
Command ships, submarines and aircraft in the South Pacific during WWII.
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Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Approaching 40 hours played, and I'm really stunned about the many tactical and strategic elements this game offers. There are some rough edges and inconsistencies like my submarine being spotted by enemy units 11.500 kyds away even with its lowest profile on the surface, but frankly, I didn't see these complained issues from other reviews like 'overkill' by enemy subs or planes in the campaign, I've seen nothing of this sort but I try to play in a way so and I don't fire all my bullets at once, maybe that's the reason, but I surely have my difficult challenges, and that's why I bought the game for. Nice soundtracks, a mission editor to try out all your tactics on the field, plenty of interesting historical single battles to play, and foremost: A modding scene that is alive and offer huge improvements (which also eradicate all the complaints I talked about) and new challenging battlefields (the Atlantic, the Mediterranean, the Indian Ocean, the East Indies), all these makes up for an interesting WWII naval combat experience with many, many variables that will keep you busy for monthes and longer. Absolutely recommended, and the visuals while not the best for 2024 are totally ok for good immersion.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fiz a tradução do GAME está no GUIA! https://steamcommunity.com/sharedfiles/filedetails/?id=3763775179
All there is, is an endless stream of incoming airplanes. Because the AI seems to know where you are, always. So the main gameplay is: dodge airplanes and repeat. Tedious.
100+ hours. Game is great in a lot of ways, but the campaign is just straight broken. Want to track a strike back to the carrier that launched them? Have a zero with full fuel and sea condition 1 follow the strike back? Only for them to vanish in the ocean while less than 3 km away....and you sit with your aircraft, and boom, another strike spawns from the ocean. Invisible enemy fleet is lame 100% broken.
Developers ruined the game by making enemy ships start evasive maneuvers when torpedoes are launched while your own ships won't see enemy torpedoes till they're hitting the ships
Play game destroy a ton of ships Best game ever
What a great game! Very detailed and addictive gameplay with an active mod community that adds new campaigns that are literally like whole new games in themselves. Have I mentioned the beautiful graphics and detailed ship models? I highly recommend this game
pacific fleet but more realistic and not turn based. great game. worth it
Short version: I wouldn't buy this, just watch youtubers suffer through it and edit their experience into something fun. First off, it's abandon-ware at this point with little to no community mod support to keep it growing and improving. The first hours of any campaign are fine, but as in my unfortunate experience, as soon as you cross the review threshold, it turns into plane spam, and for some reason, a flight of 12 Zeros are the most lethal aircraft strike, lighting 6 fires (you can only fight 2-4 at a time depending on ship size, so they spread out of control in 80% of my experiences) and only losing 1-2 of their number per strike. The counter play to Air is to sail in range of the the planes at night, which means you don't get your planes for scouting, and convoys just aren't fast enough to get into Guadalcanal and back out by day break. Also, the AI Cheats like crazy, it gets so many more command points that can be spent on ships than the player that I set it to the easiest difficulty and checked the save file, and the AI still got more points to spend than the player. Forums suggest this needs to be the case because the player will win in 2 weeks of battle without it, so maybe they should have spent some time making a better AI than just giving more resources and plane spam. TLDR This game "tries" to be realistic, but it only nailed the boring, un-glamorous portions of the war effort, and its failures more than ruin that experience. Also, the devs MUST have fired their user experience / gameplay guy during development because there are hints of genius in the experience, but they are quickly overshadowed by the failures in that department.
This feels more like fighting against bugs. Get your ♥♥♥♥ together developers. This is soooo bad.
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