
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun aslında bölgelere savaşçılarını gelecek akınlara karşı tutmak biraz taktiksel. Gelişim de bölgeni korumayla oluyor, mantıklı 2 oyuncu karşılaştığında oyun gerçekten çok uzuyor. Özel heroların skillerini doğru yerde kullanmana ve pozisyonunu doğru tutman"da baya önemli. Oyun çok uzunda süre bilir yada kısa oda oyuncuların taktik ve beynini kullanmasına kalıyor
Bad game design choices led to this, despite it was easy to fix (reduce cost, increase income, remove skills cost), the devs abandoned it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game Design meh. Hatte einige Bugs beim Spielen der Kampagne...
言简意赅的介绍这个游戏,一坨
dawno nie gralem w tak nieresponsywna gre w ktorej pan dizajner wymyslil sobie bardzo dziwn yspecyfcziny spobos reogzrywkji
拿西格玛战锤,做西格玛男人。
the game is very nice, I hope they can add the Soulblight Gravelords and the Maggotkin of Nurgle, my favourite armies!
哪儿哪儿都好就是不好玩儿的典型,画面可以,中文配音不错,低价key更是良心到爆。但是就是这个玩法一言难尽,战役打下来就是感觉到处漏风不停救火互相偷点,很累很无聊。剧情也是一言难尽。。。实在坚持不下去弃坑了
There is a bug and i cannot through a gate, unplayable
No está mal por menos de 2€, pero se hace corto. Necesitaría más contenido, unidades, historia y más mecánicas de juego.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.5K | 314 | 41% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $53.99 | |
| $1.1M | 636 | 75% | $49.99 | |
| $114.8K | 174 | 91% | $21.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $858.1K | 951 | 92% | $24.99 | |
| $858.8K | 1.8K | 77% | $14.99 | |
| $858.8K | 857 | 96% | $24.99 | |
| $857.8K | 1K | 94% | $19.99 | |
| $857.3K | 1.8K | 97% | $29.99 | |
| $859.6K | 1K | 89% | $23.99 |