
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
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About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 678 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
堆怪神游卡视野神游bug神游 猫头猫你又不是拉瑞安那种堆料高手就别搞堆怪了呗,不然就像PF一样把即时制做出来 我玩个神原博三搞回合制还能看看精美动捕特效风景,行商浪人一场战斗模糊小人大刀砍砍砍爆矢枪射射射折磨我十几分钟😅
Надоело ждать исправление багов оп несколько месяце после dlc. Часть задуманных функций просто не работает - ты должен либо знать и этом заранее и подстраивать свои билды под это, либо играть неполноценными персами, либо тупо не играть после покупки dlc и ждать. Вот бы мы жили в мире где ты покупая не предзаказ, покупаешь готовый продукт, а не ждешь после покупки, когда его доделают
Это, ♥♥♥♥♥, не игра. Это портал. Owlcat Games сделали невозможное: они взяли одну из самых сложных, зубодробительных и эзотерических вселенных в истории фантастики и превратили её в лучшую точку входа для новичков. При этом, мать его, не оплевав ветеранов. Оценка — 10 из 10. Не потому что игра идеальна технически, а потому что за 230 часов я ни разу не усомнился в том, что я — Вольный Торговец. Мир и Атмосфера WH40k передан с той самой инженерной точностью, которую я так ценю. Здесь нет клюквы или карикатуры (ну, почти). Есть давящая мощь Империума, его тупая, непробиваемая бюрократия и религиозный фанатизм. Есть гнилое дыхание Варпа за каждым углом. И самое главное — всё это понятно. Новичок не потеряется в терминах вроде "сервитора" или "машинного духа", ему всё объяснят по ходу дела. Ветеран же будет кайфовать от отсылок и точности попадания в канон. Это учебник истории 41-го тысячелетия, который вам не стыдно поставить на полку рядом с кодексами. Сюжет и Выборы Сценаристы, ♥♥♥♥, постарались. За два полных прохождения (Иконоборец и Еретик) я увидел пропасть вариантов в диалогах, но, что характерно, глобальный сюжет от этого не поменялся. И это не баг, а фича. Вам не дают сломать основную арку, потому что она — хребет, на который нанизано всё остальное. Зато то, как вы к ней идёте, и то, кем вы станете в конце, — это ваша личная, глубоко отыгрываемая история. Неожиданных поворотов хватает. За персонажами следить интересно, и это тот случай, когда ты не пропускаешь диалоги, а вчитываешься в них. Геймплей и Классы Обилие классов и билдов — это песня. Я прошёл игру Офицером-Великим Стратегом, раздающим внеочередные ходы как конфеты, и Псайкером-Пиромантом-Мастером Тактиком, выжигающим пачки врагов до их хода. Насколько это соответствует настольному рулбуку — мне неведомо. Но как CRPG это работает божественно. Игра позволяет тебе чувствовать себя тактическим гением, который ломает карту, а не просто обменивается уроном. Дисбаланс? Да ♥♥♥♥♥. Весело. Дополнения (DLC) Вот тут вилка: Void Shadows (Пустота Теней): Это шедевр. Новая сюжетная ветка, новый компаньон и новый класс вплетены в основную историю так органично, будто их не додали к релизу. Это не "дополнение", это недостающий кусок пазла. Шикарно. Lex Imperialis: Слабо. Одна действительно интересная миссия и возможность погладить кибер-пса. Всё. Остальное — проходняк. Сомнительная хрень. Третье - Infinite Museon : Уже лучше, чем "Лекс", но всё ещё не дотягивает до "Void Shadows". Сюжетно вписано органичнее, есть интересные механики, но чувствуется, что бюджета и размаха дали меньше. Итог За 230 часов, два полных прохождения и три DLC я был Вольным Торговцем. Я истреблял ксеносов, торговал, захватывал и колонизировал миры, поклонялся Варпу и плёл интриги. Я будто прочитал несколько отличных книг из "Чёрной Библиотеки", но был не читателем, а главным героем. Вердикт: Всем любителям партийных RPG — играть смело. Пусть вас не пугает Warhammer. Это не просто отличная точка для старта, это одна из лучших CRPG последних лет. А для тех, кто в "сороковнике" как дома — это обязательно к прохождению.
New to Warhammer in the past month or so. There is a lot of lore in this game but it does a great job of not assuming any prior knowledge. Loving it so far! Runs great on my Macbook Pro M4 16gb so long as you drop the resolution down to 1080p instead of native. 1080p looks perfectly fine to me. Also playing some sessions on my steamdeck and its also pretty great there. They've done a great job implementing controller use for a CRPG.
I bought this because I believed in Owlcat, let's get that out of the gate. I find 40k convoluted, overly fantastical for a sci-fi, but unique and complex enough to follow the natural cycle of "what might be". Their entries into the cost of FTL travel, for instance, is highly unique. There's a lot of cost to all of their elements, from cybernetics to "powers". In the 90 hours I've played the only "Trading" I've really done is in dealing death, and selling loot to random vendors. I feel like this is a confusing title if you're expecting a game about being a Trader. Rogue Traders are like weird Lords of a sector of the galaxy. Like imagine England in the 1880s, if you were a lord of whatever-the-hell-shire, and you were given power and influence over the randos of that area. A couple villages, and their yields. That's the closest comparison that makes any sense... but your manor is that ship, and that "castle" is like a thousands year old cathedral filled with hundreds of thousands of people. I dunno, it's fricken weird. I found the characters much like if Owlcat was given free reign to make some fan favourite classes into characters. They're all very unique and full of charm. Sometimes they're a little 2-dimentional, but over all they have a lot of things they hope to achieve in the game. The combat is where the game really shines. I very much liked that they did away with the old RTS with a turn-based, square system. Sure, some battles take 20-40 minutes, but they did in BG3 as well and I didn't whine there either. All in all, I would recommend this game if you love 40k, or if you find it interesting. Or even if, like me, you love Owlcat games and trust them to make gold out of a lumpy old turd... I can't believe Owlcat made me like a 40k game...
Warhammer 40,000: Rogue Trader is an isometric turn-based RPG. The story boils down to: "Here is a formal warrant of trade—now go dispense justice." In more detail, you command a massive voidship and travel across the expanse as one of the ultimate authorities of the sector, making critical choices that directly reshape the fate of the entire region. [b]The Short Answer: Is It Worth Buying?[/b] Even as someone who isn't a hardcore Warhammer fan, I found it interesting to play through and read into the lore. If you are a fan of the W40K universe or turn-based strategies, it’s worth picking up. Otherwise, as a blind test, it is highly niche. [b]Playtime[/b] 7/10 It took me about 90 hours to complete the base game along with all the DLCs and extra content. Without the DLCs, I estimate it can be cleared in about 60 hours. [b]Story[/b] 6/10 You travel the void as a high-ranking Rogue Trader, balancing the political weight of your choices against the grim darkness of the sector. [b]Music[/b] 6/10 Fitting for this type of game—or rather, it fits the grimdark atmosphere of the setting perfectly. [b]Graphics[/b] 5/10 Classic isometric presentation. [b]Mechanics[/b] 6/10 The ground combat feels incredibly lazy, heavily lacking meaningful skill variety. Space combat, on the other hand, is very cool, but there's a frustratingly small amount of it, and voidship progression feels half-baked. It’s a massive shame that space battles and ship upgrades are treated as such minor, secondary features. Side activities on planets—excluding companion quests, which are actually done brilliantly—are just sad and disappointing. The text-adventure segments are decent, though they don't quite reach the legendary tier of Space Rangers 2. The game throws a mountainous volume of text at you. While Acts 1–3 at least provide helpful tooltips and cross-references for lore terms, the devs seemingly gave up on this feature in dialogue choices by Acts 4–5. Your decisions do matter, but their weight isn't felt everywhere, and a large chunk of your choices only manifest as text slides during the epilogue. A massive double-edged sword is that it's rarely clear what immediate consequences a choice will bring. Furthermore, a huge part of the exploration relies heavily on RNG skill checks—fail a passive check, and you're instantly thrown into an unskippable fight. Additionally, the level design frequently forces you to awkwardly spin the camera around just to navigate. [b]Personal Take[/b] As a tactical RPG, it's decent, but I personally found Wasteland 2 to be a more enjoyable experience overall, even though Rogue Trader starts out with a much stronger hook. Navigating the Warp is incredibly stingy with safety points; unless you hoard them, you are forced to fight off annoying ambush encounters almost every single jump. The arsenal looks huge on paper, but unique mechanics are only tied to a handful of weapons. The highlight of the game is definitely the party members—they are incredibly pleasant, well-written, and possess distinct personalities. The banter and dialogue between them is an absolute joy to listen to. However, the level-up system is a letdown; while there are tons of skills available, the vast majority of them are boring "+5% to +10% to a specific stat" passive modifiers. Summing it all up, it feels like a highly passable, one-time-clear kind of game. [b]Overall Score:[/b] 73/100
[传记] [记述者:未知] 自由主义+1, 自由主义+1, 自由主义+3, 教条主义+1, 教条主义+3, 教条主义+5, 教条主义+5, ... 教条主义+5, 已解锁教条主义-狂热者。 —————————————————— 上述记录便是冯·瓦兰修斯王朝的行商浪人在旅途中的所作所为造成的影响。 猫头猫的数值结构是异端的,程序员都是绿皮代码都是俺寻思捣鼓出来的,但氛围塑造和讲故事的水平还是过得去的,能让新人意识到战锤世界观下的黑暗与血腥,能让老人乐呵呵的找乐子。让人十分期待下一个故事,至于这个故事,已经迎来了尾声。
Warhammer 40k Rouge trader is one of the best Warhammer 40k games i ever played, i enjoyed playing it so much. it a long game, but it is worth it. this game make you feel how to live as rouge trader in the 40k universe. even with 202 hours of play i still did not experience everything this game can offer. i might to another playthough when dlc 4 releases.
Ok so I played space marine 2 and darktide they were amazing game that introduced me to the whole 40k universe. So I been keeping and eye on this game but I was never a Crpg guy I tried BG3 and could get in to it I didn't like it. But rogue trader man I've have been hook I keep wanting to play it and will go to sleep somthing thinking about and thinking of my next steps to where I want to take my story. So yes I recomend the game but at your own risk cause once you start you won't be able to put it down.
bacana tipo banana [rpg de nerdola alias]
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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