
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
戰棋+ROG要素非常的好玩 對於異常狀態會影響節奏的部份也做的非常的有想法 難度中規中距 遊戲本身的玩法就是主要優點 而這個優點需要自己玩了才能感受到有多大的樂趣 基本算是滿推有興趣的人可以玩玩看 其中一個比較特別的就是可以創造一個招式 你會拿到一些固定拍子、攻距的空招式 然後配上你拿到的各種符文(攻擊、補血、buff) 自行組裝變成一個新的招式 但每人也只能裝一個 -------------接下來是缺點的部份------------ 首先是優化算差 我看畫面也沒有說多怎樣 但是主機就是動不動就起飛 連鎖fps的選項都沒有 rog要素少 戰棋要素過大 角色升級就是二選一(固定技能樹) 不存在其他遊戲那種卡牌升級後的特別變化 或是說可以附加什麼詞條效果 遊戲只有裝備沒有遺物系統 所以每局養成的部份可以說是一模一樣 局外養成有用東西不多 但需要的點數很多 不玩個30小時左右應該很難全解 這個局外養成也不會讓你產生什麼新的玩法或是打法 另外就是感覺製作組沒有打算要更新的樣子 最少到現在感覺有幾個小問題他們都沒有要修正 但遊戲還是小推的 畢竟沒有其他遊戲的平替版
absolute fun.
very unique
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
とりあえず1ラン(2バイオーム目で全滅)を終えたところまで。リズムゲー+ターン制シミュレーション+ローグライト。回数を重ねて強化していかないと辛いが、自身のリズムゲーの腕も強化していかないと辛そう。実にやりがいがありますね… 攻略とかはやりこみ勢のレビューに期待。
看评论和视频的时候觉着不就是slg加了个qte么?打不了我不按qte不就行了,实际上手一玩。呵呵,去特么的吧,教学选的普通,根本就点不到,调成简单,还是各种偏差,本身回合战旗就是个精算,就是追求完美,中间加个qte特别出戏,完全就是1+1<0!全是负反馈,不推荐给任何喜欢战旗的玩家,qte的设计跟策略的底层代码完全冲突
即使是简单,按键判定也比啪嗒砰严格多了,而且后期按键太复杂,失败挫折感太强,娱乐性太低,很容易丧失兴趣。 慢节奏战旗肉鸽,想爽玩的慎入。建议难度除了按键时机,再加个按键数量的更改。
Genuinely amazingly fun and inventive game. I'm not normally one for rhythm games, but this game has warmed me to them, and drew me in with the fire emblem like combat and roguelite elements. Desperately needs more eyes on this hidden gem. Thank you FrostPrime for bringing it to my attention!
Buon concept, grafica interessante, ma di una difficoltà incredibile. Dopo i primi livelli i nemici sono in grado di moltiplicarsi, fare mosse devastanti, curarsi, subire pochi danni, una ricetta perfetta per scoraggiare chiunque. Consigliato solo ai giocatori di strategici a turni esperti.
It's a good game
My playtime is wrong (it's more). This game feels fresh and innovative. I haven't gotten super far, so I'm not totally sure how much content there is, but what is here feels super polished and awesome. I love the combination of tactics and rhythm. It works very well.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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