
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, sure love that this game I bought got a new coat of AI slop, that's surely what I wanted when I bought this game. Good job publisher!
The difficulty in this game is punishing. Your guns are almost useless. You do more damage slicing with your sword. You get swarmed by regualr troops. The bosses have pinpoint precision attacks. They spam you dead. Good luck
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 935ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an interesting but mid game now tainted with AI slop that bears no resemblance to the actual product
If you loved stuff like Dead to Rights, True Crime, Mercenaries, etc., then I'd give this a shot on sale. Had an absolute blast, and gonna play it again. Besides some jank, there's wild moments, odd sexualizing, and all the cheese you could ask for. Simply amazing. Oh, and the combat is a blast once you learn it. You dont need to learn it till the end tho.
I haven't played long but GRENADE! I think it's an ok GRENADE! game. That's all though. It's just ok. GRENADE! I like the cover shooter GRENADE! mechanics but it feels like GRENADE! they were making a cover shooter and then GRENADE! decided mid way through development they wanted it to be a GRENADE! hack and slash. The AI teammates like to GRENADE! get in the way a lot. I might update my GRENADE! review once I play a GRENADE! little more but so far first impressions are not GRENADE! great. Also did I mention your GRENADE! team likes to call out GRENADE! every 5 fu#king seconds?
Отборнейшая колхозная eбанинa, будто капсула времени наполненная дeрьмoм из 2010 года. Даже с огромной скидкой не рекомендую
Get it on a discount. Great ideas, not so good execution. It's like if the main dish was bland but the sides, appetizers, and dessert were delicious.
fun in concept but bad in execution ... not worth your time
Apareceu na minha recomendação e vi o trailer pensei NOSSA UM JOHN WICK LIKE COM UMA GOSTOSA RASGANDO TODO MUNDO COM UMA FODENDO KATANA O jogo é até legalzinho (5/10), mas a gameplay do corpo a corpo é uma merda, é muito travado no sentido de continuidade do combo, parry, finalizaçao... os movimentos do combate são bonitos mas tirando isso... e como a munição desse jogo não rende, ter que ficar batendo nos outro com essa movimentação é triste Achei os controles do teclado e mouse HORRÍVEIS, fica mais jogavel no gamepad mas como todo movimento é meio travado deixa a gameplay meio frustrante pq vc não sente q ta tomando dano e é bala pra todo lado que não tem peso algum, tanto das armas quanto do personagem A IA desse jogo é muito estranha, não sabem se vem rusham ou se fogem, tanto dos inimigos quanto da party Por 40 mangos em promoção, eu não tankei não Ainda mais botando na conta que eu ouvi o mesmo grito a cada 10 segundos, imagina isso por uma hora.
Una de las cosas que más adoro de este hobby es encontrarme, sin comerlo ni beberlo, con juegos mediocres que son diamantes en bruto como es el caso del juego que hoy se nos presenta. Wanted: Dead no tiene los mejores gráficos, sus actores de doblaje dan pena, el control es terrible por momentos y su diseño de niveles es para tirarse de los pelos pero, ¿sabéis qué? Que todo esto me la suda cuando consigo hacer clic con su universo cyberpunk desemelenado, su rollete artistico tan cheesy versado en un retro-futurismo macarra del cine de los 80 y el cariño depositado en el juego, a pesar de la falta de talento, de sus devs, siendo detallistas en cosas pequeñas, como en el carisma de sus personajes o en los minijuegos, regalándonos una pizca de la gracia de sagas como Yakuza o Shenmmue. El sistema de combate es en la teoría una maravilla, pero en la práctica le hubiese venido bien un trabajo más profundo para brillar, aunque consigue ser divertido y visceral la mayor parte del tiempo. Me quiere sonar que fue un fracaso y que sus devs echaron el pestillo a la oportunidad de hacerle una secuela o más juegos basados en su universo, porque la verdad, me apena no acompañar a Hanna Stone y a su equipo Zombi en más misiones funestas y sangrientas.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1M | 4.9K | 94% | $7.99 | |
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| $1M | 1.2K | 63% | $29.99 |