
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
턴제 전투만 봐도 꽤 쫄깃한 난이도로 잘 만든듯. 거기에 리듬을 통한 데미지 증가 같은 부분도 있고, 디버프가 리듬게임에도 영향을 미치는 점이 쫄깃해서 좋았음. 대충 모든 캐릭터로 승리하기 도전과제 깼으니 이정도 즐기면 잼게 한듯. 이후에도 생각나면 한판씩 할듯. 전체 클리어 하기엔 아무래도 턴제라 좀 길다보니, 로그라이크처럼 가볍게 한판 느낌은 아니긴 한데, 세이브가 잘 되서 딱히 단점은 아님.
被类似《八方旅人》的HD-2D画风吸引开始玩的游戏,没想到却被音游玩法“使绊子了”🤯 最近在Steam玩到的一款新游戏《闻鼓而战》,个人觉得非常新奇的玩法结合。 因为笨人反应慢加上菜其实很少玩音游和各种需要跳跳乐的游戏,但是这款画风是HD-2D哎就玩了下。玩法设计挺成熟的,就是对于几乎0音游基础来说稍微有点难度(不过游戏里可以选择简单或者困难模式)。 音游的节拍敲击加上回合制战斗,同时融入了肉鸽爬塔和角色养成的元素,可玩性和趣味性都不错 游玩心路历程如下: 刚开始第一回合:什么音游节拍让我尝尝咸淡; 第二回合:失误率高达43%我偏不信邪; 第三回合:失误率53%越玩失误越多,上头了势必要完美, 第N回合:原来我是音游糕手,桀桀桀 PS:游戏的BGM鼓点还挺振奋的,玩完觉得莫名有股神秘音乐能量注入了hhh
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. 아군 캐릭터가 죽으면 전투에서 아예 제외되는게 너무 불합리하게 느껴짐 2. 심지어 부활칸에서 부활시켰는데 부상당해서 체력 낮아진 상태로 다음 전투를 치뤄야됨 3. 한방에 죽었어야 하는 몹이 리듬게임에 실패해서 딸피 남았을때 스트레스가 너무 심함 4. 힐은 캐릭터 하나에만 있고 2턴 제한인데 적들 데미지가 너무 쎄서 탱커도 3방이면 죽음 5. 전투 시작, 끝에 로딩이 5초정도 있는데 너무 길게 느껴짐 6. 리듬게임에 wasd, 마우스 왼클 오른클, f랑 e등 여러가지 키가 섞여 있어서 완벽하게 누르기가 사실상 불가능함 7. 아이템이 너무 쓸모없어서 던질 마음이 안듬 이정도 문제만 개선되면 할만한 게임이 될거 같습니다. 지금으로썬 2만원 주고 하기엔 많이 아까운 느낌이네요
Gostamos muito do jogo, que mistura estratégia e ritmo. Acompanhe nosa gameplay nos dois vídeos abaixo https://youtu.be/A_66Ad8OxiE https://youtu.be/D7H7eGN9lCU
少しプレイしただけですが、面白いです。 音ゲーが好きで興味を持ちましたが、ローグライトのSRPGとして奥が深そうな気がしてます。 リズムプレイに意味があるのか?とプレイ前は半信半疑でしたが、これがまた絶妙に判定が厳しくてそれがまた楽しいです。簡単に言うと技の成功率に影響していて、ゲーム性を高めています。 トレイラーで見た時はコマンドとリズムが単調なのかと思っていましたが、やってみるとちょうどいい塩梅で、火力が高い技につれてだんだんコマンドの難度が上がります。 1ランが数時間と結構長めなのでじっくりプレイしていきたいと思います。 画期的なアイデアがつまっていて、ぶっさ刺さる人には本当にいいゲームの兆しが見えます。 もっと人気になっていいゲームだと思います。興味ある人は是非プレイしてほしいです。
Man this is such a hidden gem. I am a fan of turn based tactics, but less of a fan for rythm based games. And yet still it is pure fun for me. Combining turn based and skills with more than just clicking is so cool. It's like a workout for your brain and reflexes on top. :D
리듬에 맞춰서 눌러야 전투가 수월해지 는데 경계도 리듬 못 맞추면 실패한다;;
[Meh/Dropped]. Might come back to give another try, but honestly, bad first impression. Like the idea with rhythm combat, hate the grid phase of it. The biggest offender is being slow-paced, expected to have longer rhythmic "blasting" sections rather than "once in a while" short attacks. Most of the time is spent in animations, grid "management", and navigating the UI.
If you are looking for something close to Gladius. This is it. Neat game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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