
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
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About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
看评论和视频的时候觉着不就是slg加了个qte么?打不了我不按qte不就行了,实际上手一玩。呵呵,去特么的吧,教学选的普通,根本就点不到,调成简单,还是各种偏差,本身回合战旗就是个精算,就是追求完美,中间加个qte特别出戏,完全就是1+1<0!全是负反馈,不推荐给任何喜欢战旗的玩家,qte的设计跟策略的底层代码完全冲突
턴제 전투만 봐도 꽤 쫄깃한 난이도로 잘 만든듯. 거기에 리듬을 통한 데미지 증가 같은 부분도 있고, 디버프가 리듬게임에도 영향을 미치는 점이 쫄깃해서 좋았음. 대충 모든 캐릭터로 승리하기 도전과제 깼으니 이정도 즐기면 잼게 한듯. 이후에도 생각나면 한판씩 할듯. 전체 클리어 하기엔 아무래도 턴제라 좀 길다보니, 로그라이크처럼 가볍게 한판 느낌은 아니긴 한데, 세이브가 잘 되서 딱히 단점은 아님.
战旗+音游的混搭挺有新意,画风挺好。但加入肉鸽元素,对于偏好推进剧情的玩家而言,并不友好,时常有推倒重来的挫败感。我更在乎故事的发展,对数值堆叠的追求,兴趣不大。因此,肉鸽类型,对于完成故事,效率太低,很难提起游玩兴趣。以后对于贴有肉鸽标签的游戏,会慎重了。因为肉鸽,有可能意味着故事剧情浅薄,制作方为了拖长游戏时间,故意为之。而花哨的画风,不过是转移玩家注意力,减轻对肉鸽的不适感,进而促进冲动消费。
虽然平衡性、优化方面还有些小问题,但以目前的体验来说,已达神作门槛。或许这不会是一个开宗立派的游戏作品,但一定是一部能被津津乐道许多年的佳作。
Delicioso.
即使是简单,按键判定也比啪嗒砰严格多了,而且后期按键太复杂,失败挫折感太强,娱乐性太低,很容易丧失兴趣。 慢节奏战旗肉鸽,想爽玩的慎入。建议难度除了按键时机,再加个按键数量的更改。
Such a fun blend of rhythm and tactics, and the soundtrack is incredible. Highly recommend it.
$20 for 55 hours of enjoyable gameplay. Yes, please. Togo is the man.
My playtime is wrong (it's more). This game feels fresh and innovative. I haven't gotten super far, so I'm not totally sure how much content there is, but what is here feels super polished and awesome. I love the combination of tactics and rhythm. It works very well.
Genuinely amazingly fun and inventive game. I'm not normally one for rhythm games, but this game has warmed me to them, and drew me in with the fire emblem like combat and roguelite elements. Desperately needs more eyes on this hidden gem. Thank you FrostPrime for bringing it to my attention!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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