
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $858.3K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worse then DoW 3, made me suspecting whether the have any ideal of what a playable RTS game should be.
messy-crappy-fuzzy, time run garbage
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun but there's just not enough imo. I feel like there's a lack of factions. Like the Skaven, or even other Chaos factions. I mean I like Tzeentch but you're missing out on 3 other potential factions, or at least DLC's you could be making money on. I also don't like that the undead faction is only floating ghosts. You couldn't have made the base infantry like armored Skeletons or something more tangible to attack? Idk that's just my opinion but this game had potential but there's just NOT ENOUGH to keep my attention and let me enjoy this game. There's also no modding community which sucks too.
I would give this game a mixed review if I could. It's a missed opportunity for Age of Sigmar, and I would only get it if you like the setting and/or it's on sale. Gameplay is lacking, it's and RTS with bad micro, akin to a Company of Heroes type of game but with worse micro and less depth. The game hides information like how much damage your units do, and how much health exactly your units have, it leaves a lot of things vague. Some campaign missions are crazy hard for no reason and other are way too easy (I played on normal), and the structure is kinda weird (you only play as 3 of the 4 factions in the campaign). This game was designed to be a take on the competitive 1v1 RTS but it failed, leaving it with a weird campaign and extremely lacking single player content. However the production values of this game are good, the best of any Age of Sigmar game out there, and that makes me kinda sad. You can see there's love put into the models, and the story (kinda). Also the fantasy of each faction is well represented, not a bad transition from the tabletop to the game, to be honest. Gotta give massive props to the Spanish voice acting because is genuinly great, and the translations are also excellent. The voice acting alone made me apreciate the Stormcast and the Orruks more, some factions that weren't really my cup of tea from the start. Overall, Age of Sigmar as a setting needs a few more editions to have a game like this more fleshed out. To represent well the setting, we would need a Warcraft-like game with a focus on singleplayer, more units and more factions (where are my Seraphon/Lizardmen?). Can't push myself to give it a negative review because of bias and the voice acting alone, but this feels like a test of what a good AoS game would be, and it needs more time in the oven.
Je l'ai pris juste pour la campagne. Le jeu est abandonné en multijoueur. +- 25h de campagne si on prend son temps. C'était chouette la campagne ne se répète pas trop.
Meni se lično svidela. Priča, modeli vojske. Jedino što su misije osim zadnje 5, prilično nezanimljive.
I like the game enough but I understand why it didn't sell too well. mission 3 honestly kinda blows chunks, movement is very sluggish and unresponsive. it feels like the factions were sorta forced on them. stormcast since they are the mascots. kruleboyz since they were the enemy faction in 3rd, and nighthaunts since they were one of the newest factions added. the chaos faction seems to be the only one that was picked of their own free will but i could be wrong. if they ever get an chance to do this again I hope they get to free range on the factions and get to polish up what they have here.
Ok this one is weird. I like it so far, and I would say I recommend it IF you are a fan of Dawn of War 2, but its not better than DoW 2. Even then, this is slightly different. It does have some jank, and lacks a bit of QoL compared to DoW2. Is it worth full price? That's a pretty hard no... I got the ultimate edition from cd keys for 3 bucks, and for THAT price it's an absolute steal.
Warhammer Age of Sigmar: Realms of Ruin : By Triple F “Warhammer Age of Sigmar: Realms of Ruin” is an ambitious real-time strategy (RTS) game set in the sprawling, high-fantasy universe of Warhammer’s Age of Sigmar. Developed by Frontier Developments, it aims to capture the grandeur of massive, factional battles while staying true to the rich lore of Games Workshop’s Age of Sigmar tabletop game. With a focus on faction diversity, tactical combat, and visually stunning representations of the Mortal Realms, “Realms of Ruin” brings the immersive and often chaotic world of Warhammer Age of Sigmar to life. It strikes a balance between deep, strategic mechanics and accessibility, making it appealing to both Warhammer enthusiasts and RTS newcomers. The game’s story mode follows the forces of Order, specifically the Stormcast Eternals, as they engage in a brutal campaign to secure the lands of Ghur from the encroaching Orruk Kruleboyz. The campaign weaves together the lore and high stakes of Age of Sigmar, offering players insight into the internal and external struggles of the Stormcast Eternals as they fight not just for territory, but for survival in a realm teeming with monstrous threats. The narrative is more character-driven than many RTS games, with dialogues and cutscenes that deepen the personalities of faction leaders, bringing a level of immersion that fans of the lore will appreciate. This story mode is divided into several campaigns, each with unique objectives and challenges that cater to varied strategies and keep players engaged. One of the highlights of “Realms of Ruin” is its faction system, offering players access to multiple factions with distinctive playstyles and units. Each faction whether it’s the resilient Stormcast Eternals, the sneaky Orruk Kruleboyz, or other iconic Warhammer forces, each have unique unit rosters and mechanics that impact gameplay strategy. The Stormcast, for example, are powerful, heavily armored warriors capable of holding the line against formidable foes, while the Orruks emphasize speed, surprise, and overwhelming numbers. The faction diversity not only stays faithful to the tabletop experience but also allows players to experiment with different strategies, lending the game a high level of replayability. Combat in “Realms of Ruin” emphasizes tactical positioning and unit synergy, with the game blending elements of traditional RTS with mechanics inspired by tabletop wargaming. Units have strengths, weaknesses, and unique abilities that make them effective in certain roles but vulnerable in others. For instance, ranged units can support melee troops from afar but are weak against flanking maneuvers, while heavy units like Stormcast Retributors can absorb damage and disrupt enemy formations. Terrain also plays a role, as certain areas provide cover or positional advantages, encouraging players to think critically about where and when to engage the enemy. This blend of strategy and tactical depth captures the spirit of Warhammer battles, rewarding careful planning over brute force. The visuals in “Realms of Ruin” are nothing short of impressive, with an art style that brings Age of Sigmar’s fantastical landscapes and armies to life. Each battlefield in the realm of Ghur feels alive, from dense jungles filled with monstrous flora to desolate wastelands scarred by previous battles. Units are meticulously detailed, with armor glinting under sunlight and magical energy coursing through weapons. The Stormcast Eternals, in particular, look as powerful as they are described in the lore, with auras of energy surrounding their thunderstrike armor, while the Orruk Kruleboyz are grungy, fierce, and distinctively intimidating. The dynamic animations of spell-casting and melee combat further enhance the sense of immersion, making every skirmish feel like an epic clash. Sound design is another strength of “Realms of Ruin,” with a score that captures the grandeur and danger of the Mortal Realms. The orchestral soundtrack complements the high stakes of each battle, enhancing tension during combat and underscoring the somber tone of the story. Voice acting is equally compelling, bringing personality to key characters and adding depth to the campaign. Environmental sounds, like the clash of steel and the distant growls of lurking monsters, immerse players further into the war-torn realm of Ghur. These audio elements work in concert to bring the dark, mystical world of Warhammer to life in a way that few games achieve. Multiplayer mode in “Realms of Ruin” is a key feature, offering competitive and cooperative play that lets players test their skills against others or join forces for a tactical edge. Multiplayer skirmishes are intense and demand quick thinking, especially with each faction’s strengths and weaknesses on full display. Frontier Developments has implemented a ranked matchmaking system that pits players against similarly skilled opponents, fostering a competitive community. In addition to ranked matches, casual play options allow friends to team up or face off without the pressure of rankings, making the multiplayer accessible for both casual and hardcore players alike. The ongoing balance adjustments and potential updates promise a continuously evolving experience. In conclusion, “Warhammer Age of Sigmar: Realms of Ruin” is a robust and immersive RTS that successfully brings the fantasy of Warhammer Age of Sigmar to digital form. With a rich narrative campaign, meticulously crafted factions, tactical combat, and a stunningly realized world, it provides a fulfilling experience for both Warhammer fans and strategy gamers. While some may find the complexity of unit management and faction balance challenging, the game offers enough guidance and accessibility to accommodate various skill levels. “Realms of Ruin” stands out as one of the most compelling Warhammer RTS titles, capturing the essence of the Age of Sigmar universe and delivering an intense, rewarding strategy experience in the process.
Dam pozytywnie bo kupiłem na promocji ale za oryginalną cenę nie polecam Z plusów to + Ładna grafika + Rozgrywka dla jednego gracza (Bo gry zapominają o jedno osobowej rozgrywce) + Dźwięk A z wad no gra wygląda jakby była w fazie początkowej - Sterowanie to jakaś porażka aż muszę się o nim rozpisać. Sterowanie mapą WSAD w RTS (popierdoli mnie) przez co nie masz skrótów klawiszowych na tych przyciskach dodatkowo odwrót jest pod R więc wciśniesz go przypadkowo jak będziesz chciał sobie mapę przewinąć. Nie mam pojęcia jak odjąć jednostkę od składu. Atak jest pod F bo ♥♥♥♥♥ masz sterowanie mapą pod WSAD. Stop nie mam pojęcia czy jest bo nie wiem czy wspominałem ale STEROWANIE MAPĄ JEST POD WSAD NOSZ ♥♥♥♥♥ DRAMAT - Jednostki robią co chcą (strzelcy stwierdzają że muszą jebnąć komuś z pięści bo tak) - Strasznie wolny game-play (x2 było by spoko) Ogólnie nie polecam w oryginalnej cenie ale na promocji 90% czemu nie
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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