
Warhounds is a turn-based tactical game about an elite mercenary squad with an old-school action movie vibe, inspired by XCOM and Jagged Alliance. Recruit unique fighters, upgrade your base, and fight for Africa’s future. Less fake RNG, more true ballistics and lethal tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Warhounds is a turn-based tactical & strategy game, inspired by XCOM and Jagged Alliance, about a mercenary squad with an old-school action movie vibe. Command an elite team of bold, stylish operators, wage a campaign in an alternate-future Africa, and decide the war’s outcome mission by mission.
Calculate lines of fire and flank angle, break cover, and seize the high ground. Every turn is decided more by your planning and tactics, less - by RNG.
Combine classes: Assault, Specialist, Sniper, Machine Gunner, and Grenadier. Pick the right gear for the job, treat and extract, and protect key operatives. Take calculated risks. High combat lethality makes every decision count.
Recruit, upgrade, purchase equipment, and handle logistics, finances, medical supplies, and downtime. Choose allied factions, build relationships, gather intel, and execute covert ops. Your choices have consequences: your decisions determine your access to missions, gear, and allies.
Deploy drones, combat scanners, smoke, and optical camo. Upgrade and improve your kit to win under any conditions.
Knock out a mission in 25-40 minutes, or settle in for a long session. Customize the challenge: go for a brutal tactical hell or a light, relaxing run.
No point-blank misses - flank + close distance = 100% hit chance.
Real ballistics, destructible cover, vertical gameplay, and cone overwatch.
Mercenaries with character and mission-focused loadouts without any busywork.
Base management, contracts, budgets, allies, and consequences for your actions.
Assemble your squad. Take the contract. Decide Africa’s future beyond 2035.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 826reviews | 72% | — | $857.8K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's very close to a modern-day XCOM 2. Does it have the same level of epicness, polish and pathos? No. Does it scratch the itch? Absolutely. Missions are smooth, the campaign layer has enough content to keep things moving, and you do grow attached to your mercs. The game doesn't waste a lot of time on world-building and the story (so far for me) is serviceable, so don't expect a huge narrative - but it's also not bad. It does what it's supposed to do. All in all, a very good game - this month is a good one for turn based tactics, and this game definitely contributes to it.
Beat the game, great game. Punishing but not load every save off every mistake hard. Veteran soldiers having personality was pretty awesome. Wish I could edit their outfit personally but also I understand. Factions were pretty awesome. Contract aspect was pretty awesome. Building base up was also pretty cool. Looking forward to the DLC. If you liked this, NORSE was also a great game you might like.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 722 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid, well put together guy-in-a-van game, albeit one that wears its inspirations on its sleeve. The inspiration from XCOM 2 and Jagged Alliance 3 is clear, but derivative is not the same thing as bad. I have had quite a few crashes with the early build, and it is in dire need of spit and polish, but I still will not hesitate to recommend it.
I have 3 times in a row sniper missing with 70% hit chance- is this not a fake random?
재밌네..... 창작마당도 추가해주면 갓겜 되겠다.
I've basically exhausted my supply of turn-based tactics games at this point. JA3, XCOM 2, Xenonauts 2, Hard West 2, Rogue Trader... played all of them way too much. Warhounds definitely gave me the “oh, this is basically XCOM” impression at first. Then I went back to XCOM 2 after not touching it for years. And that's when I realized the two games actually have a pretty different feel.
Bland, boring, this definitely shouldn't be 1.0. its just a slog to play. Is it worth the money, no. buy it when its cheap if you must have it. Feels old, 10+ years old. voice acting sucks. and so on and so on.... but the worst part is the Devs are trying to sell a different game under a new title.
The graphics are definitely not going to win against Firaxis. And that's okay.I'd rather see more abilities, better AI and more mission variety. The core gameplay is already there.
need Chinese Нужен китайский 其他都还ok
Very good video game. A mixture of XCOM in a modern setting and other games, it adds a lot to love. It's not some AAA experience but as a lover of turn-based tactical games like XCOM, this scratches a lot of itches. I enjoy having a wide variety of customizable characters, as well as some named ones, going on missions that allow me to enjoy *my* characters in a variety of missions. Combat is challenging in many regards, which I enjoy, and while there are some ways to advantage fights, it's not like XCOM 2 at launch when one piece of wargear can 'cheese' a fight. I love these kind of games, and I hope for more coming to Warhounds.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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