
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, I loved the characters, especially the bat kid, Zenith and Monster
[h3]Cozy, also Game[/h3] I recently railed against cozy games (and ILA specifically) for being lazy. So many cozy game devs throw minimilistic tinkly piano music over a pastel background and give up. No story, bad gameplay, zero effort whatsoever. This makes the adjective "cozy" somewhat of a minefield; maybe you'll find something presentable, but it's better to avoid cozy games altogether. Well, I return from the breach to tell you Wanderstop is actually good. Good animation, fun characters, a narrative that wonderfully integrates the game's themes, and excellent voice acting deliver a game that I still didn't like. One of the ways Wanderstop achieves its ludonarrative goals is by not giving players objectives. There are no timers. There are no meters. There are no collectable lists. The achievements are awarded completely at random. Almost all of your customizations are swept away after every chapter like sandcastles. The game does recognize some forms of mastery (ie. Bolo remarks if you perfectly fill a cup in a single continuous pull), but it doesn't get recorded anywhere or anything. This decision - the fulcrum around which the entire game pivots - ironically made the game unappealing to me despite my burnout supposedly making me the target audience. I recognize that it's a good game. I stand by all of the lip service I served it in the opening paragraphs. It just isn't for me. Footnote/advisory: Despite the checkmark, this game does not run properly on Ubuntu with my specific hardware. I played the game offline on a Windows partition, then idled in the non-working menu to mill enough "played time" to place this review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful writing that made me chuckle on a few occasions, and cry a couple more. Absolutely worth playing for the story and as an exploration of cosy game mechanics in a more linear setting. I wish games like Animal Crossing could have narrative depth like this!
This was an absolutely beautiful game. It's a shorter one, but still a wonderfully emotional game. I have to admit, I did shed a few tears at the end.
This game came to me at a time in my life when I really needed it. There is an understory to this game that is very healing to those who are ready to hear it. It's about a lot more than tea. UPDATE - just finished the game. It was one of the most beautiful and meaningful experiences of my life. Thank you to everyone involved with creating this beautiful game. UPDATE - The next day after finishing this game - I wish there was an end game - I would love to go back to the teashop to just relax now and then. No need for any story or progression but just some customers stopping by now and then with weird tea requests for me to fullfill. Just a dozen or so that leave and come back, they don't need elaborate stories or progression either. I would like to be able to light the shrine and change the clearing & start over - there could be seasons for the clearing so that each time I use the shrine it changes to the next season.
It may sound weird to say this, but to the devs, thank you. All the creative team poured their heart into this making it an enjoyable experience. I loved the characters, I loved the beautiful setting, the colors, the tea. At the beginning I kinda disliked Alta, but little by little she grew on me, and made me understand that I have to sometimes enjoy life being calm. Not always seek being productive. Only little downsides are (mainly technical stuff) the game is very resource intensive (well, I've been playing it on an Arch laptop, but with a 5050 8gb vram and 32gb ddr5 soddim ram) and it takes a little while to get used to the controllers. Nontheless, thesehurdles are worth the experience brought by this game. I know I said it once, but I'll say it again. Thanks to the dev team for this amazing game.
oui
Jeu introspectif posé. Quelques longueurs, mais la DA et l'ambiance cosy est sympathique. Meilleur en petites sessions.
9/10 – too much coffee (/s)
Beautiful game! But please don't go into it expecting a game like Stanley Parable. This is very different. Has fairly simple but enjoyable gameplay. Excellent writing, characters and story. Despite the simplicity and the heavy focus on story, I'm looking forward to playing it again simply because I'd like to process and think about the story a bit more.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 3.8K | 82% | $20.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 2.8K | 96% | $24.99 | |
| $102.7K | 190 | 62% | $14.99 | |
| $84.2K | 144 | 68% | $19.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 10.2K | 96% | $19.99 | |
| $3M | 7.9K | 81% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 3.8K | 79% | $19.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 6.8K | 69% | $29.99 |