
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think I may love Wanted: Dead, not because it’s secretly a masterpiece or even because it's so-bad-it’s-good; I love it because it defies the very idea of good and bad. It's a bizarre hodgepodge of disparate narrative tones and gameplay styles that, in the end, won me over with its off-kilter charm. You won't play another game like this, and that is why I recommend it. Watch the full review here: https://www.youtube.com/watch?v=CWeKf40Hu9g
Game was fine but for some reason they started using AI so nevermind, save your money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 935ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This hack-and-slash shooter is brutally challenging, but chaining together slicing combos and gunplay feels deeply satisfying once it works out. The bizarre retro minigames are an absolute blast to waste time in between the bloodbath. It's a shame it's held back by a handful of janky bugs, but underneath the rough edges lies a genuinely cool cult-classic vibe.
The game was pretty bad, but I didn't leave negative review because it already had a pretty low score and I wanted to give the devs some slack. However, now that they've added AI slop to it, there's no reason for me not to leave a negative review.
Remove AI slop banner
What happened here? The game was never perfect but AI slopping your own art is insane...
Updating the game store page to include AI art
The weirdest game in a while. This game feels like an experiment in weirdness and reminds of some classic 'bad' games like 'deadly premonition'. The good: - The game is very strange and unusual, you wont play something like this from any AAA publisher. - The gameplay combines sword and gunplay together in an interesting way which is very unusual. - The story has its funny moments. The bad: - The graphics are not great. - The music ranged wildly from good to outright bad. - The gunplay isnt great, nowhere near as good as the swordplay. - The story is interesting but disjointed. The ugly: - Gameplay while interesting can get on your nerves with the camera being especially buggy. - The final levels of the game pad a lot with throwing enemies at you all the time. In conclusion this is a game that I recommend to anyone who enjoys unusual games that might not be mainstream, I think the game was fun for what it is.
The difficulty in this game is punishing. Your guns are almost useless. You do more damage slicing with your sword. You get swarmed by regualr troops. The bosses have pinpoint precision attacks. They spam you dead. Good luck
they changed the key art to this game to be ai slop for absolutely no reason
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $16.7K | 75 | 92% | $9.99 | |
| $7.6K | 72 | 67% | $5.99 | |
| $3.6K | 12 | 100% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 7.1K | 76% | $7.99 | |
| $1M | 4.9K | 94% | $7.99 | |
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 3.2K | 81% | $20.99 | |
| $1M | 2.3K | 49% | $19.99 | |
| $1M | 1.2K | 63% | $29.99 |