
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolute banger of a game, I found the art style questionable at first but it grows on you and the story / gameplay is excellent. Really really good game
8/10
Overall a solid XCOM clone in the Warhammer 40k universe. They even copied the "base gets attacked" mission from XCOM. XCOM/XCOM2 is still better though. What's good about it? + Good meta progression system (upgrade ship, upgrade roster, update gear, upgrade "spells" [strategems], hunt for achievements) + The special story/boss missions provide good variation and a challenge + Some combinations of knights are really fun (4 interceptors all with support fire - you can shoot a lot of bullets in a single round) What could be improved? - Standard missions are quite repetitive - and there's a lot of those - Game interrupts when you tab out while loading, that's a waste of time - Game is largely bug free, though it is well documented that the "Opportunist" achievement is broken - The "encounter enemies, start fight" implementation could be better. Basically, if one of your knights spots the enemy, the fight starts and all activity points reset. If you run a knight ahead then he will be alone, as the rest of the squad is far away. So what happens is that you "alternate ahead" with all knights in tiny steps until you encounter the enemy, so that the squad stays together. That's silly. If you could just have something like a "redeploy at start of fight" mechanic like in Heroes of Might and Magic, then you wouldn't have to do this tiptoing around. - The NPC’s rendering is too “comicky” – hard to take serious in this bad-ass Warhammer setting
If you like Grey Knights you will like this game.
It is fun. It is fast. It is very enjoyable.
good
Great game! manages to tell a good story with a few twists, you must play this if you are a 40K fan
Дуже дивна крива складності, сильний choke and reload патерн в ігроладі, якогось хера Сірий Лицар у термінаторському обладунку може бути поранений культистом з автоганом. Гра дуже довго "запрягає".
A curva de dificuldade é completamente bugada, o começo é um martírio desgraçado, a parte de manutenção da sua nave/base é bem mal implementada; grimories são completamente inuteis e a unica coisa q realmente importa são os servitors que, se você jogar no ruthless como estou jogando, dificilmente você vai conseguir priorizar missões que dão servitors como prêmio para focar em missões onde a bloom está em nivel alto, MAS se você fazer EXATAMENTE tudo certo - recomecei o save algumas vezes para ver quais são as melhores opções, e nao tem melhores opções, basicamente tem uma só - o jogo lá pelo dia 250 ingame vira outra coisa, muito mais dinâmico com muito mais opções com muito mais desafios que não são simplesmente injustos. As unidades do officio assassinorum são extremamente divertidas de se usar mas após certo tempo não chegam perto ao nivel de poder dos Knights (especialmente quando você tem o unlock dos Libriarians e outras elites) mas são bem interessantes (infelizmente nao tem nenhum tipo de skilltree simplesmente ganham habilidades nao flexisveis e pré estabelecidas, meio preguiçoso...) e A implementação do Dreadnought somente em missões especificas foi uma decisão horrorosa, deveria sim poder usa-lo em missões comuns, nem que tenha algum tipo de handcap como talvez limite de 3 unidades ou mais inimigos por "Pod". Enfim, muitas coisas q atrapalham o jogo ser tão bom como os gigantes do estilo (como Xcom 2 ou Jagged Alliance 2) mas bem competente e divertido.
Game is... okay? Huge 40k fan, huge Turn-Based strategy fan. I really want to love this game, but when I try to look past the joy of "I'm playing a 40k game!" bias, I struggle to objectively say what is fun about it. Too many of the mechanics are just annoying instead of engaging. An easy example is cultist grenade launchers. They have long range, fire from out of LOS, have AoE, and reduce the action points of everyone it hits. So you're forced to spend AP chasing after and dealing with them ASAP, and there's basically no counterplay beyond splitting up, which is often even worse. These enemies are in almost every mission, every firefight, and introduced extremely early on. The longer I play, the more annoying mechanics like this I find, where it feels like I'm just getting punished by things with very little counterplay. And from what I've read, it doesn't get better with more game time. Within my 8 hours of gameplay I realized I was doing everything I could to AVOID the actual gameplay and just speed-run missions. I should WANT to play the missions and kill heretics, instead I find myself wanting each mission to end ASAP out of frustration and choosing missions that are the fastest to finish or easiest to cheese to minimize my time interacting with the gameplay mechanics. For that, I have to give it a thumbs down.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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