
A musical platforming adventure with an emotional story. Play as a silly bard and use music to interact with everything on a journey around the world. Along the way you'll explore, solve puzzles, and meet a huge cast of characters!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A musical platforming adventure with an emotional story. Play as a silly bard and use music to interact with everything on a journey around the world. You essentially play as a walking musical instrument, and different things respond to your music in different ways. Along the way you'll explore, solve puzzles, and meet a huge cast of characters!
FEATURES
10-12 hours of adventure!
Use singing to interact with the world!
150+ characters to meet and discover!
150+ characters to annoy with your singing!
The DANCE BUTTON... dance anytime, anywhere!
Whimsy!
Fully accessible to color-blind and deaf players!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.9Kreviews | 95% | — | $1.2M |
| $19.99 | 185ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had heard interesting things about this game, so here is my verdict after playing it: + Artstyle, colours + Whimsy & Family Friendly + Music + Good for people who rarely play videogames/ just start out ~ Gameplay loop gets boring very quickly ~ The "bard wheel" is more of a gimmick that loses it's novelty rather quickly. Also, trying to appreciate/read the lyrics of a song while using the right analogue stick to play it is basically impossible. It's a shame that the D-Pad on the controller works better for the mechanic, but is physically impossible to be used, because you have to move at the same time. ~ The game has not a lot of depth. The puzzles aren't deep. The characters, apart from a few exceptions, aren't memorable or have too much personality. You don't really build a connection with them or get to know them enough to care. - There is no "challenge" whatsoever. It's supposed to be a puzzle platformer, but really it's a mix of fetch quests, running from a to b, jumping and singing. There are no secret passages to find, because every zone is tied to the story, so you'll have to go there eventually. - Performance. This game is littered with clipping issues. 60% of them time when I loaded into a new area, lil b just got stuck in the background terrain and started glitching up slopes. Twice he got stuck so bad, that I had to manually restart the game. Sometimes it even had framerate drops as if it needed specs like Battlefield or something. - Pacing. The story of this game unfolds like chewing gum when you've left it out in the sun for too long. It takes clear inspiration from Undertale, but it's more a "we have Undertale at home" situation, unfortunately. - Target demographic? Really curious about this one. I am assuming it was targeted toward children? Which makes sense, but in terms of puzzle platformers there are much better options than this. [spoiler]- Chapter 6 is by far the most tedious thing in a videogame I have played through in a while and feels like it was only made to pad out the runtime. With the last puzzle to unlock the Overseer being so easy/ non-instructive that it feels like they just gave up. [/spoiler] Overall I went in with no expectations and got a pretty mediocre experience with not a lot of lasting impact. I can see if you played this as your first videogame or in your childhood, that it might have nostalgia factor, but for me, it really didn't hit any of the boxes and just left me with a bit of a question mark on my face.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego muy entretenido y precioso con una banda sonora increíble.
good story and paper-ish art styel
Bugged mess. Controller also doesnt work properly in this game.
Genuinely incredible. Wonderful art, story, music, all the like. Play this game - criminally underrated.
Charmoso jogo narrativo de aventura que tenta responder (ou te fazer pensar sobre) a pergunta: "E no meio de 8 bilhões de pessoas, qual o seu impacto?" Uma ideia bem original de controle e personagens que foram criados para você se apaixonar por eles. === Minha história com este jogo foi uma das mais interessantes, porque foi Wandersong que me concedeu o interesse por acompanhar o mais perto o possível o desenvolvimento de jogos. Conheci pelo mais curioso dos acasos os devlogs ao vivo de Greg Lobanov, e passei a seguir o andamento do jogo meio de longe, até esquecer da existência. E então apareceu o teaser/trailer, que acendeu infinitas sinapses que me fizeram correr para descobrir mais do jogo. Fui jogar apenas na pandemia, em um momento perfeito de convergência onde eu precisava jogar a história de Wandersong. Apesar de minhas pequenas implicâncias quanto ao final do jogo, eu recomendo Wandersong de olhos fechados enquanto canto um falsete para persuadir um pássaro branco abstrato a me levitar, e enfim, ultrapassar mais um obstáculo da minha vida.
I wanted to like this more - while i appreciate the song mechanic and occasional puzzles, the visual style was too much at times where it's a long monotonous level. Finished to see where the story went but felt too long for me.
So, despite how much I adore rhythm games, I am just absolute garbage at them, and so often resort to living vicariously through let's plays to experience them. Which is why I am so happy that I was able to experience this game in its entirety! While music and singing is baked into the game and its story, it is far more puzzle based than rhythm based. The puzzles are incredibly well done, each area adding in new mechanics and gimmicks to keep things feeling fresh and it really amazed me how much creativity the devs brought to this project. The artstyle is also really fun and went along well with its story. The characters and world were all endlessly charming and I really felt myself rooting for my little bard boy and also falling in love with even minor NPCs! I loved the themes of peace over violence and what it means to be a hero attached to this sweet but emotional tale. And the way they use achievements to broaden the overall narrative is genius! I really enjoyed my time in this game and hopefully you will too!
When in doubt, SING!
Cleaning out my backlog and picked this up on a whim. In short: a really charming, winsome game. Wandersong is so earnest and sweet that it occasionally crosses the line into toothache territory, but there's something genuinely disarming about it. It feels like a relic from an earlier generation of game design (narrative-oriented, sincere, thoroughly uncool), but still managed to warm my withered, blackened 2026-era heart. Maybe an example of the right message hitting at the exact moment it was needed. It's also a surprisingly clever deconstruction of the hero's journey, and the conclusion is genuinely beautiful. I wasn't expecting a game this goofy to hit this hard. Also, I don't think I've ever hated a fictional character more than Audrey. Please fling her into the other end of the universe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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