
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.


Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.


Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 225.8Kreviews | 84% | — | $220.9M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely love Space Marine 2. The gameplay is fantastic, the combat perfectly captures the feeling of being a Space Marine, and it's one of the most enjoyable Warhammer 40,000 games I've played in years. The developers clearly put a lot of passion into creating an excellent game. However, I cannot ignore Saber Interactive's recent decision to hire Steve Allison as Chief Business Officer. Given his role during his time at the Epic Games Store, I am extremely skeptical about the direction this could signal for the company. Whether or not those concerns prove justified, this appointment has significantly reduced my confidence in Saber's future business decisions. Because of this, I will not be supporting Saber Interactive with future purchases for the foreseeable future. I sincerely hope the company proves my concerns unfounded, as I'd much rather be praising their games than questioning their leadership decisions.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst RU #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | 95% | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is absolutely gorgeous, and the gore is top tier. Brutal combat, massive battles, and nonstop action keep things exciting from beginning to end. The campaign can get repetitive at times, but the gameplay and atmosphere make up for it. Highly recommended.
I have 130 hours on this game and never need to Install EAC. So WHY is Easy Anti Cheat suddenly Needed now. Why is its Kernel level installation suddenly being demanded and enforced after 2 years of not needing to install the kernal version. I can no longer recommend this game after this.
Saber who???????? I had to ask Claude to tell me who they even are...
ABSOLUTE PEAK OF A GAME.
After Saber Interactive's CEO sociopathic response to accusation he had fired a writer to replace them with ChatGPT, in which he claimed he "didn't even know" said writer and "had to ask Claude who she was", I immediately uninstalled this title. I will not purchase Saber Interactive products in the future, at least until such a time as the CEO has stepped down. I do not want to support a developer that is actively replacing human creation, which is what I BUY things in the first place to appreciate, with AI slop, and whose CEO seems to possess an active contempt for his human employees. I would recommend he speak to an actual human again instead of the cloying, endlessly validating narcissism machine he seems to be using as a replacement for his own brain. It may give him some valuable perspective. At any rate, I do not recommend purchasing this game. While I'm under no illusion that use of AI in coding has become prolific throughout the industry, something which I hold my nose over and begrudgingly accept, Saber's stance is aggressively anti-art. There are levels to this. It cannot be guaranteed that future updates to the game will be of any quality if writing, visual design, and gameplay elements are being cranked out of these cruddy digital parrots instead of actual human beings, and there isn't even any assurance that what already exists in the game will be left untouched. In conclusion: don't buy this crap, don't support Saber. I'm sorry for all the remaining devs who have to suffer the idiocy of management.
Great game, but I cant support someone who brags about firing someone and replacing them with AI, so all your future games will just be Ai slop.
Karch can go do one Also this game just feels like ♥♥♥♥, weightless combat that you are meant to do in the exact same arenas for hours on end
Playing the campaign was super fun. I played it straight through nearly a year ago without any issues. My only complain at the time was: I wish I had more of this game. Cue to a year later. I realized there is an operations mode that lets you customize your armor and play side missions that flesh out the narrative. Imagine how stoked I was to play more SM2 as Dark Angels. Unfortunately, playing operations solo was one of the most frustrating experiences I've had in over 35 years of gaming. Even on the minimal difficulty, I made zero progress. I wasted hours and hours of time without beating a signal level. It was an experience utterly devoid of fun. Loading times take forever and every failure is a 10min round trip to the barge and back. Bots have randomly chosen classes, do little to no damage, and draw zero aggro leaving me as the only target. Finally, taking your time apparently spawns even more swarms of enemies (I hate rushing through levels as fast as possible). Unless you like, PVP, I can't recommend the game at full price. Maybe catch it on sale if you wanna play the narrative.
Cannot recommend any game created by a company that hates their own employees and replaces them with AI. The CEO is a massive cornball asmon fan so you can expect this behaviour to continue regardless of whatever dribbles out of his mouth. Reject AI.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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