
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un XCOM 2 de Warhammer, bien hecho.
It just does not start
这个游戏的制作组经验不足,所以需要以正确的方式打开,不然就非常垃圾。 如果能以正确的打开方式,体验就还不错: ———————————————— 1 初次游玩建议最低难度,大导师模式(铁人,只有一档即时存档。)放心绝对能过,而且不会有一开始灰骑士被邪教徒杂兵暴打的惨状。 - 注意,至少以普通或最低难度开局,不要一开始就最高难度,它最高难度本身自己的很多基础玩法比如斩杀回行动力,斩杀链在前期根本体验不到。 - 游戏本身存在大量无法撤回,一旦提前用了就让你后面永远吃大亏的设计。 [spoiler] 比如星区会扩大1次,前期上来就把导航员给同步了,后面星区一扩就永远不可能有完美的阵型。而且大概率你第一个拍下去的导航位置,扩区之后超级坑。 [/spoiler] [spoiler] 比如过早的进了灵族母舰,会导致舰船能力不足,一路紧紧巴巴的吃瘪。 [/spoiler] - 游戏关卡开放进度不合理,有些关卡(对我说的就是闪红光的防守图。)是需要后面获得强力单位后5人比较极限通关的关卡。前中期遇到,就是打不过,2-3级的时候就别试了。他难度没做好。 2 传奇难度,别开大导师。 一些传奇难度的通关技巧。 - [spoiler] 科技研发能拖就拖,特别是一开始有很多科技锁着的时候。不到什么都不给只给1个币的时候不研发找到灵族飞船,打完扩展星区的科技。 灵族飞船出来后,还会有几波给奴工的任务。全贪之后再推进剧情。总之,一个字:拖。[/spoiler] - [spoiler] 不确定是不是把4个铸造世界全部净化后概率出-30%零件生产效率的事件。所以建议留一个铸造世界不清。如果这个事件跟铸造世界是否全部清理没关系欢迎留言更正。 [/spoiler] - [spoiler] 护卫舰只看角色等级,装备等级,按照这样的总战力算成功率。所以任务给的天赋不好但等级很高的角色可以留着。 [/spoiler] - 重要![spoiler] 每个角色有都有天赋,后天能在重伤后获得“改造”前者看看只要是和职业不搭的就不要练了。比如近战职业但天赋是个远程+10%暴击。后天“改造”效果是随机的,骑士“重伤”(血量归零)后,造了改造中心重伤治好的时候会随机。比天赋稍弱大概+5%暴击+1近战伤害这样,多多SL改造在不同的时间点存档读档是真随机的。[/spoiler] 下面是之前的差评。 ———————————————————————————————————— 除了画面全是负面的游戏,不建议购买。 剧情非常垃圾队友没一个诗人,作为战棋游戏数值脚填。 1 队友全员拖后腿 疯狂-50%研究进度,-50%生产进度,大导师不爽,克扣你军饷。总之你是个到处救火,是个人就对你颐气指使各种不满,然后各种减研究速度,减生产速度,有没有纯正面效果呢?没有最差也得扣你个征用币。传奇难度本来就获得征用币-1,前期资金捉襟见肘,打一架做个简单挑战一般就给1~2个,遇到最恶心的挑战一次能有4个。但你的队友时不时压力你扣一个,开宴会扣两个。 这边又让你干指挥官,又让你去拯救世界,结果发布这些任务的人是不是跟你闹脾气,我不高兴,所以研究速度减半~!! 遇到这种🐶💩队友,我真想把它们先都突突了。世界末日就末日吧,好人就该被人用枪指着。不亏是老牌帝国精选白羽人做的游戏。 2 战棋设计更是逆天 它不是通常意义上的“难”,而是明显没算好的恶心。100天左右遇到机甲,然后就解锁了“红色任务“科技噬菌体。敌人数量严重不合理,关键这时你的队伍才平均2-3级。游玩过程极其压抑和不公平。比如: 1队人守3个阵地,初始2波敌人同时进攻,每回合刷新1波敌人,一共刷6波敌人进行汇合。同时你还要保护乱跑的“神圣奴工”3个阵地的奴工都死了就判负。敌人如果都是大量杂牌近战加偶尔一两个精英就算了。敌人的强度至少都是一次支援4臭罐头级别的。还有大量恶心的AOE减行动力的精英小兵混杂其中。关键他们还跟普通步枪杂兵很像,只有手里的武器短点儿。没注意到你就要让本就不够用的行动力再少一分。基本宣告本回合白玩。 最关键的是,此时你的骑士们也就比白板好一点点,根本没有什么精巧的手段来应付这一切。每轮任务从至少连做2个到必须放弃奖励最好的任务,3个任务有一个不能打大概率每轮只能做一个任务,让本来就不快的发展进度再慢一步。你哪怕均等4级的时候,或者我拿到泰坦了再开呢?拿原始人刷怪海真是纯折磨,好不容易过了治伤要60天,前期一共就8个格子两队人,我都不知道没买刺客DLC的玩家要骂的多狠。 3 二逼队友配二逼地图,更是逆天中的逆天 船一共就3点血,修一下要快一个月了。被敌人追上了,或者进亚空间风暴就要扣一滴,你那几个神人队友时不时就要刷个你必须去看看的任务地点,经常给你刷亚空间里去。这游戏让我想要去对面把这群神人全杀了的心与日俱增。 哦,对了你以为神人任务能给什么奖励?没有一点奖励,不但扣你5个奴工,还罚你停船5天。(开始20天产一个,做一次任务根据难度给10~15个。) 最后,画面。你说好吧。感觉其实还不如XCOM2,但其实也够用了。但你的敌人一水儿的纳垢,长疮冒脓,还各种特写,又恶心又浪费时间。 说到XCOM2,这里又要提一句,敌人全员鹰眼。射程外就能八百例外看到你进入掩体备战。向玩监视射击伏击之类的念头劝你别多想,最多能依靠墙体隔开实现在尽可能近的距离开战。 我其实玩到3级1队守3口打9队人进攻这事儿之前本来想好评的。一路残血但刚刚好能过,既又压力又有预期什么的。直到各种挑战,不让用技能,不让用带词条的武器的。你最高难度极度缺资源,缺资源就要做恶心挑战,做恶心挑战就容易受伤,恢复时间加倍,但不频繁SL,其实刚好运营的开。但这红色的破科技噬菌体一来就让吃苦的程度再加数倍。 这游戏从我期待的泰坦一出来就开始疯狂吃苦,后面更是只有更多苦吃,怪不得DLC被骂上天了。我之前没买没发言权,现在评价真的是一大坨,不要买!
good turn based game, not overly complicated nor is there a lot of micromanagement
Sí.
I enjoyed my time with it, but I could see it would be a long slog to continue, so stopped half way. I haven't seriously played a tactics game since the original X-Com and Final Fantasy Tactics, so I can't compare this to newer entries in the genre, but the gameplay seemed fine. Presentation was also good.
Fun X-COM style game in the Warhammer 40K setting with surprisingly deep tactics.
神人游戏,灰骑士被几个异教徒砍翻在地,除了模型比较还原外,找不到其他优点,低价都不建议,除非很喜欢灰骑士可以买来玩玩
Love the Warhammer 40000 universe and the basic premise of the game is exactly the type of game I enjoy. My biggest issues is what others have already stated in their reviews. The main issue being the game being too sluggish and repetitive. It gets boring fast. The Grey Knights skillgains and gear doesn't feel impactful enough and the Grey Knights themselves feel kind of weak compared to the enemies. I have no issues with the enemies overwhelming you by sheer numbers, but they are also "tanky" so it's not like you feel like a powerful Astartes when you run up to a regular zealot (human) and have to take 2 sometimes 3 hits to kill it. Keep in mind that I didn't feel like the game was too hard, it is simply a fact that when missions become unnecessarily long due to the time it takes to clear out enemies, just about everything in the game feels slow and tedious. It doesn't help that armour points are restored each new round (both for the player and the enemies), which in turn makes it even more of a tedium killing enemies. I guess in a sense this is a game mechanic to force the player to focus down enemies, so their armour doesn't restore when it is their next turn. Another thing I noticed that is very odd, is that if you reload a mission from the start the enemies location might have changed. I actually don't mind that feature, if it wasn't for the fact that the amount of enemies with seeds (it is an item you use for research and important for the plot) change based on RNG. So when you start the mission there might be two enemies with seeds that you need to extract. If you then restart the mission since you f-up there might be one this time. It might not be a huge deal, but basically that means that based on RNG you might get fewer potential seeds for a mission, which in turn means your research potential is also slowed down by this RNG (not all research needs the seeds thankfully). Finally, it doesn't get better by the simple fact that you seem to do the same 2-3 mission types over and over again.
Где то к середине, превращается в рутину, надоедает. Не рекомендую.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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