
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
✰⊹₊⋆★⋆₊⊹✰ This review contains some spoilers ✰⊹₊⋆★⋆₊⊹✰ I don't usually write reviews but this game has been on my mind a lot. I think the themes of burnout, avoidance, slowing down to reflect, releasing control and coping with change really hit home for me and reminded me that healing requires surrender, not optimisation. Alta, is a great warrior who suddenly physically can't fight anymore and she can't understand what's wrong with her. Initially she is too stubborn to slow down and properly identify her problem, she just wants it to go away and be fixed straight away so she can hold on to the identity that she has created for herself. She desperately seeks out answers from the people around her, hoping they can fix her, and feels completely powerless when they can't. Wanderstop is her journey of being forced to surrender, rest, take inventory of her life, learning that control ≠ strength and how to heal herself. I found the gameplay loops meditative and really enjoyed exploring the different features and bits of lore (giving the pluffins tea and making them different colours made me so happy fr). I feel like the gameplay helped to subtly reinforce that small rituals are important and repetition can be grounding, not meaningless. The resetting of the clearing at the start of each new chapter and losing all my plants, trinkets and decorating was something I really struggled with at first. Ngl after the first reset of my clearing I exited the game without saving in hopes of 'going back' to what I had before, but it had autosaved lmao. I am lowkey grateful now that it forced me to start anew because it helped me to let go and start to 'embrace' change, as with each new chapter my focus became less on what I was going to lose, and more on the new people I will meet, the new plants I could grow and the new lessons that I might learn. I think it also helped me reflect on the idea of putting effort into people or things even when I know they are temporary or when I can't predict their permanence in my life. The characters at first can come across as a little bizarre or grating, but the more I interacted with them, the more endearing I found them and the more lessons I was able to learn from them. Boro is my sweetie pie angel and I loved that I got to make tea for him and learn more about him in a casual way that wasn't serving any in-game objective. He would often say things that just made me pause and reflect for a bit and I wanna be like him when I grow up ay. I saw some reviews complain about the inventory, and I admit it can be a lil f*cky and the capacity isn't great, but if you switch to a pocket that isn't full, you can put an item away even when your other pockets are full. For example, if your tea ingredient pocket is full, switch to your seed pocket, pull out a seed, then put the seed away. Both items will be put away in your pockets (Devs plz don't patch dis). Also with the people saying they missed storylines, I think this game's intention is for us to take our time and not rush through it, just like Alta can't rush through her healing. If you are just trying to finish the game then you will probably miss parts, so jus slow down oki (˶ᵔ ᵕ ᵔ˶) Overall, if you think the themes connect to your life, I think you will be able to take something meaningful from this game. The game teaches you about slowing down, releasing control and accepting change through the game itself, so it can be annoying, uncomfortable or repetitive sometimes but I think that's part of the learning, and hopefully that learning can be applied to our real lives. 10/10 did cry in every chapter and would recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍 Points Positifs: 🔘 Le Salon de Thé (Wanderstop) 🔘 La clairière 🔘 Le jardinage 🔘 La fabrication du Thé 🔘 Les personnages 🔘 Les Pluffins 🔘 L'OST 👎 Points Négatifs: 🔘 QWERTY 🔘 Option qui se réinitialise 🔘 Housing fugace Conclusion: Vous êtes un combattant ? un sorcier ? un guerrier ? Est ce peut être le moment de vous laissez bercer dans cette clairière entourer de cette forêt magique avec une bonne tasse de thé ? Dans ce cas Wanderstop est fait pour vous. Passer du bon moment avec des personnages en couleurs en tout genre. Dans mon cas, je passe mon chemin, ce salon ne fait pas de café après tout. ça va me mettre en ♥♥♥♥♥♥ à ma conférence sur "comment optimiser le choix de ma cravate de demain".
Суть гри: всередині тебе живе два вовка - трудоголік і шмудоголік, і твоя задача зробити так, щоб у шмудоголіка було право голосу хоча б раз на 8 років. Спочатку гра мене зацікавила і в ний є що любити, якщо точніше - все що пов'язане з Боро і пінгвінами. Та і графіка мила дуже і приємна. Але по завершенню гри я була більше розчарована і роздратована. І ось чому: 1. Управління мишкою і клавіатурою надзвичайно незручне і забаговане. В третині віпадків клік мишки грою не зчитувався навіть коли підказка підсвічувалась, тож мені доводилось бігати довкола, крутити камерою тільки щоб води для чаю набрати. 2. Баги, багато багів. То звук зникне повністю, то предмети зависають у повітрі, то при заміні фотографій на стінах, старі фотки зникають. 3. Альта, головна героїня історії. Вона постійно на все жаліється, неохоче береться за будь що, нікого не поважає, батьків ненавидить без причини, вчителів зневажає, всі в неї в чомусь винні чи чимось нікчемні (особливо якщо працюють менше ніж вона, ага). Чим більше вона пила чай і розповідала про своє життя, тим менше мені хотілося про неї бодай щось дізнаватися. [spoiler]Посеред гри вона просто так намагалася вбити іншого персонажа, просто тому що їй відмовили в її проханні, бо їй сказали "ні" на її дурну ідею.[/spoiler] Альта за цей вчинок ніякої відповідальності не понесла, до речі. Ото протагоніст, вау просто. 4. Світобудова так собі. Дія гри відбувається у фентезійному світі, є магія і дивні створіння, Альта б'ється на мечах на арені. Але у спогадах Альта говорить про сучасність, наприклад, звільнення з роботи, літній табір, школу і випускні, морозиво чи парк розваг. Лексина персонажів теж сучасна, зі словами "vibe" чи "whatever". Тож не знаю, зануритися в чарівний світ фантазії мені не вдалося, на жаль. Але діалоги з Боро були приємними, і фарбувати пінгвінів було прикольно. На тому й все.
I liked Boro and the atmosphere a lot and I really relate to Alta's inner struggles. That being said, every other character fell flat for me; I didn't find any of them charming and couldn't connect to them at all. They're all either too bland or gone too soon for me to really feel anything besides varying degrees of annoyance towards them. Maybe it was intentional since that's how Alta feels towards the whole ordeal for most of the story. Even Monster, who was pushed considerably more than any other character, couldn't hold a candle to someone like Spiritfarer's Stanley in my opinion. Add to that the miserable inventory system where everything except for the seeds feels horrible to manage/use and the general gameplay loop ended up feeling like a chore. I can't NOT recommend this game because it feels like it could be something truly special to someone somewhere, but it just didn't do it for me. Maybe a 2D artstyle would've made the whole thing more charming.
It's the type of game that gives you a lot to think about, and time to think about it. Truly phenomenal and beautiful. Melancholic at times. Honestly, this game is worth buying just for the music. Rosenfeld has only gotten better over time. If you like Minecraft's music, you'll love this game's just as much.
its a beautifully relaxing game, with hilarious creative tropes, interesting new characters and a captivating story. Who knew you could have so much fun just making tea?
Game play is a bit boring, but the story easily makes up for it
Cozy, slow, and introspective
A wonderful little game, I'm going to miss all the customers. I was expecting a cozy game about making tea, and I got that plus a wonderful story.
very enjoyable
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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