
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es una representación del juego de mesa
Неожиданно отличная игра.Хотя узнал о ней только в 2026 .
With the story, graphics, music, and sound all being very "mid," I barely found it in me to give this game the time it needs to learn its mechanics. I am a big WH40k fan so that helped it a lot. Sound effects aren't bad but neither are they satisfying. Music is repetitive and quickly annoying. Level layout is repetitive. Combat is repetitive. Animations are clunky. Worse, the game blasts you immediately with a lot of impenetrable terminology - tooltips are helpful, but there's just a wall of things you're instantly supposed to read and understand and no gradual introduction of powers/abilities that give you time to learn anything. I didn't find a natural understanding of the interplay of them all until dozens of hours in. You'll think you'll know what you're doing if you've played xcom, then you'll die and fail a lot on the standard difficulty. Start on the easiest difficulty - trust me. I think the greatest failure in this game is there wasn't enough thought in introducing the player steadily to mechanics. This goes for inventory, enemy mutations, warp phenomenon, etc. What is an "auto?" What does "purge" do? Why does it matter? You'll have to figure all this out plus two dozen other things in just the first couple missions. Every item has 5 different variants with a plethora of different, but mild bonuses, making you feel like it doesn't matter who gets what. Multiply this by 6 different "types," each with 4 different choices, and you are simultaneously overwhelmed with what it all does and eventually deciding none of it matters. But then you learn it it does matter - those 5%s for this or that decide whether you live or die. This makes requisitons stressful. Post-mission you're supposed to pick new gear from a random pool without any idea of how it compares to what you already have (can't look, and even if you could, a new player will still be confused wondering what's good). I just grew numb to the entire process and started picking things randomly. For the longest time I couldn't figure out how to "upgrade" a weapon, the option sat there forever taunting me like I was supposed to be doing something. There's no hint that this needs to be researched way down the road. The same sensation comes with leveling. There's so many directions to go and I just can't predict what any of it does or how it synergizes. Not without getting dozens of hours in - usually i love learning things in games, but this made that aspect unfun. The RNG balance also seems bad, with some missions being a cakewalk, and then suddenly due to luck of the draw your tiny 4 man squad, empty on willpower from multiple engagements, now has to walk into 12+ chaos marines aggroing from in front on the same turn 3 portals open up behind you. Even worse if you get awful luck of the draw warp phenomenon - those can be anything from a mild annoyance to totally mission-crippling. Bleh! Not my idea of fun. So why did I give it a good review? I restarted on the easiest difficulty and failed my way to learning the game. It finally started to be fun once I got the hang of things. This game would be an 8 or a 9 out of 10 if they worked harder at gradually teaching the player the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was recommended this by a friend and it does not disappoint. The gameplay reminds me of Battletech and it feels really fun and rewarding to come out on top against enemies that outnumber you. There are many ways to attack enemies outside of just your ranged and melee weapons that add a good variety to the combat. I pushed a pillar onto a dude and blew another one off a cliff with a grenade.
TLDR: A good pick on sale with the assassins dlc to scratch an x-com itch. If you squint, its a 40k themed x-com, but if you try and play it like x-com, you might have a bad time. Don't be afraid to be aggressive and wade into melee to take advantage of the crit system. Slow and steady do not win fights. Some missions do seem unfair, especially early on, especially if you're trying to make sure you have a deep bench. But once you hit a certain point, the difficulty feels trivial and becomes a war of attrition – hopefully you don't get bored and try something stupid like pull 3 squads of enemies at once. I found myself saying "hell yeah" as my teleporting, dual knives boy chained a series of crits on a squad just as often as rolling my eyes as another reinforcement of bad guys teleported in. I finally "learned" the game about halfway through and became inadvertently overturned by the final boss. I think your milage with this game will depend on how quickly you're able solve your squad. Story is okay. The first 2/3s are almost beat for beat x-com enemy unknown. It does come into its own, but a little too late for me. I'd have loved to see a version of this game that pivots away from formula much sooner. The real stuff happens in your head as you write the story of your boys. Also, I recomend the assassins dlc for the additional classes. It has a sniper, which is always fun. There might be a replay opportunity in going for a more difficult run now that I have an idea how to optimize a squad, but it doesnt excite me at the moment.
和战争机器战略版很像,也有幽浮2的感觉,我很喜欢这种美式战棋
Love the graphic style, art, and gameplay. And loving how smooth it is and the extra animations the characters and enemies do. Makes the situation more immersive.
Really nice tehmatic game, that gives you a feel and athmosphere a bit like 1st edition Space Hulk. Intuitive interface in most cases, nice graphics and sounds. Gets a bit repetitive in the end
XCOM的精隨沒學到,沒有98%MISS感覺少個醍醐味 整體偏難,但對於破關XCOM的人來說應該沒啥 我還是希望能再出類似行商浪人的遊戲方式及故事
sim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $15.8M | 69.7K | 96% | $9.99 | |
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| $15.9M | 32.2K | 94% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
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|---|---|---|---|---|
| — | 0 | — | — | |
| $28 | 2 | 100% | $0.71 | |
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| $1.8K | 7 | 86% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |