
Free layout 3D tower defense war game. There are tanks and Titans on land, battleships and swarms in the sky, and missiles in space. In the face of the enemy, your weapons are not only machine guns, cannons, rockets, but also lasers, cruise missiles and interceptor satellites.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Russian*, Turkish*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Portugal*, Arabic*, Korean**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 Tower management 🟢 Unlock everything at beginning 🟢 Start up with ton of money 🟢 Playtest Sandbox Mode 🟢 Diverse Vehicle & Air Fighter 🔴 Campaign mode to learn about tower 🔴 Passive Skills 🔴 Scoreboard 🔴 Variety of location 🔴 Fast Forward [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] ✔[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] ✔[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b] Mostly Positive [/b] ⚖️ [b]fMeter {B-}[/b] Worth a play, if you enjoy Watching the outcome with the Custom Build. However, if you're looking for Progress through a campaign or Story, don't play it 🔎 Long Version Checklist ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/6975585537788614550/]Reveal[/url][/u] [h1] 🕘 IMPRESSION:[/h1] * 2021: Game released & wish-listed * 15 min gameplay later: What is what? * 3 hours gameplay later: Medal Progression is broken :( [h1] 🔊 TESTER MUST KNOW:[/h1] * Main menu is Sandbox for playtest every tower & vehicle * Must memorize all tower name before start playing * Time limited to setup before next wave * Coins is now automatic collect into bank * Tower description only available after purchase * Two mode available Tower Defense & Dooms Day * Tower Defense mode = Protect the base from wave by wave enemies * Dooms Day mode = Setup large group of army to attack [h1] 💎 SAME GENRE COMPARISON:[/h1] * Upgrade everything with one button * Repair everything with one button * Insect air combat * Allow large number of units on the battlefield [h1] ⚠️ RUMOR CHECKING:[/h1] * Cannot sell or repair tower ➜ Fixed in the latest update * Tedious procedures of placing tower ➜ Fixed in the latest update * Don't know what the tower do ➜ Buy towers for tower description [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
20210819: Tried and it's not bad. Though there is no guidance, you could figure out the way to play this game quite soon. But I do recommend the developer to add tower, skill and user interface introductions into this game, maybe a manual button in the setting menu. Cannot sell or fix buff tower is kinda annoying and the money quickly becomes useless during the late game play even in second stage. Finding and clicking each resource tower to collect coins periodically does not give player a comfort experience, especially when you cannot move these separated towers. A collect-all button may be a good approach. It is especially time consuming at the beginning of each stage for the tedious procedures of placing tower: click build, then wait for tower to fall, then settle the tower to designated location. Repeating this for over 20 times is not fun at all. Usually the problem can be solved by adding an edit mode to quickly place multiple towers, I don't know if it's feasible here. Finally it comes the AI issue, if the enemy is blocked by a wall and a tower is targeting it, the tower will no longer attack any nearby enemies. Stuck enemy and a EMP tower will totally dysfunction the tower aiming it unless you float and relocate this poor guy. As a TD game fan, I do see the promise of this game, but it still needs some time to be polished.
War Beasts is a low poly/somewhat minimalist 3D rendered tower defense game. Some effort has been put into the game balance and design, but unfortunately many other core aspects of the game were phoned in... not least of which is the glaring lack of a tutorial, and given the somewhat complex tower upgrade and placement system, this is a sorely needed element to make the game accessible. While this does look a bit like it's asset flipped, it doesn't seem to match any of the common templates (namely the Unity Tower Defense tutorial)... it seems this is a genuine and original creation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. These technical defects push this game below acceptable standards for any modern PC game. War Beasts is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Мне понравилось советую
遊戲的畫面很精緻,但是沒有任何的說明,雖然容易理解,但總覺得應該要有個說明或者教學會比較好 遊戲的方式有兩種,一種是防守,一種是兩軍交戰,玩了一會防守的遊戲 遊戲一開始就要花很多時候佈置你的防塔,這一點不是很友善 關卡進行的時候似乎並沒有最終的目標設定,就是一直一波一波的來,一直到最後被敵人攻破... 這個遊戲的完成度必須加強 每個關卡的目標要設定明確,這樣才會覺得有一個努力的遊戲最終目標... 目前看起來遊戲似乎還在開發中,還沒有全部完成的樣子 總之,如果想看看漂亮的畫面 (陸軍跟空軍) 是可以買來看一下.... 但可能不會很耐玩 .... 這個遊戲如果可以修改以上的一些缺點,相信會是一款很棒的遊戲 ....給大家參考一下.......
Not a plus or minus at this stage, but looks a really interesting Tower Defense game with good graphics. Unfortunately, I am hampered by a lack of detail as to exactly what all the towers do, particularly the Support towers. Names like Corn, Cone,Magic Stone, Ironsmith and Iron Horse are not exactly helpful. Some type of tool tip or right click description is needed (or a better help screen). I am patient, and I am sure it will come, hopefully sooner than later. Edit: It came sooner!!
For the 'On-Offer' Price of around £2.75 GBP (ish), it's 'OK' for a bit of time wasting. Rating*: 7+ Controls: Mouse Only (Left-Click Legend) Complexity: Basic, MOD Support: Not At This Time Notes: Loud, turn it Down in the Internal Settings, and there is NO Pause Button Additional Information: This won't hold your attention for more than 2 Hours if you're anything like me. That said, it's designed for a younger audience and isn't a Finished Product yet. On the Grounds that it's not finished yet, I'd say that one should give it chance. It's OK for just wasting a bit of time while you are waiting for a Phone-Call or something. Beyond that, don't expect to rack up Hundreds of Hours on it, unless you have a Life that is filled with 'Drop the Pad and Dash' Moments. There are no rewards for completing anything, not from what I can tell. You can walk away and not worry about losing, as you're not winning anything. Complexity: You Click Upgrade, and all aspects are improved. The Main Screen is actually the Tutorial Area. You can learn about Turrets and how they work on the main Screen. * Ratings: I do my own Ratings of Games, so that Players and Parents know what they are getting. This Rating is 7+ for the following Content: Violence - Low, but obviously, it's a Combat Game, stuff gets shot at, and stuff gets killed.
[quote] 关注[url=store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] [b][u]游戏类型:策略塔防 推荐指数:6/10 推荐人群:塔防游戏爱好者、策略游戏爱好者[/u][/b] 游戏以星际侵略为主要背景,讲述了一个在星际帝国的统治崩塌之后留存下来的一个地球殖民者基地,受到星际海盗和军阀的外部威胁,为了生存下去,必须将基地发展起来。 游戏主界面就是以一艘宇宙舰艇为背景,玩家可以看到舰艇上的防御装置与士兵,而这时候就会有侵略者入侵了,不过不需要玩家操作,舰艇上的防御塔会自动攻击,而且玩家还可以点击不同的设施,可以听到不同的音效和配音。舰艇上还有三架飞机是玩家点击之后可以起飞的,起飞后也会去自动攻击侵略者。 游戏的音效不错。炮塔发射导弹爆炸时的轰鸣声、雷达扫描时的滴滴声、激光武器的滋滋声……战斗时的枪炮轰鸣,让玩家更能融入游戏中,享受战斗的快感。酣畅淋漓、热血沸腾。 [h1]游戏中值得改进的地方[/h1] 游戏没有新手指引。游戏等于没有UI设计,进游戏一点指引性的内容都没有,玩家要干什么,怎么玩,什么都没说,全部要玩家自行摸索。游戏界面有个帮助,也只有操作介绍,怎么开始游戏都没有。而且只有键盘操作以及鼠标的缩放介绍,并没有告知鼠标的操作方式(不要认为直接点就行了,摆放建筑时要长按鼠标拖动屏幕放置,直接点击无效),这种游戏不应该用鼠标更方便吗。 游戏难度系数不均衡。游戏目前有两种模式:防御战和末日战场。防御战设计成了闯关的形式,一个关卡有五个回合,每过一个回合敌方的种类就会增加,冲击我方舰艇的波次也会增加。防御战除了敌军数量多以外几乎没什么难度,至少解锁后面的关卡是如此,因为你建炮塔和升级消耗的金币一定没你的资源塔生产的多,你只需要堆好炮塔,无尽升级就完事了,没有什么游玩的乐趣。而末日战场模式,是需要玩家合理的排兵布阵、在合适的地方放置合适的兵种(此模式可以理解为军团战,没有主建筑)。该模式难度极高,笔者没有胜利过一次,也不知道是不是有什么东西漏了,又没有模式介绍啥的。 武器等种类较少,翻来覆去也就是哪几种武器,再加上大部分炮塔攻击后都有冷却期,所以就算是防御战模式,到了后期也基本上打不过的。 [b][u]整体来看,该游戏还是有许多欠缺,作为策略塔防游戏类的游玩性都没有完全体现出来。目前游戏还有两个模式正在制作中(PvP模式和城建模式),个人建议先把已经推出的两种模式完善一下,再去进行新模式的开发。希望游戏可以做得更好。[/u][/b] [h1][quote=] [table] 欢迎关注 [url=store.steampowered.com/curator/40742940] 夜游者 [/url] 一个完全属于玩家的组织 欢迎关注并加入我们 [/table] [/quote][/h1]
游戏本身操作引擎不太尽如人意,包括武器弹道,画质细节,看起来像是4399某些小游戏的引擎,虽然他的兵种比较多,但是你很快会发现这款游戏的玩法非常单一,仅仅是布局你的防御或者进攻,在其他维度的体验程度不是很高,作为一款单纯的塔防游戏,一般的画质与引擎,30的价格有些贵了,
简单的体验了一下这个游戏…emmm,我不知道我应不应该推荐他…他有很多的问题… 本质玩法很简单,也很容易懂。标准塔防套路也算是能通用。拿来杀时间还是可以的。 遇到的问题嘛…就比较微妙了 ———————————————————————————————— 建筑在造出来之前基本你是无法知道他有什么用的…造出来之后右上角才有显示… 我是应该夸你人性化呢…还是该说你脱了裤子放屁呢…或者是我没找到在哪看? ———————————————————————————————— 基本你所有的建筑都可以移动,除了产能建筑,对,那个叫玉米棒的东西不能移动… 之后玉米棒的收货是手动的,完全手动,好处是点一个就可以了,坏处是你不知道他什么时候好。 所以经常容易忘记…希望能够自动化,哪怕是点个科技也好。面对后期庞大的数量真的很缺钱… ———————————————————————————————— 基本上你的建筑都是可以修复的,除了上buff的建筑(指铁匠、铁马、以及玉米棒,虽然这个不是buff建筑)、 我很好奇为什么这3个建筑不能维修。也不能出售 以及buff建筑经常无限只给一个建造叠buff,会有多个buff建筑只给一个建筑叠疯狂加buff的问题。 比较难受但是不是不能忍,如果能搞成光环制的应该会比较舒服,或者干脆根据有效时间给建筑上CD吧? 大部分效能有被浪费作为精打细算玩家还是不太爽的,觉得要跪拜在数量的脚下,并且事实如此。 ———————————————————————————————— 依我目前体验到的第一张地图提供的武器配置为标准,我想知道… 为什么我的中距离反坦克炮(响尾蛇)打的比远距离火炮(犀牛)还远?(指中距离火炮射程大于远距离火炮) 以及在开始时能看到数据的武器和实际地图里拿到的武器有些东西不一样…没有导弹但是有一些看不到的东西 比如这个叫大象的,我就看的很蒙,这是一个范围EMP?减速的?定身的?我应该多准备几个这东西吗? ———————————————————————————————— 我觉得我需要一面盾,额…我的意思是,我需要一些能作为坦克的建筑,双头蛇作为清离轻甲群的单位。 他的装甲真的太薄弱了,而且大部分时候他根本不需要开火… 因为在他身后的一排中程火炮和两排打的没中程火炮远的远程火炮会在各种意义上清离掉这些轻甲群体。 反而重甲上来的时候他们全部在装填…所以我真的需要一面盾,来作为抵挡。 ———————————————————————————————— 我觉得武器的还可以改进一些,敌人的配置和数量,也可以更加的有设计感一点。 我看到了很多种敌人,但是特性并没有被凸出出来,比如虫群单位,他们完全可以拥有更快的速度让火炮来不及锁定他们。 来凸出机枪的优势,火炮虽然可以清离但是会比机枪要求的数量更多,因为他们的命中率更差。 重甲单位完全可以拥有更加贴近的射程以及更好的装甲,来凸出你需要使用中型火炮去反装甲。 而远距火炮则应该射的更加的远,来处理对方的双足机甲。而双足机甲应该拥有更多的数量以及更远的射程。 可以考虑成为一个敌方的轻型远距离火炮?我不知道这是否合理但这只是我作为一个玩家的想法。 ————————————————————————————————
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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