
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]你也要起舞吗?玩战旗游戏的时候不妨来点音游挑战! [/h1] 最近游戏圈有点怪,特别是音乐也开始作为一种新元素融合进各种游戏了。一般叙事游戏、剧情游戏、动作游戏加入节拍玩法还都有前科,没想到这款战旗游戏《闻鼓而战》竟然也把音游融合了进来,而且融合得还颇为有趣。 《闻鼓而战》的战旗玩法和其他战旗游戏一样,需要在战前排兵布阵,确定位置,决定要上场的队员;然后战斗过程中有很多地形可以利用,比如用陷阱让敌人掉更多的血;战斗过程中结合我方攻击距离和阵容搭配来选择技能,达成伤害最大化。此外还有丰富的rpg要素,角色升级之后可以自选新的技能,打造更适合自己的流派;战斗结束或者从宝箱里可以随机获得各种品质的装备。 另一部分是肉鸽元素。大地图是可以二选一的,战斗方式是以爬塔方式推进的,中间有很多岔路可以选择,另外游戏还有丰富的局外成长内容。整局游戏结束后可以获得大量的红色水晶,可以用这个在“成长神龛”里解锁新的能力,比如游戏里的角色在游戏里血条清空后会直接死亡,只能在复活温泉或者在“星界韵律”页面才能复活。因为战斗胜利后角色会自动回满血以及开局可以让战鼓手给队友加治疗,所以如果解锁了角色战败后由死亡状态变为受伤状态的能力就可以不用去温泉而是去其他道路获得更多的资源或者经验。 游戏最核心的玩法其实是战斗的节拍玩法,这里和音游有点像。在玩家操纵角色放出技能后,要按照游戏界面的提示在节点处按下对应的按键,时机越完美伤害提升的也就越高,相反如果错误过多,还会削减原本技能的伤害。不同的技能节拍是固定的,换句话说可以背板,只要熟练了经常能完美使用。 但有些技能达到完美还是有些难度,因为后续的技能不仅加入了音游的长拍(一直按住某个按键到第二次提示再松手),还有组合键(同时按两个按键)和快速按键(短时间内按两次某个按键)。至于按键包括WASD、空格、鼠标左右键,某种程度上来说要比二键和传统四键要麻烦一些,还好节奏不算太快,可以让玩家有反应的时间,BGM的节奏也能很好地对应拍子。 除了技能释放以外,我方中debuff后也要按节拍,通常是在原本的节拍器中加入了各种干扰因素。比如流血的话需要按到随机出现的新拍子,如果没对上节拍,那么流血debuff层数不会减少;致盲的话就没有进度提示了,完全按照节奏自己按对应的节拍。这些都算是音游的拓展玩法,说实话如果没什么音游基础的玩家玩起来还是有难度的,所以还是建议刚接触音游的玩家试试“简单难度”。 此外游戏还支持自定义韵律,相当于角色的额外技能。玩家利用游戏里获得的韵律魔石进行装配,魔石有不同的品质,每条韵律最多可装配一枚传奇魔石,可以放入各种颜色的魔石,但是不要混搭。 游戏的BOSS也很有挑战性,和很多战旗游戏一样。本作不拍你单体技能多逆天,就怕AOE技能范围广的同时伤害还高,这种情况不依靠局外成长打过去属实是对游戏机制理解方式非常深的玩家才能做到了。肉鸽的肝+音游的节拍判定都是需要花费一定时间的,所以游戏整体的节奏并不会很快,但玩起来还是很爽的,特别是完美结束整段拍子再触发暴击直接秒到一个敌人的情况非常带感。 总体来说,《闻鼓而战》是一款机制非常新颖的战旗游戏,走出了和音游相结合的特色游戏本身的肉鸽元素和战旗玩法也很好地照顾了两部分群体。不过bgm确实有点单调了,要是能多一些玩起来会更舒服,最好是支持自己上传bgm那种。推荐对战旗游戏感兴趣的玩家试一试这种另类的战旗游戏。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초반에는 난이도가 불합리 하게 느껴질 수 있는데, 로그라이트 요소로 업그레이드를 고려한 난이도라 몇 번의 런 후에 업그레이드를 마치면 더 이상 죽지 않고 클리어 하게 된다. 턴제 게임이라 한 번의 런에 상당한 플레이 타임을 요구해서 피로도가 꽤나 높다. 로그라이크 요소가 있긴 하지만 그렇게 심도 있지는 않아서 딱히 뽕맛을 보기는 힘들다. 초반에는 재미있지만 업그레이드가 어느 정도 이루어진 이후에는 엔딩을 보기 위한 고통스러운 반복 플레이라 아쉬운 부분
Un RPG por turnos con mecánicas rítmicas,.... está genial y es muy entretenido! Me encanta la música , es lo mejor del juego!!!. Sin embargo, la dificultad parece aleatoria, a veces los combates son muy fáciles y otros muy difíciles, no hay "ritmo" en ello. (PD: Las emboscadas son mortales...)
Fun Game
A very good mix of ryhm and tactical game on a slay the spire style roguelite formula. I enjoyed my time with it even if the game run out of steam pretty fast (basically you can get 5 runs of out it to complete everything (aka beat the last last boss with everyone). It's one of these game that kept its scope pretty narrow with as a result a thight and well crafted experience, with the drawback of having "just enough" content to carry it trough the end but not any further. The game also has a couple of ideas, like being able to talk with some NPCs, but they have almost nothing to say to you which makes the thing feel kinda unifinish. Also, the roguelite formula fall flat due to the very, VERY limited set of gear you can get and equipe. For the devs, if I had one big suggestion for you, it would be to move the unlock of the ultimates somewhere where you are kinda forced to unlock them first. I only unlocked them after I beat the last boss a second time to complete the game with all characters, and by that point I honestly had no reason nor motivations to bother going trough another run. Overall I had a great time and hope we'll see a sequel to it, with a bigger budget that allows for more content.
졸잼.
Pros: Great visuals, deep turn-based combat, multiple classes Cons: poor equipment choices, VERY LONG runs until you die and upgrade, it doesnt feel roguelike Its what you expect for the price
Game's pretty good, and it is overflowing with "juice". Every hit and camera movement just oozes style and panache. But boy is it tough! Under the "Rhythym game attack gimmick" is a brutal tactical game that will gleefully punish you for poor unit placement, and where I'm lucky to get 2 fights in during a break at work!
11/10. This game is a ton of fun everyone. I would not sleep on this title. I am thankful it popped up randomly for me on Twitter. Tactical Rogue-light Rhythm RPG. All those words sound amazing. Think Slay the Spire but tactical RPG and timing your attacks to the beat of the drum.
Maybe it gets better later on as some other reviewers said. Unfortunately I didn't want to risk losing out on the refund window, but the start just felt so dang slow. The rhythm mechanic was fun and unique, but the actual strategy layer didn't feel very strong and most of the trinkets felt like they made no impact.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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