
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
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About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]《闻鼓而战》简评[/h2] 《闻鼓而战》是一款Roguelite 战略回合制游戏。 游戏的局内战斗和其他回合制战棋基本上差不多,己方回合走格子,移动和技能范围有格数限制,每个角色都使用技能后自动结束回合,或者直接手动结束回合。每回合可以使用一次道具,回血、攻击、布置陷阱等。场地有战斗修正的效果,会在一定程度上增强或者削弱战斗,部分格子可以为其上的单位提供攻防加成。 而游戏的肉鸽元素,主要体现在类爬塔的路径选择,不同的路径通向不同的节点,带来不同的结果,而每一次开局都是不一样的地图,每次战斗获得的也是不一样的战利品。 游戏的剧情设定是有个流星坠落在地上,其中蕴含着伪神的神力——“反拍魔法”,他会影响到这片大地上韵律之母的节奏魔法,带来毁灭性的后果,所以身为部落的战鼓手,组建战团去解决这个灾难。 那么游戏的独特的地方在哪里呢?那就是其中QTE玩法的韵律系统,这个韵律系统是与战斗紧密相连的,对敌人发动攻击、或者为队友提供辅助,都需要过一遍这个QTE系统,而QTE的完成度则决定了攻击的伤害以及辅助的效果。再比如游戏中的中毒效果,不仅会在回合开始阶段对玩家造成是伤害,还会使得原本的QTE按键变化。 就笔者的实际体验而言,韵律系统为游戏带来了更为丰富的玩法,以及更高的难度挑战,听着音效的同时按键打出攻击十分带感。不过,每次都要过一下QTE系统,提升了战斗的不稳定性,也显得有些繁琐,希望能出个简化的乱按都能过的难度模式。 总的来说本作整体游玩体验还行,游戏在战旗的基础上结合了音游的QTE系统做出了不小的创新,如果你既喜欢战旗游戏,又是音游糕手的话,本作可以一玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/44900613]“黄油收集师”[/url][/td][/table]
とりあえず1ラン(2バイオーム目で全滅)を終えたところまで。リズムゲー+ターン制シミュレーション+ローグライト。回数を重ねて強化していかないと辛いが、自身のリズムゲーの腕も強化していかないと辛そう。実にやりがいがありますね… 攻略とかはやりこみ勢のレビューに期待。
Gostamos muito do jogo, que mistura estratégia e ritmo. Acompanhe nosa gameplay nos dois vídeos abaixo https://youtu.be/A_66Ad8OxiE https://youtu.be/D7H7eGN9lCU
被类似《八方旅人》的HD-2D画风吸引开始玩的游戏,没想到却被音游玩法“使绊子了”🤯 最近在Steam玩到的一款新游戏《闻鼓而战》,个人觉得非常新奇的玩法结合。 因为笨人反应慢加上菜其实很少玩音游和各种需要跳跳乐的游戏,但是这款画风是HD-2D哎就玩了下。玩法设计挺成熟的,就是对于几乎0音游基础来说稍微有点难度(不过游戏里可以选择简单或者困难模式)。 音游的节拍敲击加上回合制战斗,同时融入了肉鸽爬塔和角色养成的元素,可玩性和趣味性都不错 游玩心路历程如下: 刚开始第一回合:什么音游节拍让我尝尝咸淡; 第二回合:失误率高达43%我偏不信邪; 第三回合:失误率53%越玩失误越多,上头了势必要完美, 第N回合:原来我是音游糕手,桀桀桀 PS:游戏的BGM鼓点还挺振奋的,玩完觉得莫名有股神秘音乐能量注入了hhh
If you are looking for something close to Gladius. This is it. Neat game
very unique
1. 아군 캐릭터가 죽으면 전투에서 아예 제외되는게 너무 불합리하게 느껴짐 2. 심지어 부활칸에서 부활시켰는데 부상당해서 체력 낮아진 상태로 다음 전투를 치뤄야됨 3. 한방에 죽었어야 하는 몹이 리듬게임에 실패해서 딸피 남았을때 스트레스가 너무 심함 4. 힐은 캐릭터 하나에만 있고 2턴 제한인데 적들 데미지가 너무 쎄서 탱커도 3방이면 죽음 5. 전투 시작, 끝에 로딩이 5초정도 있는데 너무 길게 느껴짐 6. 리듬게임에 wasd, 마우스 왼클 오른클, f랑 e등 여러가지 키가 섞여 있어서 완벽하게 누르기가 사실상 불가능함 7. 아이템이 너무 쓸모없어서 던질 마음이 안듬 이정도 문제만 개선되면 할만한 게임이 될거 같습니다. 지금으로썬 2만원 주고 하기엔 많이 아까운 느낌이네요
[Meh/Dropped]. Might come back to give another try, but honestly, bad first impression. Like the idea with rhythm combat, hate the grid phase of it. The biggest offender is being slow-paced, expected to have longer rhythmic "blasting" sections rather than "once in a while" short attacks. Most of the time is spent in animations, grid "management", and navigating the UI.
Man this is such a hidden gem. I am a fan of turn based tactics, but less of a fan for rythm based games. And yet still it is pure fun for me. Combining turn based and skills with more than just clicking is so cool. It's like a workout for your brain and reflexes on top. :D
리듬에 맞춰서 눌러야 전투가 수월해지 는데 경계도 리듬 못 맞추면 실패한다;;
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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