
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 77.2Kreviews | 79% | #2 | $163.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there was mixed section on recommendation. Game itself feels unique, thanks to cash system which awards you with every action that contributes to the team. However, Loadout unlock system make games extremely unbalanced, since they lock the armors, inventories, equipments and etc, behind both money and level. They take quite a work to unlock, and you also need to pay(in game currency) for them to actually unlock them. This creates huge gap of loadouts between players, that allows certain people to steam roll the other team. I often play as the Lonestar faction, and it often just consisted of Beginners(I'm also newbie), AFK. We get crushed almost every time. I just hope it just don't take hideous time to unlock things. I just want to revive people with defib, but...
Balance is way off. This game is basically a platform for unemployed people and sweaty tryhards to bully people online. So pretty much the exact opposite of what the devs said the game was supposed to be.
Media

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Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你问赢了输了还是赚了?我说累了 现在就几天时间,整个环境已经变成黑队载具吃老登和散人萌新,到档末我都不知道新手拿啥打,反正无论怎么样步战都是亏钱,那就都大大方方龟家呗
Got banned on reddit discussing cheaters. I don't cheat. Just was informing people that they exist. Corrupt company. Glad I only Paid $32. I am not a fan of the heavy handed censorship. No warning, etc. Just a perm-ban. More people need to know so you don't waste your time with this company. I feel the false bans people recently got is just the tip of the iceberg for how this will go.
笔电男大似妈了
Wardogs ist eine ArmA Mod als Standalonespiel Positives: +Performance ist in Ordnung +Voicechat funktioniert +Schießstand zum austesten von Fahrzeugen und Waffen Negatives: -Waffenbalancing ist miserabel und behindert teilweise die Progression der einzelnen Klassen Startsniper benötigt minimum 2 Treffer auf den Kopf mit der Standardmunition, bietet aber als Knickgewehr nur 1 Schuss pro sehr langem Nachladen. -FOBs allgemein sind eine gute Sache, allerdings verlieren sich häufig zu viele Spieler an einer einzigen FoB und verlieren damit Mapkontrolle. Gleichzeitig kann man nur in FoBs die Mörser und AA Maßnahmen bauen, welche im späteren Spielverlauf gerade neuen Piloten die Möglichkeit nehmen, Piloten EP zu sammeln (CWIS und Flugabwehrraketen) oder man an einzelnen Orten von Mörsergranaten nur behagelt wird und keinen Schritt mehr im Freien machen darf. -Progression ist verdammt langwierig. Es sind saisonelle Wipes geplant, viele Casuals und auch einige Hardcore Spieler werden allerdings bei dem aktuellen EP System und der Menge an EP nicht ansatzweise alles freischalten können. Zudem sind wie bereits erwähnt, manche Klassen durch schlechte Waffen stark eingeschränkt, was EP Erhalt angeht. -Spieleranzahl pro Runde fühlt sich teilweise nach postnuklearem, apokalyptischen Wasteland an. 100 Spieler pro Runde lässt gerade durch die FoBs die Maps gerne leer wirken, weil es keine wirklichen Gefechte auf der Map gibt, sondern nur an 1 oder 2 Orten gleichzeitig. Selbst die Hotzone ist teilweise einfach nur leer. -Fahrphysik und Flugphysik sind ein Albtraum. Fahrzeuge überschlagen sich und schleudern wenn man nur kurz bremst, leichte Bodenwellen können einen zum Astronauten machen. Helikopter fühlen sich extrem schwer an und sind extrem träge, nicht zu empfehlen ohne stundenlanges Üben. Bleibt abzuwarten, ob Bulkhead die Cheater unter Kontrolle behält oder auch hier irgendwann wieder zurückrudert und man sein Geld wiederbekommt
Good concept and makes a lot of fun. Sadly a lot of GameFreeze/ Crashes (no its not the problem of my hardware, it only happens with this game). The 3 Teams make it dynamic and interesting so it doesnt end in a hold war of 2 enemy factions. If they really want to wipe all progress as the rumors are sprading, they will def. lose a lot of players bc u have to grind pretty hard to get some of the vehicles and other gears. Im not sure i will play it longer if they bring the wipe mechanic on a continous cycle. We will see. Over all its an early access. for that its good enough.
Great slow-paced shooter with incredibly intense moments. You're not forced into one specific role. You can base build, pilot, handle logistics, run recon, operate artillery, act as a taxi, or get right into the action as assault. Every action gives you XP and money to unlock better equipment. For an Early Access release, performance is solid and there's a great amount of content. Looking forward to what comes next.
Quite a bad game. Snipers DO NOT 1 shot to the head at this point in the game unless the player is new without Armor. It takes 2 to 3 shots to the head to kill with a mosin. Sound in the game is terrible. Ive been playing with max volume to hear people near me and i hear NOTHING . Maybe its due to the game being new or my settings are wrong. But i would reframe from playing unless you enjoy being brutally killed over and over. By people that play all day and night with high tier guns and Armor. And to add for people wanting to play recon. Enjoy over 3 or 2 matches or scouting before you can even get a chance to play the sniper role. Which is around 1 hour per game. Or more. The games current state is beyond bad. I would recommend going back to arma KOTH or waiting for changes to the game. The only redeeming factor of the game is VC. Only reason i was able to care about playing due to fun interactions. But thats pretty much it. The rest of the game is in a bad state. Game will last another month before people get tired of the unbalanced weapons/armor in the game. Or the game gets dry. Wish i could refund.
自分のしたい仕事でチームに貢献できるので、いろんな楽しみ方があって面白い
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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