
Step into a brutal battle between three warring factions In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Czech, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a complete waste of time and resource, dont bother with this. just think that this never existed
Dawn of War III looks gorgeous and sounds spectacular, but beneath that not-quite-fresh coat of grimdark paint is a mechanical and narrative tyre fire. Story? Difficult to say as it's confusing by way of cycling between the different factions. There's war, always war, we got that part, but some dudes were on the planet, then some other dudes arrived, then found some *other* other dudes were already there, or... something? Instead of a dedicated and character-driven campaign where we can connect with the heroes (which Relic really learned how to do by DoW II) we're punch-driven into some bizarre round-robin approach. You want to play the space mages of culture (Eldar)? Take a number, get in line. You have to dry heave your way through the Space Marines and the Orks first. The whiplash is... I'm tired, boss. You are tossed from one protagonist to another, putting momentum in the shredder and immolating any connection to the supposed hero of the hour, because each mission is set on the back of the last, so you're kind of ... undoing what you just did? You go from shouty Orks to soothing Eldar, and if you hate Orks like I do, that's great, but don't get used to it! Back into the gravitron for another spin of which-faction-do-we-get-next. I can't think of another game that's done this kind of 'storytelling' before, and maybe that's because it's a terrible idea. It feels like DoW 2.1, but stripped of the strong, anchoring heroes that made its predecessor a masterpiece. If the story is a disjointed mess, then the gameplay is a carpal tunnel simulator. There is no camera rotation. The zoom distance is suuuuuper tight, giving you the tactical awareness of a grunt looking through a keyhole. Moving around this restricted battlefield requires holding the middle mouse button to drag the camera, a design choice seemingly engineered to induce RSI and rage in equal measure. The alternative is using the arrow keys, and I don't know if you've seen a keyboard before but the designers didn't! Because this will mean you're either reaching across yourself or swapping your mouse hand across. It's not without technical fumbles. The game crashes to desktop just often enough to keep you paranoid, except it's not paranoia if they really are out to get you. Because the autosave notifications lie like a cheating spouse. It'll say it's autosaved, but... did it really? Surprise! No. Your reload will be a slice of time back in the past before the crash happened. FML. I don't know what happened in the studio to make them pivot so hard so as to land face-first into the pavement, but this is the aftermath of that. The first two games set their respective gold standards, the first being great for squad and resource management, the second more focused on hero-based strategy. With Dawn of War III, Relic got high on their own supply, forgot what made them famous, and delivered a game that nobody asked for.
A fine, but vastly different addition to the DaW series. Magnificent audiovisuals and fun units (however the UX is not amazing). I wish the multiplayer was still going.
I got a key for this game so it was like $6 which is fair. Its on sale right now for $8 that's alright as well. coming from DOW1 its a serious disappointment but if it stayed permanently for $8 that would be a fair price for what it is and how shallow it is compared to the first. It really is watered down and just feels so disconnected. Somehow looks like a crappy phone game. For something in 2017 I expected way more. If you want one Warhammer RTS game I would just stick with DOW1 definitive edition.
Campaña con facciones mescladas que hace que ninguna historia se entienda, y ademas muuchos bugs
Nada parecido al primer dawn of war, ahora "te obligan" a ir a la base para recuperar vida y unidades, cosa que en el primero simplemente con recursos se podía hacer en cualquier parte del mapa. la historia de la campaña me parece mediocre. Los menús poco intuitivos y también la parte donde se escogen las mejoras de las unidades, espero que mejoren la siguiente entrega o va a ser una ruina para la saga.
神作,不知道为什么那么多差评
!
Man, love 40k, I really, really enjoyed Dawn of War 1 & 2. I didn't make it an hour. even at 80% of this game isn't worth it to me, I'm never going to want to play this game, so why waste $8.
약간 히오스하는 기분
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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