
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 79.6Kreviews | 79% | #2 | $168.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peinlich, wer nicht im Team blau spielt!
I love this game so much. I can't wait to see where it goes in the future as well.
Idk man, something about this game is so freaking addicting
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great addicting game
垃圾游戏
интересно
最近のFPSはソロの場合プレッシャーがきつくて 私自身あまり進んでやってこなかったですが WARDOGSは今のところソロでも楽しめています! 久々に休日を溶かしてくれるゲームが見つかりました
really well made but Asia servers are filled with hacks
纯纯的一坨大便,你要不是开黑进去玩你就是别人的玩物,和散人交流等于零,死了也报不了点,别人死了别人也给你报不了点,一送就是一串糖葫芦,因为有外国人说话也不知道说啥,突击兵和医疗兵就是所有人的玩物,反载具就是一大便,买个b火箭弹就给一发炮你忽悠谁呢,那你要是想反直升机,那就要去玩工程兵升级那个毒刺,cnm是一环扣一环,突击兵那个b枪等级不够配件不够你就压不住别人好枪反手就把你灭了,更何况还有jb头盔,防弹衣,穿甲弹需要解锁,等级低就是路边一条狗,谁来都能揣上一脚。所有人都有自己的事要忙,所有人都是一盘散沙,所有不开黑就别玩了,进去就是找虐。
Finally, a game that rewards all your actions and lets you play the way you want. It is a mix of a normal FPS and Squad (or similar games). The problem at the moment is that a lot of players don't play the objectives. They prefer to search and kill instead of playing more tactically. Hopefully, this will change, because then the game will really shine. That doesn't mean the game is perfect. It is still in Early Access, so hopefully the devs will continue to improve the game itself. In my opinion, below are some points that need to be addressed: Mortars: It shouldn't be possible to fire three shells at once by cancelling the shell view. Even better, remove the shell camera altogether. Helicopters: When flying helicopters, there seem to be more frequent packet-loss issues and lag spikes, which can result in the helicopter crashing. This is very frustrating when you have six guys with you. Team Balance: Don't let players choose their faction; make it random. Progression Reset: I hope the announced reset in a month won't become a monthly thing. Give us enough time to enjoy the higher progression levels. Server Stability: This needs some improvement. Conclusion so far: The game is worth the money and time I've spent on it so far. It has become my favorite game of its kind. I'll probably update the review later after some major game updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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