
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 826reviews | 72% | — | $857.8K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not gonna lie, I mostly downloaded this because I like turn-based games with guns. Stayed because the combat is actually fun. This has that classic “I’ll just play one mission” problem. Few hours later I’m still here.
game is buggy and btoken mechanics dont work and has crached multiple times. do not recommend and hit mechanic is the same as xcom.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 722 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good video game. A mixture of XCOM in a modern setting and other games, it adds a lot to love. It's not some AAA experience but as a lover of turn-based tactical games like XCOM, this scratches a lot of itches. I enjoy having a wide variety of customizable characters, as well as some named ones, going on missions that allow me to enjoy *my* characters in a variety of missions. Combat is challenging in many regards, which I enjoy, and while there are some ways to advantage fights, it's not like XCOM 2 at launch when one piece of wargear can 'cheese' a fight. I love these kind of games, and I hope for more coming to Warhounds.
I've basically exhausted my supply of turn-based tactics games at this point. JA3, XCOM 2, Xenonauts 2, Hard West 2, Rogue Trader... played all of them way too much. Warhounds definitely gave me the “oh, this is basically XCOM” impression at first. Then I went back to XCOM 2 after not touching it for years. And that's when I realized the two games actually have a pretty different feel.
I have 3 times in a row sniper missing with 70% hit chance- is this not a fake random?
재밌네..... 창작마당도 추가해주면 갓겜 되겠다.
A solid, well put together guy-in-a-van game, albeit one that wears its inspirations on its sleeve. The inspiration from XCOM 2 and Jagged Alliance 3 is clear, but derivative is not the same thing as bad. I have had quite a few crashes with the early build, and it is in dire need of spit and polish, but I still will not hesitate to recommend it.
I've played the hell out of JA3, Xenonauts 2, Hard West 2, Rogue Trader, Miasma Chronicles... basically if it has turn-based combat and a grid, I've probably played it. And honestly, I'm having a good time with this. No, it's not as polished as JA3. No, it doesn't have the insane amount of content Rogue Trader has. But the combat has a nice old-school simplicity to it.
I actually like it, despite some jank and a crash I ran into. It is a pleasant experience, the tactics feel relaxed, and the game has its own style. Patches are definitely necessary though
it's actually very good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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