
Warhammer Quest 2: The End Times is the sequel to a turn based strategy classic, Warhammer Quest. It’s stunning visuals and deep tactical gameplay are an addictive mix that is a feast for the senses.
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About
In Warhammer Quest 2: The End Times, you will lead your warriors across a war torn land and into dungeons for wealth and glory! Swing swords, fire arrows and cast spells as you fight through the denizens of Chaos that threaten the Warhammer world. Success in battle is rewarded with new weapons, armours, skills and treasure...
Explore a war-torn fantasy world!
Be on your guard as you travel through a world in turmoil. The road holds danger for the heedless traveller, but rich rewards for the wary hero.
Explore three regions, each with their own enemy sets, objectives and multi-part campaign quests.
Visit towns to barter in markets, discover new quests, and level up your warriors to gain new skills and gameplay possibilities.
Paths between dungeons are littered with events and opportunities to improve your chance of victory in the next turn based battle!
Battle through deadly dungeons!
Experience all the peril and danger of the Warhammer world as you battle your enemies through Chaos ridden dungeons.
Encounters come to life as your warriors enter the fray with a vast array of weapons and skills.
Hold your enemies back with fire, use ice to freeze them to the spot, or poison them with lethal toxins.
Attack with magic staffs, explosive pistols and flaming hammers. If all else fails use legendary armour or mystical robes to deflect attacks.
Heroes and Enemies!
A variety of different heroes and enemies bring huge tactical variety to the dungeons. From Sorceresses and Mages, to Witch Hunters and Knights. Find which characters best suit your playstyle.
Choose from 12 different Hero classes. All with unique weapons, armours, skills and items!
Battle over 40 types of enemies, ranging from simple minded Beastmen to devious Skaven Seers and monstrous Trolls!
Collect and equip over 200 different weapons, items and armours. Figure out which combination is most effective for bashing the enemy!
Easy to learn, hard to master. Engage in deep tactical gameplay as you encounter new enemies with new devious abilities that will test your strategic ability to its limits.
Can you defeat the Chaos invasion? Only the mightiest will survive in Warhammer Quest 2: The End Times!

Warhammer Classics
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game
history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions,
lore, or presentation within the current Warhammer universes and settings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❌
entretenido y adictivo
Maybe the worst turn-based tactics game I ever played... and I've played a lot of them. There's nothing right in this game, fights are very basic. And somehow they managed to make the warhammer world dull and uninspiring, which I must admit is quite a feat. Don't buy it, I got it for almost free and it was still way too expensive, they should have given me money to play this thing.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finished the game in about 17 hours, and my overall impression is that it's not a bad game, but it never quite reaches its potential. The game offers a variety of heroes with different classes, but in practice they often feel more similar than expected. Most of their uniqueness comes from items that grant passive or active abilities rather than from the classes themselves. Because of that, party composition never felt particularly exciting, and the main differences between characters usually came down to their equipment and available abilities. I ended up using my starting party for the entire game. Part of that was because they were already leveled up, but the progression system also discourages experimentation. New heroes require either grinding or spending money before they become useful, while level-up stat gains are randomized. In many cases, it feels easier to recruit a hero with good stats than to rely on an existing character developing the way you want. Despite that, my original party had accumulated enough gear and abilities to compensate for the randomness, so there was little reason to replace them. The campaign is divided into three parts: Beastmen, Skaven, and Chaos. It feels as though the first two sections were designed to give players enough time to build and level multiple parties before the final campaign. The problem is that the game never really demands it. My main party was strong enough to steamroll the Skaven campaign and the Chaos forces afterward without much difficulty. By the end of the game, the dungeon design becomes noticeably shorter and easier. Whether intentional or not, it feels as though the game is rushing toward the conclusion. After dozens of similar encounters, the repetitive gameplay loop starts to wear thin, and the later missions do little to introduce new challenges or mechanics. One of my recurring annoyances was the camera. Every mission starts in a top-down view, and I had to manually adjust it every single time because I preferred playing from a different angle. It's a minor issue, but one that became increasingly tedious over the course of the campaign. The line-of-sight system for ranged attacks was another source of frustration. I frequently spent action points repositioning characters just to figure out whether they could actually shoot a target. Since action points are a limited resource each turn, this often felt more annoying than tactical. To sum it up, this is a straightforward dungeon crawler that does a decent job of letting you experience the End Times as a party of Old World heroes. However, its shallow class design, awkward progression mechanics, repetitive mission structure, and occasionally frustrating combat systems prevent it from becoming anything truly memorable. I enjoyed finishing it, but I rarely felt surprised by it. P.S. There is also a hilarious bug where you can repeatedly switch between a two-handed weapon and a shield during the same turn, causing the shield to grow larger and larger until it eventually covers the entire screen. I sincerely hope the developers never fix it, because it ended up being one of the most entertaining things I encountered during my playthrough.
fun game
El juego me ha gustado bastante, el sistema de mazmorra típica de tablero pero en pc, como ya no tengo amigos físicos con los que jugar pues oye esto está muy bien para recordar viejos tiempos. Lo que hecho en falta es algún jefe al final de la mazmorra y el típico cofre donde coger los tesoros, que aunque te los dan al salir prefiero eso de abrirlo al final de la mazmorra. También un poco más de equipo que llevo unas horas y casi no cambio nada y aunque sea una pequeña mejora pues siempre gusta cambiar. Por lo demás me encanta.
Warhammerflair. Gut für kurzen Zeitvertreib, kann man aber auch lange Zeit investieren um seine Charaktere effektiv auszurüsten. Grafisch gut, Geschichte ok, preislich wäre nen 10€ in Ordnung. Zum Gameplay: ja, es fühlt sich an, als würden die Gegner alles blocken, die eigenen Einheiten "nie" treffen. Streckenweise echt frustrierend. Daher läuft es oft auf die gleiche Taktik raus, aber so what... Wenn man Mordheim oder HeroQuest gezockt hat und daran Spaß hatte, dann hat man hieran auch Spaß
Ну это ваха и этим все сказано, каждая игра по франшизе уникальна и неповторима, шедевральная линейка.
boss game for ppl who loved 1st one. It's just well upgraded version of it. Could be hard at times but gives you plenty fun as soon as you progress. Warhammer universe is specific one so be ready do confront a darkness instead of having fun in candyland
Muy buen juego de rol por turnos. La única pega es su poca rejugabilidad una vez te pasas la historia principal.
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Players by region
Where this game's players are, estimated from review languages.
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