
Wanted: Dead is a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive. The game follows a week in life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seemed like it could be such a cool game, but it's not. Dialogue is terrible. Combat is janky and results in not having any fun. Just an exercise in frustration. I refunded almost immediately but really wanted to like it.
An absolute disaster. Melee combat is janky, in that hits don't have a proper feeling of connecting to the enemy. The gunplay is awful, and is done better by games that came out 13 years ago. The game then tries to mix these two terribly designed systems into an experience that makes you wonder who gave them funding to see this "vision" through to the end. Avoid this mess and play something that brings you joy.
absolute garbage
回过味来,整个游戏的游戏性就是被技能加点给害了,或者说本来就没有针对加点流程做设计/或者也许设计很垃圾,不然很多地方如果以全技能的思路考虑,就没那么多史味。 ============================================= 当忍龙的史Boss和史台词出现在不叫“忍龙”的游戏中,你就知道为什么这个游戏值得以“初史之王”的称号象征了大史年代的开启——尽管从游戏性上来说它并不那么差,因为拿了忍龙战斗的底子不会差到哪去。 战斗: 一开始就感觉比较史,因为什么技能都没有硬玩,关键的断肢处决等到后面才有钱买。后面技能慢慢买起来了就好起来了。要到把最下面的技能点出来,才有核心爽感。以枪控起手的连段和远距离枪决也算是有创新,但是还是和所有试图高度融合枪械与近身的战斗的游戏一样,没有做到高度融合。整个游戏体验仍然是以防御反击和处决+连续处决撑起的核心近战体验,其余几乎就是坑人或没用。我都能想象把这游戏当fps的玩家吃的得有多香。整体设计介于纯缝合与高度融合创新之间。 让我退款的是August,尽管看了一遍攻略打过了,但是神笔的动作和弹反点给我气笑了——其实如果你走纯弹反加点,并且“天人感应”到需要对最后一刀进行弹反,估计会很舒服,但这就是设计上的问题,如果你让玩家只能选择一种风格,那么就应该明确划分出题的风格意图;但你又要兼顾多风格的玩法,那玩家走进岔路了你处理了嘛?你要么就设计好难度,玩家多周末可以自己悟出来。普通难度3脚就死,是为了岔路一的强验证,那岔路二不看攻略或者不长时间参悟就赤石咯,更不用说还有多阶段浪费时间。再者仅凭光荣boss式的神人动作也够让人恼火了。 角色扮演: 从警局的场景设计可以看出不仅是用心,而且是丰富的。奈何UE用得太差,恶心的锯齿画面,配合糟糕的配音演出和过时的台词,打磨不够的小游戏,简直就是上了buff,把本来可以做好的一面给污染了。 配音: 女主是不是带资进组的法国公主?这Byd初学者配音绝了。要么你找个正常英文配音,要么你针对“说英语不流畅的法国人”设计女主台词。现在这样就是纯nt在说话。明明其他npc配音都在正常水平,就主角团个个nt,也是牛逼。 角色设计: 女主的角色设计其实还可以,因为细节比较足。其他人都太公式化太扁平。 台词: 纯AI 音乐: 及格 结论: 你如果是忍龙老史爱好者,还是值得一玩的。毕竟这类游戏也没人做了,能玩到一个是一个。我就不玩了,能做到在第二章就上这么重量级的史Boss,后面再好玩我都不奉陪了,毕竟已经在忍龙里体验过这种感觉了。
Do you remember those PS3 games you’d come across every now and then that were unique IPs? This game gives me the same feeling: it feels experimental, as if it’s trying to do things differently; it doesn’t feel as polished as the big AAA titles, but rather gives the impression that it wants to try out new things: controls, mechanics, animations… It has that nostalgic feel of a game from a bygone era and the storyline of an 80s sci-fi film. The reviews were critical of this game, but I disagree – something doesn’t have to be easy to play to be entertaining, nor does it need a storyline that’s the next big cinematic hit. I like the sense of experimentation and discovery that this game offers.
I am conflicted on this one, but overall unless you get it for a few dollars via a steam key or something and are really curious about this game, I don't think this is worth your time. This story is so terrible, confusing, awkward, nonsensical, and repeated whiplashing its tone and direction, that I am in awe of how a professional came up with this and though this was a good idea. The decision to have the VA for the character we play as do the English voice acting was a really bad idea as she isn't a native English speaker, so in turn its very difficult to take anything she says seriously as there are so many moments that the script says one thing but the delivery unintentionally confusing the play meaning something else. The writing is confusing and hard to follow with so many things that imply concepts and people that are either briefly mentioned or things that are seemed as important talked about once then never again. Its cutscenes are really awkward with a long pauses of nothing happening for no reason, random music changes during cutscenes. And my favorite the really weird lost in translation moments like Stone kissing the police chiefs forehead after he was yelling at her for causing to much collateral damage or at the diner the guys are making sex jokes that don't make any sense in English. I have no doubt that there probably is a breakdown on youtube that analyzes all of the text logs and is able to make this make sense but it does such a bad job of being clear to the player. This feels like a Yakuza game, In one level I go from slicing people to pieces, to capturing hostage, to eating at a diner, then playing a mini game of karaoke where everyone is dancing like its the end of a kids movie. Its gameplay takes a bit to get used to, despite the overhaul updates the criticisms of it being janky are still true, everything is animation locked and it takes a half a second longer to go from one animation to another then what most people would expect. You'll get used to it and it is fun for a while with the 3rd person shooting and sword combat. Its skill tree is fine it provides upgrades, but it doesn't add any new moves, attacks or special abilities. So despite the first 5 hours being fine, it turns into a frustrating fatigue fighting the same 3 enemy types over and over and over. Bosses are fine i guess, some were not clearly play tested at all as some throws so many enemies at you and a boss taking a hell of lot longer to complete then it needed to. This game honestly needed more depth to its combat and I could have forgiven a lot, but the fatigue you will experience playing this cannot be ignored
I tried my best to enjoy this game, and I did at lots of times, but the game definitely has a fair share of issues. The graphics look amazing and it feels really satisfying to absolutely gun people down. Animations are amazing too and a lot of time and effort was put into this game. Unfortunately for me that's where the pros end. The story for me was super confusing to follow along with, especially at the end which potentially set up a sequel? I'm still not sure because of just how much happened within the final few minutes of the game. I'm disappointed that Maniac was only heard in the animated cutscene for the club and that it wasn't even offered as a collectible song. Enemy attacks are also extremely unfair in some cases. Almost all of my deaths in the game were from being stun-locked by sword enemies or by the Spider-Tank. The controls are something that will definitely take multiple playthroughs to get down smoothly, even after 1 playthrough I still can't get used to the 'take cover' feature. Also went through the enitre game completely forgetting that the skill tree was a thing. I'd recommend the game if it's on sale, it's a great game but definitely not worth full price.
meraviglioso , ho fatto i primi due livelli e posso dire che ci sono sparatorie con coperture alla gears of war , si smembrano i nemici con la catana alla ninja gaiden , tanto sangue e fatality , e tra una missione e l altra si fanno party game con i colleghi strampalati e mini giochi
Immaculate trusoul media. I loved it. So bold and sincere in its vision, You can feel the low budget and how it's probably half of what it was aiming for in terms of story and length, but what's here is incredible. Give this team Clair Obscur money and they could make a modern classic
Controls are bad. Visuals are bad. Not worth your time or money.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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