
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
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About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wird Sehr schnell langweilig kein tiefgang
I can finally play necrons
I really love this game. I am currently in the Nekron campaign and have a lot of fun. So many new units, so many new enemies. I like that you now only can use 1 hero, that makes all other units also important. Things that i would improve. - better level design. It is very repetitive - better AI - more mission types - make it harder, my units get stronger but the enemy often is weak
스마2로 워해머40k입문한 팬으로써 복합적이어도 굳이 대가리 들이밀면서 플레이하려고 했습니다.... 근데 튜토 넘기는건 이악물고 하면 할만한데 캠페인 시작하자마자 갑갑한게 재미가 없네요... 네크론 파트는 한글패치 문제 있다고 들어서 안해봤습니다. 애초에 기계교 파트도 초반 하차해서 네크론은 해볼 일도 없었네요. 기계교에 엄청난 로망이 있으면 해보세요. 성우들 보이스 하나는 기깔나더라구요. 그냥 40k에 관심있다 정도의 사람들은 소화하기 힘든 게임 같습니다. 게임성이 좀 그렇거든요.
So, after finishing the whole game (both campaigns and the epilogue, all in Tactician difficulty - which is, in my opinion, the intended difficulty setting, Normal might be way too forgiving), what can we say about it ? The good : - Pretty good tactical depth, each faction having a good army roster and each leader has its gimmicks (being more supportive or more in-the-heat-of-things, focused on certain unit types, etc.) - Duration's good. It will take longer than the first game, due to its dual campaign, you can plan on ~20-25h per campaign. - I get the appeal of playing around the alert gauge (being greedy pre-mission in exchange of more alert levels, choices during the mission giving alert levels or removing them...), rewarding cunning play to try to be as greedy as possible without risking triggering a full alert gauge (which summons an additional squad on the next battle, which can be a bit deadly early-on)... - The progression system is good in general. - Pretty good stuff for people (wanting to be) interested in the war40k setting without shelling hundreds of €€€ in figs. The story's fine. The not-so-good : - Having lots of side content is good. Feeling it's duration-padding is not (too few mission types, structure is always the same for a given mission type...). Story missions are better structured, I feel. - Being greedy pre-mission feels somewhat important over a good portion of the Adeptus Mechanicus campaign (eg. to get more global upgrades faster). This need is non-existent in the Necrons campaign, sadly. - Full alert gauges are pretty much a minor inconvenience in the later stages of the campaigns, while the need to be greedy goes down, so the whole game mechanic feels undercooked after enough time with the game. - The progression system has global upgrades (for example, upgrades for the Adeptus Mechanicus giving more unit types, various enhancements... For the Necrons, that would be things like retaining more Dominion levels between battles on a mission, extra spells, etc.), which is fine by itself, but a good part of the progression system is also tied to your leaders. I did pretty much focus on embarking the same 2-3 leaders on missions to level them up, leaving the rest utterly underleveled and never used in actual missions. - The Necrons campaign is the outright easier campaign due to Deathmarks. Having insane mobility, indecent range and good single-target damage is pretty much a cheatcode in a tactical RPG during the whole campaign. I think balance is a bit off there. - The Adeptus Mechanicus allows us to unlock more troop types and all...But why do we have a random selection of troop cards for the pre-mission setup ? Let us choose our army comp, perhaps ? The Necron campaign did not even get this issue (the possible troop cards is tied to a leader, but ALWAYS FIXED) - The first game did let us actually explore the mission map, letting us decide how greedy or not we'd be during our exploration. The second one has pretty much on-rails mission progression, with a few stops for battles, events, rests... While this is surely a good thing to streamline the experience, I feel that it strips away an appreciated game mechanic. - Where are the bangers ? Mechanicus I did provide a gorgeous soundtrack by Guillaume David, and IXION also gave a very good soundtrack from the same studio and composer, I feel this title is kind of a letdown here. Soundtrack is serviceable, but you won't actually hunt for the soundtrack outside of the game... The outright bad : - The optimization is non-existent. This is a tactical RPG, it should be able to run on a toaster and require a light load on a gaming PC. TL;DR : That would be...6/10, 7/10 with actual optimizations ? I can still recommend the game. I feel you'll have a good deal when it's around...20-25€ ? The game has some good design choices but feel undercooked, and a somewhat shorter experience with less side missions would've been perfect.
Though its flawed, I don't get the amount of hate that this game is getting. Maybe the developers can address some of the criticisms by adding a junior tech priest for each leader that has more customization options. The core gameplay and design is solid, so there is nothing irredeemable here.
I wanted to like it, i really did. The game is slow, enemy turns take an age, so do yours, unlocks are painfully slw to obtain. Combat is simply line up rangers and do 1 damage each per round, if you try melee then that unit will take one single step past your line, get focused fired and killed, 'stealth' units seem to not be stealthy at all with enemies just running up to them, decloaking them and one shotting them. All these different unit types, and theyre all useless.
This game is very different from the first mechanicus. The entire approach to tactical combat is wildly different. I think it's a positive, but mostly I think it's different. The reason it has the mechanicus name is that it's a sequel to the story from the first game. Knowledge of the first game is not required to play this one, just be aware it's not really in the same style as the first mechanicus. I think that misplaced expectation has soured the taste for a lot of people, like if you eat chocolate covered peanuts thinking they're chocolate covered raisins. The first thing you notice is the difference and your instinct is to reject it, but chocolate covered peanuts are nice, actually. The tactical combat is good, but some of the stuff surrounding it is weak (namely the music). Good game though, 7.5/10, buy when on sale if possible
Po 4 godzinach w Mechanicum 2 czuję się jak w domu – ten sam mroczny klimat Mechanicum 1, ten sam tech-priestowy vibe. Gra wygląda i brzmi świetnie, a możliwość grania Nekronami to naprawdę super sprawa, frajda z nich jest ogromna.Niestety na razie walka i misje wydają się trochę za bardzo liniowe. Przydałoby się więcej taktycznych wyborów i decyzji. Jak na razie jest dobrze, ale nie rewelacyjnie.Dla fanów jedynki na pewno warto, ale na pełną ocenę muszę pograć dłużej.7/10
I played and finished the first game. Compared tot he first one, this game is much better in term of skirmish and startegy, you have way more options as well to upgrades your troups and equip your lords or heros with stratagems, relics and so on. There's no performance issue for me on max out graphic. Most of the negative review that complain about this game not being like the first one, don't listen to them, Mechanicus 2 is better and more tuned in in every aspect. It doesn't feel like a small indie like the first one, but a game made by a big studio. Full price worth it. EDITED: I have been playing strategy game for more than 30 years, this game is a very good and fun! GET IT!! Congratz to the devs! For thoses who complain about the bugs, just burn some oil, spray some incent, chant and praise the machine spirit!!!! The Omnissiah might hear you!
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Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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