoot at me from there. He MISSES. Hits the ♥♥♥♥♥♥♥ barrel instead. The barrel explodes. The sniper dies. And then my merc goes: "That sniper was a pro" I haven’t laughed that hard at a game in the last couple of years 😂 10/10. Never change.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 720 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Temu Jagged Alliance 3.
Le jeu est pas mal y'a du potentiel mais il est gaché pour l'instant par différents points a vite améliorer : * la gestion de la camera et les positionnements visuels ça manque de visibilité pour déplacer les personnages * les crashs avec retour bureau aléatoire dans la base opérationnelle/carte * la carte grisée n'apporte strictement rien sauf donner l'impression d'une petite carte de jeu * la gestion des équipements a la base a revoir complètement, très pénible de devoir chercher sans cesse qui porte quoi pour le donner a un autre perso avant une mission * graphiquement c'est ok mais en fin 2026 c'est clairement possible de faire beaucoup mieux que ça * la commandante ne bouge pas image fixe dommage aussi à notre époque une animation serait plus agréable * le curseur de la manette qui bug et ne permets pas de se passer du clavier en dehors des missions, c'est comme si le curseur manette était bloqué dans une zone restreinte à l'écran * le curseur pour faire défiler les menus a revoir bcp trop petit et pénible a attraper avec un trackpad * l'affichage des mercenaires a recruter idem ceux du bas sont pas visible c pénible Sinon j'ai bcp hésité a me faire remboursé pour une fois mais bon aimant ce style de jeu tactique je vais vous faire confiance et me dire que vous allez améliorer le jeu Sinon je vous le conseil il est tres bien quand meme et vaut le coup de s'amuser dessus, je ne ferais aucune comparaison de titre de jeu auquel il ressemble ça me saoule de le lire sans cesse. Ce jeu est sur la meme base ok mais citer sans cesse la référence du genre n'apporte rien. Il a les memes mécaniques c logique, une gestion de camp de base logique aussi bref c le cas pr chaque jeu ds sa catégorie tout le tps comparer n'apporte rien réellement si vous aimez les jeux de référence allez y jouer et passer votre chemin . Tout le monde a le droit de créer des 'copies' dans le même style et heureusement sinon on jouerait pas a autant de nouveaux jeux :)
6.5/10 decent, but it has a lot of bugs. it is also a direct copy of a previous game by a different title. sometimes the audio bugs out or their original game code pops up. aside from those being patched out, the gameplay is fun. The difficulty ramps up as you progress
This isn't going to replace XCOM 2 for me. It doesn't need to. XCOM is still the king of polished tactical campaigns. Warhounds is doing something a little different and, honestly, I'm happy to have another game in this space that doesn't simply copy the exact formula.
Solid core mechanic albeit too realistic. I don't mind it at all the game trying so hard to copy XCOM mechanic, instead it compels me to buy it instantly on release. However, "Every turn is decided by your planning and honest physics - not by RNG.", well try flanking enemy with a shotgun, 100% RNG, BOOM! shot miss. What an amazing kind of physics. I've play the demo version several months ago, stopped when the game crashed multiple times. Now the 1.0 is out, the crash still happen again and again. tldr; Stay away for now.
Decent game, will occupy my time until Zero Company comes out
For a 1.0 release, the technical state is honestly disappointing. I'm not gonna sugarcoat that. But after putting some hours into it, I'm also not gonna pretend the game is bad. The core tactical gameplay is strong. The combat is readable, positioning matters, the overwatch system is interesting and the squad banter adds a surprising amount of character. It needs polish. Probably a LOT of polish. But there is a real game here, and I really hope the developers keep working on it.
I played XCOM for hundreds of hours, so obviously I'm going to compare this to it. And yeah, it loses that comparison visually. But honestly? I don't care that much. Firaxis has an enormous amount of experience and resources. Expecting an indie team to match that art quality is just unrealistic. If the developers keep improving the gameplay systems, I'm perfectly happy with how this looks.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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