
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome!
画面没得说 锤游里算上级的。 说下问题 多存档,特别是战前和规划路线之前 1.魔卉事件触发点位分散基本上只能选两个点清理 而且路径上可能有纳垢飞船拦截 要考虑是否超时。其次要看掉落 否则打完之后可能0提升并且伤兵+4,需要挂机走天数回复,兵营不常备两队以上玩起来非常困难。 2.战斗难度设计极其不合理 前期过于困难后期无脑。过了序章之后前期战斗难度极高,援兵多,远程敌人数量极多大量火力区封走位,近战动一下就是少半条命, 罐头全是残疾人,蓝少腿短,一碰就碎。由于需要提取种子这个设定 近战大于远程,后期技能点充足之后除了智库这种战略角色之外拦截者一家独大,有aoe有支援火力传送无视火力区,再其次就是能给拦截者上buff的药剂师,其他职业更像是来凑数的。(刺客dlc有强度,但是太脆而且养成极其麻烦并且不享受任何带骑士关键词的技能 3.随机事件负面影响极大 尤其是大导师的任务 文本和事件结果大概率毫无依据,负面结果往往严重到可以直接挂机 能忍受这几个痛点可入
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥ духаторий без дальнейшей продолжения кампании по зачистки системы
Absolute must if you are a WH40K fan. A wonderful and colorful art style adds a lot of visual character to what is generally a grim and color-flat universe that's mostly distinguished by it's bloodlust and violence. Also, this game is a must have if you are fond of the Grey Knights, Inquisition, & even grandfather Nurgle. Great game and will go down as one of my favorite TBS games. Better than XCOM because of the lore rich universe and storytelling.
游戏通了,打个4分,有缺陷但瑕不掩瑜,作为40k 的 xcom 来说算及格,这游戏最大问题就是难度曲线太屎了,前期难,后期有了装备灰骑士无双,花式吊打敌人。 说说小心得,前期因为永恒使命 dlc 会刷机械噬菌体任务,任务难度偏高,因为都是罐头,而且个别带破甲,可以早点去把无畏前置做了拿技术军士,技术军士特点是碎甲和奴工,奴工建议带等离子,另外一个在天赋点出来以后随意,等离子相当于每回合一个高破坏场景值的手雷,有敌人在地图边缘的除开大型敌人和穿 t 甲的可以地形杀,前期随机到保护奴工的机械噬菌体任务建议跳过,这个任务要分兵不说还特别浪费时间,守下三个奴工可以多拿点种子,但还是不建议,实在不想打可以通过 sl 随机另外的,装备也可以在战前看看奖励回报,通过 sl 到自己想要的装备再打,前中期围绕着拦截者大爹来打就行,中期有了圣骑,智库等进阶职业的时候就可以开始玩轮椅了,圣骑去刷一把强力打击带 aoe 的锤子,药剂师上一个铁臂术,智库跳脸圣骑抡大锤眩晕处决流轮椅就开始了,简言之就是圣骑,智库,药剂师,牧师(带上正义之锤,好像是叫这个,可以让你开祷言不再每回合扣毅力,然后开憎恨祷言),你就敲去吧,一玩一个不吱声,这个流派比较不吃装备,刚需主要就是一把 aoe 锤子,圣骑点出强力打击多一晕。至于其他流派,中后期有了装备都是花式吊打,没太多好说的。 接下来说说几个 dlc, 刺客 dlc 里刺客比较独,属于是自己打自己的,强也还是强,但和灰骑士不成体系,想玩也可以带着玩的。 永恒使命 dlc,就是无畏技术军士的 dlc 这个 dlc 差评较多,主要就是初期在无畏没加入之前就会刷机械噬菌体任务,我的建议是别看腐蚀加的多,该跳就跳,有了技术军士以后可以带着技术军士打,有了无畏以后就优先点天赋里的等离子线,见人就过载等离子,中期出现的3个还是4个净化大气层任务把全部做了,做完这三个任务才能开技术军士和无畏的进阶装备,做完一个净化大气层任务解锁剑级护卫舰任务,这个也可以尽早做了,有护卫舰以后清地图上的点可以事半功倍。 堡主 dlc,这个是最不推荐的 dlc,除了堡主很帅,其余的属于是净化者明明有更强的焚化炮特化点,他全去加了近战,唯一优势不怕死,不过要注意,现在的堡主死了也没法获得仿生,这个 dlc 纯粹就是制作公司拍脑袋搞出来的,不建议购入。 其余的也没什么要补充的了,希望还有续作,但是这制作公司真的屎,下次不懂别瞎改了。
彻底的垃圾游戏。 刚开始还以为是XCOM2的优化版,确实有一些优化。但是,你队员最高护甲还没有对面量产小兵高,最高3甲,输出0甲,一个穿动力甲的单位你告诉我0甲。然后对面哪怕一个僵尸你告诉我3甲。遍地3甲,精英5甲,还有群体加甲的辅助,一个buff精英8甲,平均5甲了。然后还有随机亚空间影响,居然可以给敌人全体加高达5甲!但是你最高的肉盾也最多8甲左右,看上去好像差不多,但是对面人数是你5倍,且你的8甲要消耗行动点,对面可以群buff,你不行。且不说人数,你这边的队员一对一单挑都不一定赢对面有甲的小兵。技能基本都是废物,洗点成本高。关键是所有技能都是永久性消耗MP的而不是CD,回复MP赶不上消耗,到最后都是续航不行,这个是最大的问题,敌人只要超过一定的量正常情况就不可能打得过的,因为没有续航循环。还不如XCOM2。XCOM2是到撤离了有两波增援,它是你一到BOSS点,还没摸到就开始增援,一增援就是5,6波,每波5,6个人,而你一共才4个人。。。XCOM2印象中增援是3个人,而你是6个人。。 任务除了主线,所有支线我只看到2种任务,只是地图不一样而已,任务都是搜索摧毁两个植物,也是不标位置。制作上有亮点的,但槽点坑点实在太多。应该把做数值的员工送进去参战。
Баланс в этой поделке просто отвратительный.На среднем уровне сложности отдельные миссии пройти не реально.Абордаж корабля гвардии смерти где нужно уничтожить 4 генератора,которые находятся за 100500 метров друг от друга,с бесконечными волнами врагов и дебафами и стратагемы не доступны.Сами это проходите.
It's gud!
欧美SLG绕不过去的神作就是XCOM,这款几乎也是换皮致敬作,锤味感觉不如行商浪人,但是玩起来感觉还可以,就是有点拖时间。
Best strategy game after xCom 2 IMO Weird that reviews are not great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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