
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
z
so bad :( advance capture the flag
feels very unbalanced
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打折后很便宜地买的话还是可以的,游戏比较有意思,战役量也挺大的,但有些关卡设计太过变态,战役故事也没全讲完。就玩过战役的感受来说,这游戏可能比较适合在RTS中偏重防御战略的人的口味。
2€ für nen Key bezahlt. Hat sich nicht gelohnt
不錯玩
Goood
I feel like the devs are trying to mimic the gameplay of Dawn of War 2 (original and Chaos Rising) - which to me, is the best - but still want to leave some of their identity in the game. Thus, now we have a game with an almost similar gameplay yet somehow manage to make the player felt really bad. - We have a critical point capture - but now the enemy can just recapture in less than 30 seconds, so the game has become a mini Tom and Jerry game, where we keep chasing the enemy - That sounds good and proactive gameplay until you realize the 2nd problems: Speed and AI - The unit is slow, like really slow, like the DOW 1 Necron and the AI, There are already a lot of negative reviews talking about it, so I will not go into too much detail. But for ease of understanding, imagine Dawn of War, the ranged units will go in melee combat if they engage in melee, yet you cannot: 1- Control the melee unit to counter/ intercept the enemy unit 2- Control the ranged unit to slowly fall back, until the melee unit locks down the enemy and retreats back to range 3- We have an unit similar the infamous Assault (Yolo)Marine, but when engaged in melee, their abilities are locked, like.WHY ? All you can do is press R - Retreat, and everyone goes back to their base. Combine all above, almost every game will be like this: - One main army sweeps around, captures the critical point - 1 or 2 sacrifice units left at the CP serve as the holder, deny the enemy recapture long enough until the main army comes back, - And dont make me start with the building - enemy can "capture" the resources point, even though you have built a listening post on it as when an enemy unit stay near the LP, the control range of the LP is reduce - the damage also reduce to the point even the bonesinger can destroy and recapture the RP - With all of the gameplay mentioned above, you repeated it until you get bored after a few games and uninstall the whole thing Also, we have the unit's ability to consume global resources like in COH, Hero units can sweep all creep unit in a few hits, and the best strategy to deal with them is to spawn a bunch of trash unit to block them and using ranged unit to gun them down like in DOW3 and other badly copied idea from other game
Lo malo: -Da igual la dificultad que pongas, hay misiones difíciles y misiones facilísimas. -La IA siempre hace trampa, te spawneara 5 batallones a pesar de no recursos. -A partir del capitulo 10 esta mal optimizado. -La jugabilidad se hace simple y repetitiva, "ve hasta a ese punto/captúralo durante un tiempo/ve a otro punto/captúralo...". Tampoco ayuda que las construcciones sean 4 al igual que las facciones del juego. Lo bueno: -La historia es interesante.
É bom até. :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $858.8K | 1.8K | 77% | $14.99 | |
| $858.8K | 857 | 96% | $24.99 | |
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| $857.5K | 951 | 92% | $24.99 | |
| $857.2K | 1.8K | 97% | $29.99 | |
| $859.6K | 1K | 89% | $23.99 |