
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你是冲着c418买的这款游戏我不推荐,游戏本身的趣味性我体验感一般。泡茶的步骤繁琐,虽然第一次玩的时候觉得挺新奇的,但是时间上久了还是会感到无聊。这游戏是一款剧情游戏,这游戏是一款剧情游戏,这游戏是一款剧情游戏。这非常重要如果以为是类星露谷的种田赚钱这类游戏还是别玩了,换季节的时候会清空菜地一类的具体的自己去看视频了解吧,这游戏不是我喜欢的类型。节奏慢想干啥干啥,其实我没太体验出来,我觉得还不如在mc玩点种田什么的。可能还是得对上电波这游戏才能好玩,我反正是没玩上头。然后是以上全属个人观点不喜勿喷
It's a piece of therapeutic art first, game second. The story is great. Characters are meaningful and colourful. Don't expect anything and the game will reward you
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 99ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
une pause INCROYABLE !
This one didn't click with me the way I hoped it would, likely because its premise goes against what I enjoy in life sim games. The dialogue with various characters was interesting enough to keep me playing to the end, but it didn't carry the rest of the package enough for me to recommend it.
While I dont think I am the target audience for this, Ive had a wonderful time
very sweet game, made me ugly cry 10/10
I bought this game because it was developed by the team behind The Stanley Parable. That game is inventive, fun, and engaging. Wanderstop is none of those things. It begins with a painfully long narrative about the main character, a warrior who, once defeated, spirals emotionally. Having, apparently, absolutely no friends or anything else to do, she obsessively tries to regain her lost glory. It doesn't work, and she wanders into the woods and discovers a tea shop. The affable owner becomes her guru. He's the only character in the game that is interesting, and you can't play as him. Instead, you end up being guided through a confusing, repetitive process of meeting new characters and...making them tea. This is marketed as a "cozy game." That genre is meant to be slower, more visually and mentally engaging, and about disconnecting from an otherwise troubling world. Wanderstop misses the mark here as well. The artistic style is pleasing, though not more so that many other games. The playable environment is (at least initially), extremely limited. It's basically the tea shop and the small area around it. The process of creating the tea is needlessly complex and the UI throughout the game is frustrating to navigate. I've read there is some big story reveal that happens that's interesting, but I couldn't make it that far. After only a few hours or uninteresting, repetitive gameplay within a world that is irksome and characters that grate on my nerves, I couldn't take it anymore. Rather than helping me through the feeling of being burned out, Wanderstop felt like a second job that I no longer want to show up for.
If you're looking purely for a gameplay experience, you could absolutely say this game is shallow. As far as farming sims/cozy games go, there isn't a whole lot that you can't get out of other games. What sets this game apart from every other game it takes inspiration from, is that with those simple gameplay elements it lets you be yourself in how you work your way through its fantastic story. Wanderstop asks very little of you besides some occasional tasks. In fact, the biggest thing it does ask of you is to not overthink and just have fun with what it does provide. What you do in the time you spend with this game is ultimately up to you. Sprint to the ending if that's really what you're looking for. Alternatively, you can whack some weeds, plant extra trees and bushes, sweep the ground, heck, you don't even have to make tea all the time if you want to soak in the games absolute beauty. No matter how you go about it, eventually you'll find yourself at the end, and whenever you're ready, you can let go. That's where the games depth truly lies. I'll be honest, I feel like that one meme of that ogre reading Ulysses, feeling like there's something more I could get out of this game. I genuinely feel there is so much more in this game I couldn't pick up on, a whole other layer of thematic elements I didn't pick up on this playthough. In time I'll probably return to this game, and maybe I'll find what I might have missed along the way. I think that's the whole point of the game. It gives you a lot of concepts and ideas to chew on, and whatever you're able to grasp in the moment, that's all you need to focus on. Beautiful visually, beautiful musically, and beautiful emotionally. Well done to everyone involved in making this game something special.
A beutiful game that is a perfect example of what a relaxing game should be. Definitely pick this up if you want to just turn off and enjoy something lovely for a while.
頑張りすぎたり辛くなって身動きが取れなくなった時も、無理せずに休んでもいい。そんなことを教えてくれた作品でした。 お店を訪ねてくるクセが強い客達との対話を通して、主人公の心情の変化を辿れます。同時に、自分も「こうしなきゃいけない、できなければダメだ」というような考え方を頻繁にしてしまうことを自省しました。人生に疲れちゃった方におすすめ。 音楽もキャラクターも飲み物作りシステムも良かったので、エンドレスモード?フリーモード?みたいなものも欲しかったです。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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