
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Polish below I bought it on sale for 9 PLN(2-3usd), but I still regret it. I played it on a gamepad – it was a disaster, with a million buttons and combinations to control units. Remember, the game was designed for consoles. There are RTS strategy games that play well on a gamepad... It could have been significantly simplified. Basically, it's like a MOBA. You play offensively to quickly capture points on the map for resources and units, then capture more and win. There's no room for strategies like playing defensively/traps/offensive, only offensively. A very poorly developed game for 270 PLN is probably a joke. You can supposedly develop something by playing online, but it's just cosmetics... there's no real character development, no unit development, no perks, or anything. It's a bare-bones game, just a combat simulator. The only plus is the beautiful cutscenes. =============================================== Kupiłem na promo za 9zl ale i tak żałuję. Grałem na padzie - dramat, milion przycisków i kombinacji żeby operować jednostkami. Przypominam że gra powstała z myślą o konsolach. Są gry strategie RTS gdzie dobrze się gra na padzie.. Dało się to serio uprościć. W zasadzie to jakby moba, grasz ofensywnie zeby szybko zajac pukty na mapie pod surowce i budynki od jednostek zeby dalej zajmowac kolejne i wygrac. Nie ma tu miejsca na strategie typu gram defensywnie/pulapki/ ofensywnie, tylko i wylacznie ofensywnie Bardzo słabo rozbudowana gra 270zl to chyba jakiś żart. Niby można coś tam rozwijać grając po sieci ale to kosmetyki.. nie ma realnego rozwoju postaci, jednostek , profity, perki czy coś. Pusta gra , symulator walki i tyle Jedyny plus to ładne cutscenki
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Legal
발적화
Top !
Campaign is weaves through the four factions, all of which are well thought out mechanically. The units are slow overall compared to other strategy games, but I hear they are much faster in skirmish mode. As a fan of AoS, I've enjoyed this and would recommend when on sale.
Non capisco il motivo di tutte queste critiche, il gioco è molto godibile, ambientato perfettamente al gioco da tavola, divertente, senza bug...per un prezzo accessibile è più che consigliabile.
Che fregatura
Buen juego, ojalá mas juegos así de warhammer.
incroyable
Pros: > Good graphics > Okay sound > Really skill-intensive (if it's pro for you) ...and that's it Cons: > Really slow. > Very unresponsive units > Boring and bland animations with all fun washed out > Too much micro-management require with too little tools to do so. > Unresponsive units > Too many limitations and conditions on fun stuff like abilities > Bland campaign story even by RTS standards (that's also feels stolen from first DoW) > A lot of bad design decisions (who decided that all missions need to be position holding in a game with almost to no structures?) Age of Sigmar feels like polished product with no blood, soul and fun left in it. It looks cool when you look on screenshots, but feels abysmal to play. Game feels unresponsive, slow, best you can say about animations is "well, they're present here". You need a lot of micromanagement to use units abilities but it's really hard to do so. Here how it works: - You have a selection of units and you need to cast one of units abilties - You need to Tab through entire squad to find required one and god save you if you accidentally tab backwards (shift-tab, opens steam overlay) - You finally find required unit, but oh no! It's engaged, you cannot use it - You try to disengage it, you can't do so - Finally after all prayers to Sigmar your unit is disengaged. But guess what? You have no global resource left for its abilty to use Also add to this that those abilties have cooldown on them + for some reason cooldown icons appear only after 1 second you switch to a unit (if doesn't sound bad, imagine scrolling through units to check what abiltities you can use) In campaign in 3rd mission I was already required to strategize and direct control 2-4 control groups at the same time. This was hard both on micro level and macro level as enemy tries to attack constantly from different approaches, you have no easy way to protect your resourcing and you need to micro-manage your unit a lot while also positioning/relocation/other tactical stuff. Even on normal difficulty at the end of each mission I felt tired but not satisfied. It wasn't fun at all. There were no moment I felt "Damn, THIS is Warhammer" or "wow, this looks so damn cool". All I felt through game was just inconvenience. When I was writing this review, each chapter had an achievement of finishing it. So I checked percentage of players having it. Chapter 1: 61% Chapter 2: 43% Chapter 3: 30% Chapter 4: 20% Chapter 5: 17% Chapter 6: 14% I think that captures it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $858.8K | 1.8K | 77% | $14.99 | |
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| $857.5K | 858 | 92% | $24.99 | |
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